Yes, sniffing data would be required. It wouldn't be pretty, but what type of tunneling hacks of this type are?Originally Posted by ilcid
![Wii Friend Code: $post[field5]](http://www.wiichat.com/images/misc/gf_wii.gif)
Yes, sniffing data would be required. It wouldn't be pretty, but what type of tunneling hacks of this type are?Originally Posted by ilcid
Agree. It is possible because you can think of BTDougle+PC+Internet as a Wiimote. So, whatever you do on the Wiimote, you do it with PC (like pairing and syncing.) and you don't need that wiimote in the way at all.Originally Posted by monksealpup
The problem of latency is there, but I wouldn't be too scared, because it is the same issue with any online games. If people are already playing shooting games on internet using PC, I don't see why this approach cannot. Right?
Last edited by duancg; 12-10-2006 at 06:02 PM.
![Wii Friend Code: $post[field5]](http://www.wiichat.com/images/misc/gf_wii.gif)
The problem is those games are designed to be played on the Internet, so they are taking advantage of techniques to mitigate latency issues. Games that are not designed for this are making the assumption that the data will be there relatively immediately (e.g. Wii Sports: Tennis).Originally Posted by duancg
Did some research
It would not be a problem at all to have a blutooth device send instructions to the wii. The data is encrypted somewhat, so either A: break a wiimote and use the remote wii-motes mechanical-to-blutooth data, send it over internet, to the broken wii-mote and have that wii-mote send the data to the wii. this is possible. So in essence, that wii-mote would be recieving mechanical data, mimicking the motions of an arm or finger.
I did this with an old IR snes controller, diodes, wires and a breadboard + PC - wish i could find it now.
pssh forgot, or B: find a device that can emit blutooth data and emulate a wii-mote. Good luck with B.