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  1. #1
    Junior Member djfrein's Avatar
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    Frustrating Drive Issue!!!

    Okay, so I very recently purchased the new Goldeneye and Super Mario Galaxy 2, and have run into a problem with my Wii hardware seemingly as a result of playing these games. Whenever I insert either of the discs, I get the following message:

    "An error has occurred. Press the Eject Button and remove the disc, then turn the Wii console off and refer to the Wii Operations Manual for help troubleshooting."

    I have searched online for tips on fixing this issue, and have tried cleaning the drive with a can of air, unplugging the system completely, etc. One thing I HAVE noticed is that some of my older games will still work on the system, which makes me think it could be a "multilayering" issue, as some sites have suggested is the case with similar problems.

    Has anyone had the same, or a similar problem and come up with an easy fix besides sending it back to Nintendo? My Wii is a few years old, but has worked like a charm until recently. Thanks for any advice you might have!

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  3. #2
    TF2 Best Characters BluRayPSP's Avatar
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    GoldenEye 007 is not a Dual-Layer, and Super Mario Galaxy 2 is definitly not Dual-Layer.

    The problem may be the discs.

  4. #3
    Junior Member djfrein's Avatar
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    I don't know if it makes a difference or not, but both of those games HAVE played on my Wii until yesterday, and I have tried both of them on other Wiis as well and they have worked just fine. The problem didn't start until I was playing Goldeneye last night, and once the error message popped up during a game, it no longer worked. Only after THAT did MG2 quit working also. Would one faulty disc screw up the gameplay of another disc? Keep in mind that my older games still work, so I'm at a loss.

  5. #4
    TF2 Best Characters BluRayPSP's Avatar
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    Well, each game has their own Emulator and GoldenEye did seem to push the limit with my system. However, I didn't get issues like yours.

  6. #5
    Senior Member Skippy's Avatar
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    Quote Originally Posted by BluRayPSP View Post
    Well, each game has their own Emulator and GoldenEye did seem to push the limit with my system. However, I didn't get issues like yours.
    Neither of those games have anything to do with emulators. They are programmed from the ground up as Wii games.

  7. #6
    TF2 Best Characters BluRayPSP's Avatar
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    Every Game has their own Emulator.

  8. #7
    WiiChat Member Cyclone24's Avatar
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    Sometimes your Wii might have a fault then a game like Goldeneye really pushes it then it finally gives. I remember when I had a Gamecube I played phantasy star online so much my Gamecube broke. I got it replaced twice before I finally got one that wouldn't break from my marathons. It still works today.

  9. #8
    Senior Member Skippy's Avatar
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    Quote Originally Posted by BluRayPSP View Post
    Every Game has their own Emulator.
    Virtual Console games run as emulated code. Super Mario Galaxy 2 and the new Goldeneye are not games from older consoles that need to be emulated to run on the Wii. They are native Wii games.

  10. #9
    TF2 Best Characters BluRayPSP's Avatar
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    Every game has an Emulator to function with every different set of Programs from several different types of computer sources used to make a game. The Wii firsts read how it should scan a disc, then it reads the Game, which is emulated to function the way the computer has allowed for the designed Game. Like Graphics, Frame Rate, Colors, and Textures. Makers can add tools to make a certain game have unique Graphics that had to be programmed into the Disc because the Wii may not have been programmed to fuction that way, this forces the Wii to Emulate that code.

  11. #10
    Senior Member Skippy's Avatar
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    Quote Originally Posted by BluRayPSP View Post
    Every game has an Emulator to function with every different set of Programs from several different types of computer sources used to make a game. The Wii firsts read how it should scan a disc, then it reads the Game, which is emulated to function the way the computer has allowed for the designed Game. Like Graphics, Frame Rate, Colors, and Textures. Makers can add tools to make a certain game have unique Graphics that had to be programmed into the Disc because the Wii may not have been programmed to fuction that way, this forces the Wii to Emulate that code.
    That's not really what an emulator is. An emulator is program that makes one set of hardware basically pretend to be a different set of hardware and can then run the exact code that was written for the other hardware. For example, for Virtual Console games, there is an emulator that runs that makes the original NES (or Genesis, etc.) game run on the Wii hardware, which is totally different hardware than the original NES.

    What you're referring to is sort of a combination of just how programming works and game engines that interpret code. However those engines themselves are written to run a specific set of hardware. They then interpret the code written for that engine. But still, that's not the same thing as an emulator.

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