(I guess this post was too long, so I had to double post.)
IGN: So will it be 8 - 10 levels or something?
Suda: There will be a main map with ten stages to select from across it.
IGN: So how exactly are you going to find the bosses in the game? Will you have to fight through minions or will it just be the boss? Will it be GTA-Style?
Suda: First, Heroes is a free-roaming game, so you can move wherever you want freely. It's very different from Killer 7, which was very linear. The map represents the west coast of America, namely California, but it's set in a small town. You can ride in a car, or in a bike, or whatever, it's pretty free and open.
IGN: So, the Heroes trailer was uploaded a few months ago, but it was quickly brought down. What was the reason for that?
Suda: Actually we didn't expect the trailer to be uploaded so soon! That's why we took it down. The Tokyo Game Show was supposed to be the proper time to debut the title.
IGN: Will the game support widescreen/progressive scan mode?
IGN: When is the game expected for release?
Suda: Both in US and Europe you'll be playing Heroes before 2008, so sometime in 2007.
IGN: Why did you choose the Wii for Heroes?
Suda: People will probably buy the Wii and play family games like Wii Sports, so we decided to develop Heroes for the Wii because gamers might get tired of the family games eventually. Also, people who are going to buy the Wii are interested in trying something different, something that's an extraordinary action game.
IGN: Killer 7 was on the GC, and Heroes is on the Wii, is Suda51 a big fan of Nintendo and its mission statement to make games that are accessible to everyone?
Suda: In the development environment, the Wii is very easy to develop games for because Nintendo supports developers quite a lot. I'm happy to make games for Nintendo because I'm a big fan of the company.
IGN: Are you afraid that games are getting too expensive to develop?
Suda: Well, Grasshopper isn't a big company, we're really small, and to develop new games and projects, the Wii is the best platform for us right now. The budget for developing a Wii game very reasonable for developers who are doing new projects. On other platforms it can be very expensive to make games. If we made games for the PS3 or 360, it'd require a huge budget.