Ok now i had a HUGE debate with some people yesterday (11-27-07), about consoles and power and all this other B.S...so i have gone through the trouble of finding all the specs for each system and there top SELLING games...now u decide what system u would rather have and why.
Now i know this is a lot to read but thank you if u do read it...took a lot of time...ok lets begin......
CPU: PowerPC based processor codenamed "Broadway", made with a 90 nm SOI CMOS process. Clocked at 729 Mhz.
GPU: 243 Mhz ATI "Hollywood" GPU made with a 90 nm CMOS process. 3MBs texture memory on board.
24MBs "main" 1T-SRAM
64MBs other 1T-SRAM
3MBs texture memory on GPU
512 MB internal flash memory.
Expansion available via SD card memory. Up to 2GB supported.
Gamecube Memory Cards (for saving GCN games only).
Slot-loading disc drive compatible with:
o 8 cm GameCube Optical Disc.
o 12 cm Wii Optical Disc.
o DVD-movie addon coming 2007 (Japan only)
Mask ROM by Macronix.
Ports and peripheral capabilities
Up to four Wii Remote controllers (connected wirelessly via Bluetooth).
One SD memory card slot. Up to 2GB supported.
AV multi-port: S-video, composite, component.
Two USB 2.0 ports.
One Sensor Bar port.
Four Nintendo GameCube controller ports.
Two Nintendo GameCube memory card ports.
Compatible with optional USB 2.0 to Ethernet LAN adaptor.
Built-in 802.11b/g Wi-Fi capability, bcm4318 compatible
Built-in content ratings systems
CERO, PEGI, ESRB
Up to 480p(NTSC) or 576i 50hz\480i 60hz and 480p (PAL/SECAM) , will work with any TV or projector
Component (including Progressive scan), S-Video, D-Terminal, RGB SCART, or composite output, depending on the used cabling, Composite cables are the packin.
16:9 anamorphic widescreen support.
Note: GameCube/N64/Snes cables are physically incompatible with the console.
Main: Stereo - Dolby Pro Logic II-capable.
Controller: Built-in speaker.
TOP SELLING GAMES
Wii Sports (11.86 million)
Wii Play (6.32 million)
The Legend of Zelda: Twilight Princess (3.61 million)
Mario Party 8 (2.89 million)
Wario Ware: Smooth Moves (1.82 million)
CPU: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
Main RAM: 25.6GB/s
RSX: 20GB/s (write) + 15GB/s (read)
SB: 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance:
Detachable 2.5 HDD slot x 1
USB: Front x 4, Rear x 2 (USB2.0)
Memory Stick: standard/Duo, PRO x 1
SD: standard/mini x 1
CompactFlash: (Type I, II) x 1
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x3 (input x 1 + output x 2) Wi-Fi: IEEE 802.11 b/g Bluetooth: Bluetooth 2.0 (EDR)
Bluetooth (up to 7)
Network (over IP)
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
CD Disc media (read only):
PlayStation 2 CD-ROM
CD-DA (ROM), CD-R, CD-RW
SACD Hybrid (CD layer), SACD HD
DualDisc (audio side), DualDisc (DVD side)
DVD Disc media (read only):
PlayStation 2 DVD-ROM
PLAYSTATION 3 DVD-ROM
DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc media (read only):
PLAYSTATION 3 BD-ROM
BD-Video: BD-ROM, BD-R, BD-RE
TOP SELLING GAMES
Resistance: Fall of Man (2 million)
MotorStorm (1 million)
Custom IBM PowerPC-based CPU
3 symmetrical cores running at 3.2 GHz each
2 hardware threads per core; 6 hardware threads total
1 VMX-128 vector unit per core; 3 total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance
9 billion dot product operations per second
Custom ATI Graphics Processor
10 MB embedded DRAM
48-way parallel floating-point dynamically-scheduled shader pipelines
Pixel Fill Rate
16 gigasamples per second fillrate using 4X MSAA
512 MB GDDR3 RAM
700 MHz DDR
Unified memory architecture
22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
Support for up to 4 wireless game controllers
3 USB 2.0 ports
2 memory unit slots
Optimized for Online
Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
Built in Ethernet Port
Wi-Fi Ready: 802.11 A, B and G
Video Camera Ready
Digital Media Support
Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Stream media from portable music devices, digital cameras, Windows XP PCs
Rip music to Xbox 360 hard drive
Custom playlists in every game
Windows Media Center Extender built in
Interactive, full screen 3D visualizers
HD Game Support
All games supported at 16:9, 720p and 1080i, anti-aliasing
Standard definition and high definition video output supported
TOP SELLING GAMES
Gears of War (4 million)
Halo 3 (3.7 million in US)
The Elder Scrolls IV: Oblivion (3 million, includes PC version)
Crackdown (1.5 million)
Perfect Dark Zero (1.5 million)