What secrets do you hold, Link?
Swordplay and targeting get a boost
Details on the next installment in the Legend of Zelda
series have been few and far between since Miyamoto unveiled concept art
for the in-development title at E3 in June, depicting a swordless Link back-to-back with a mysterious, sword-like creature. Then we heard that the game wouldn't be radically different
from previous entries. Oh, and we heard MotionPlus was in, possibly required.
Speaking to investors during a Q&A session during Nintendo's earnings briefing, Shigeru Miyamoto mentioned how the next Zelda would take advantage of the dongle.
We're using MotionPlus to make you feel much more like you're actually fighting while holding a sword in your hand.
Swordplay isn't the only mechanic to see improvement thanks to the peripheral; the targeting system will also benefit.
In the previous game, you aimed at things by pointing at the screen, but this time we'll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience.
Smart money would bet on an archery system similar to the one found in Wii Sports Resort
, which seems like a grand idea to us.