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  1. #11
    ftw Homesrfan's Avatar
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    Quote Originally Posted by Sam_Harris
    As stated above Dragon Ball supports and so does the Grim Adventures of BIlly and mandy
    I didn't even know this. I guess that's because those are 2 titles I'm not looking forward to.

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  3. #12
    WiiChat Member Colmino's Avatar
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    Quote Originally Posted by vagrant
    You are in the minority. The new control scheme is a hit.
    No offense, chief, but the "majority" you so fondly affix yourself to is not relevant to my concerns. And I bet the new control scheme would have been an even bigger hit had it not come complete with a small but undeniable bit of latency.

  4. #13
    WiiChat Member Colmino's Avatar
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    Quote Originally Posted by Blackjack
    and seriously, how has it not grown on you?
    This is not easy to answer. Have you ever played a RPG that let you control the rotation of the (third person) camera, but only in one direction - opposite of how you like? That's sort of how I feel using the Wiimote/chuck combo.

    I would say I am used to performing all the fine control with my left thumb (I do happen to be left-handed) and less precise tasks (buttons, camera) with my right. But the Wiimote demands two left hands if I want the same level of control. I can't figure out which hand to use to hold which stick. This is a problem right-handers are not likely to encounter. They'll be using their right hand for the Wiimote for 100% of their games, and it is no transition at all for them to place that nunchuck's thumb pad in their left hand since they've been doing that for years. In essence, what the control scheme demands from me is tantamount to learning to use a mouse (with equal effectiveness) with my non-primary hand. This is difficult, uncomfortable, and - in light of how it could have been solved with the same controller support that the GC version will have - stupid.

  5. #14
    ₪ ۩ ₪ vagrant's Avatar
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    Quote Originally Posted by Colmino
    No offense, chief, but the "majority" you so fondly affix yourself to is not relevant to my concerns. And I bet the new control scheme would have been an even bigger hit had it not come complete with a small but undeniable bit of latency.
    Get your shit fixed, because I don't know what latency you are referring to.

    In essence, what the control scheme demands from me is tantamount to learning to use a mouse (with equal effectiveness) with my non-primary hand. This is difficult, uncomfortable, and - in light of how it could have been solved with the same controller support that the GC version will have - stupid.
    I have an amazing idea, switch the hand that the wiimote/nunchuk are in.

    Dreamcast Fan Fo Lyfe

  6. #15
    WiiChat Member miiplaywii's Avatar
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    If it wasn't for the pointer aim, I would be disappointed with the controls. I wouldn't say there's noticable latency but the hand movements you do are seen digitally to the game, they replace the push of a button. This game was mainly made for Gamecube. I expect in the next Zelda, designed for Wii, your specific hand motions will manipulate the way link swings the sword. I prefer these new controls but theres h u g e room for improvement.

  7. #16
    ₪ ۩ ₪ vagrant's Avatar
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    Quote Originally Posted by miiplaywii
    If it wasn't for the pointer aim, I would be disappointed with the controls. I wouldn't say there's noticable latency but the hand movements you do are seen digitally to the game, they replace the push of a button. This game was mainly made for Gamecube. I expect in the next Zelda, designed for Wii, your specific hand motions will manipulate the way link swings the sword. I prefer these new controls but theres h u g e room for improvement.
    The way link swings his sword and the movement to do it is that way for a reason. It has to wait for a move to finish before you can do another. You know, kind of like you would have to IN REAL LIFE.

    Wow if this is the latency people have been referring to, then you are all just really stupid.

    And if you thought you would have 100% control over links sword...then you are also just dumb, because that would kind of go against zelda games in general. That would kind of remove the point of having special attacks in the way that they are and have been.

    Dreamcast Fan Fo Lyfe

  8. #17
    Wii New and Reviews JerrodDRagon's Avatar
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    Zelda is pretty easy to get use to so I dotn care much, and DBZ HAD to of had the classic contoller work with it or else it would be just as hard to lay as Red Steel.
    -No External Links

  9. #18
    ₪ ۩ ₪ vagrant's Avatar
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    Quote Originally Posted by JerrodDRagon
    Zelda is pretty easy to get use to so I dotn care much, and DBZ HAD to of had the classic contoller work with it or else it would be just as hard to lay as Red Steel.
    Red steel is easy to play. Unless you are under 12 or really bad at fps.

    Dreamcast Fan Fo Lyfe

  10. #19
    Wii New and Reviews JerrodDRagon's Avatar
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    Quote Originally Posted by vagrant
    Red steel is easy to play. Unless you are under 12 or really bad at fps.
    I guess Im bad at fps since I hate the control's and catn have fun playing the game.
    -No External Links

  11. #20
    ₪ ۩ ₪ vagrant's Avatar
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    Quote Originally Posted by JerrodDRagon
    I guess Im bad at fps since I hate the control's and catn have fun playing the game.
    I guess so. People who aren't FPS gamers, won't like FPS games. And normal console controling FPS gaming is so terrible in many ways.

    Dreamcast Fan Fo Lyfe

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