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  1. #1
    Banned Sovieto's Avatar
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    The Wii Remote Controller

    Okay, this is a topic made for a full understanding of the Wiimote, every button, its requirements, everything.

    Wii Buttons:
    A: Just the A Button
    B: Just the B Button
    Control Pad: Just the Control Pad
    Home(House): Bring up the homepage? <-- need more info
    +: ?
    -: ?
    1: Acts like A or is a whole other button?
    2: Acts like B or is a whiole other button?
    4 Glowing Squares: Show which slot number you are

    Specs:
    Runs on 2 AA Batteries
    Wireless
    Wireless range?
    Battery life? (I forgot)

    Everything in this signature except for this text was made by Wiired, he is my creator and almighty.

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  3. #2
    WiiChat Member Supermariomp3's Avatar
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    i think the 1 and 2 buttons are to use when you have to turn the wiimote sideways for racing games and games like sonic wildfire. They could be for gas and for the brakes.

  4. #3
    ******<---saucy Sam_Harris's Avatar
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    i think the + and - are for numerous things like sensitivity and voloume

    See I made it my own! RELIGION *whoosh* wow a 50 page thread bout how there beliefs are right and you are all wrong wow. Oh do want to be different rep! even if I don't help it seems to happen a lot here

  5. #4
    :eek: i0n's Avatar
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    Here's some more recent specs revealed by IGN:

    ~ Uses 2 AA batteries.
    ~ 30-60 hour battery life depending on type of use.
    ~ Communicates with Wii console via 2.4 GHz Bluetooth signal.
    ~ Contains 6KB of non-volatile memory for an unknown purpose.
    ~ SYNCHRO button on console and remote tell system which controllers are working with it.
    ~ A shortcut for SYNCHRO is holding the 1 & 2 buttons.
    ~ Each controller is given a wireless ID number.
    ~ All buttons are digital.
    ~ The 20cm long Sensor Bar has a sensor on each end which interacts with Wii-mote.
    ~ LEDs on WiiMote used to indicate battery life as well as which player it corresponds to.
    ~ Halogen lamps, fluorescent lights, and light from plastic or mirrors can affect the Wii's sensors.
    ~ To combat this, the Wii-mote needs to first register the coordinates of the two sensors on the sensor bar.

  6. #5
    WiiChat Member Diomedes's Avatar
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    the memory may be space for save games like the memory cards!
    that would be cool, no hassle or forgetting to bring ur save profiles.
    just bring along the wiimote!

  7. #6
    WiiChat Member m7ticalm's Avatar
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    I thought that this topic had been discussed before?, in the previous one i said that + and - were to change things like sensitivity and volume (just like sam harris said previously) Wat does 6kb non volitile memory mean, i no everything in that sentence except non volitile, if it is just normal memory then i reckon its there to save memory like last time used sensitivity and volume

    EDIT : Wat a bunch of ball squeeze ( i only said that cause Icetrash wanted me to
    Last edited by m7ticalm; 08-14-2006 at 06:02 AM.

  8. #7
    King K.Rool Icetrash's Avatar
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    Quote Originally Posted by m7ticalm
    Wat a bunch of ball squeeze ( i only said that cause Icetrash wanted me to
    lol good joke..... 30 hours of battery life isnt to bad

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  9. #8
    A li'l bit different Squall7's Avatar
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    Quote Originally Posted by i0n
    ~ Contains 6KB of non-volatile memory for an unknown purpose.
    Could it be for streaming/buffering sound to the inbuilt speaker? 6KB isn't very much, so I can't imagine it for much else...

    ~ Each controller is given a wireless ID number.
    I wonder, will the first person to switch their controller on be player 1 (and so forth)?

    ~ Halogen lamps, fluorescent lights, and light from plastic or mirrors can affect the Wii's sensors.
    ~ To combat this, the Wii-mote needs to first register the coordinates of the two sensors on the sensor bar.
    Cool. I was kinda worried about the whole "Halogen and fluorescent lights" and stuff. Not that I have it myself, but I'm glad Nintendo are thinking about these problems now, rather than having to fix it after it's release.


    Mail me if you want to add me on either the Wii or the 360.


  10. #9
    ZALAN nintendowiigaming.piczo's Avatar
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    ~ To combat this, the Wii-mote needs to first register the coordinates of the two sensors on the sensor bar.
    phjoo! i'm flying high! my dad has a halogen lamp and a mirror next to his 42 inches plasma tv!

    My name is Alan, gaming name is ZaLaN

  11. #10
    WiiChat Member DarkDepths's Avatar
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    Ya... 6kb of memory definitly isn't enough to for a save game. Though it could be large enough to hold a small text file that could hold information about the particular controller, such as how long it has been turned on and such. I figure it is more likely for buffering sound though like Squall7 said. That makes the most sense.

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