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  1. #11
    Bringer of BOTTOM!! DBloke's Avatar
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    only the unfit i usealy practice for about an hour


    You new? See this!
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    ii U FAQ

    Spoiler Alert!

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  3. #12
    Novocain Stain'd ssbb_lover's Avatar
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    Ya but some video gamers aren't very fit...I play tennis (alot) so I don't have to worry (not to brag!)

    Super Moderator - PM me if you have any issues.

    We Want Young Blood.


  4. #13
    Bringer of BOTTOM!! DBloke's Avatar
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    lol wimbildon started
    tim henmans out lol


    You new? See this!
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    ii U FAQ

    Spoiler Alert!

    @D_Bloke - My inane prattle


  5. #14
    WiiChat Member motherbrainrulez's Avatar
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    Unless your obese or get tired easily you shouldnt worry.

    Thanks to Pepper for the sig
    I am leader of the Super Metroid fanclub

  6. #15
    Bringer of BOTTOM!! DBloke's Avatar
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    wii should have a sign sayin no fat chicks


    You new? See this!
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    ii U FAQ

    Spoiler Alert!

    @D_Bloke - My inane prattle


  7. #16
    The Dominator :P dwaltin's Avatar
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    lol the wii is gonna be the next ddr for exercise

  8. #17
    Wii online moderator registerednerd's Avatar
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    I can't help but think that the Wii is Nintendo's answer to childhood obesity in America. Even though it probably had nothing to do with it.
    ... but what do I know?...
    Not currently accepting friend adds.

  9. #18
    WiiChat Member blitzkrieg's Avatar
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    I just saw this on ign.com

    Red Steel Developer Blog #1
    Bonjour,

    My name is Marie-Sol Beaudry, producer of Red Steel here in the Ubisoft Paris studio. We’re excited to share bits of information here on the ongoing development of this Wii exclusive launch title. Along with me, you’ll get to hear from our creative director, lead designer, art director and others on their areas of expertise.

    We were really excited by everyone’s response to the Nintendo Wii at E3 and were thrilled to showcase Red Steel at the Nintendo press conference. After working so long on this project in complete secrecy, it was great to not just show the game but to also let people play it for the first time.

    For this initial Blog entry, we want to talk about the Wii controller and how we’re using it to it is fullest.

    The challenge for working on a new system, especially one that has such a focus on the interface with the Wii controller is that everything we’re doing in the game is directly effected by the controller. This includes everything from level design, overall game design, movement and storyline. When we first received the controller our imaginations were limitless but then we spoke to our programmers and determined that there were guidelines and rules of which we’d need to adhere to in regard to both functionality as well as game play.

    In other words, while the shooting was fairly straight forward, point-and-shoot, it was the sword play that proved to be a true challenge. We quickly learned that wielding a sword and manipulating the controller was a lot of fun, but we didn’t want to force people to become actual professional swordsmen – just have fun. Also, we have to consider the animations of the sword and matching it up with what you see on screen. We didn’t want any delay whatsoever in response to what was happening with the controller and what you saw on the screen.

    We’re continuing to tweak the controls to optimize the game and ensure it’s a great experience on all levels, for example keeping the precision and accuracy of the aiming but working on the sensitivity and the stability. Also the sword fighting is going to offer more diversity in movements and couple of special moves I will not talk about this time...

    Well, that’s it for now. Stay tuned and see you again in two weeks!

  10. #19
    WiiChat Member Daniel92's Avatar
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    I would love to see these games being played.
    Don't forget to give me a good reputation by clicking on
    the mushroom thank you very much!
    If you have any questions ask away!

  11. #20
    WiiChat Member blitzkrieg's Avatar
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    The answer:

    I saw this on a website:

    Ubisoft has recently told the French press that there will be significant changes to the gameplay of their Wii launch title before the game hits store shelves later this year. Although specific examples of the improvements have not been announced, Ubisoft briefly commented on the difficulty of refining the sword-fighting of Red Steel. Rather than implement the style shown at E3, where players' unique movements with the Wii-Mote only translated into a few preset sword strikes in-game, Ubisoft is thought to be opting for a free-motion control scheme that takes into account every nuance of the player's/Wii-mote's movements, and translate them directly into the game's sword combat.

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