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  1. #11
    Guillotine Fodder VampiricLugia's Avatar
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    Quote Originally Posted by Shiftfallout
    They do have exclusives, but are relying on their own franchises. They believe there will eventually be a difference due to the sheer potential a developer can have with blue ray.

    and finally the biggest part. HOME, which takes all PS3 games and gives them more meaning in their online virtual reality world. They seem to be putting their money on the fact that the other systems wont do this. Example, once you buy a game it unlocks or rather adds more content to HOME (clothing, furniture, trophies and contests/tournaments). Of course then it boils down to the user, if they would rather play the multiplatorm game on which system for which reasons.
    Mii's and Accheivements bud. May not be as thoroughly done, but essentially the same things.

  2. #12
    WiiChat Member kidtmnt's Avatar
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    out with the old, in with the new. Ive never heard of Rag doll kung fu, but little big planet looks good. lets see some more new game developers.

  3. #13
    Jet-Set-Jesse En4Neo's Avatar
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    Quote Originally Posted by RedProdigy
    You're missing something critical: price. With multiplatformism, why would people bother buying a PS3 when the 360 is cheaper? Exclusives are still critical and Sony needs to get in the game this year.
    Home and free online play could help Ps3.

  4. #14
    shiftfallout.com Shiftfallout's Avatar
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    Quote Originally Posted by VampiricLugia
    Mii's and Accheivements bud. May not be as thoroughly done, but essentially the same things.
    definately not the same thing. Not even close. Have you actually looked into each of them in detail?

    Quote Originally Posted by kidtmnt
    out with the old, in with the new. Ive never heard of Rag doll kung fu, but little big planet looks good. lets see some more new game developers.
    Ragdoll Kungfu was pretty amazing. Basically Valve came out with Half-life 2 and created a system called steam to distribute user made games built off the HL2 engine. This was PC only. Anyways, RagDoll Kung Fu was pretty much a user made game using the HL2 engine + inbuilt physics system. Its important because this was done not by a major developement group, but a couple guys making a game on their free time. The concept of games being made by the community, much like films, rather than purely big companies says a lot. Anyways, interesting no?
    Last edited by Shiftfallout; 03-23-2007 at 12:53 PM.

  5. #15
    WiiChat Member Rahnter's Avatar
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    Quote Originally Posted by RedProdigy
    You're missing something critical: price. With multiplatformism, why would people bother buying a PS3 when the 360 is cheaper? Exclusives are still critical and Sony needs to get in the game this year.
    lol "multiplatformism"...

    True, price difference is an issue. But you can expect that the PS3 will continue to have a larger japanese library, while western games will have greater support on the 360. This is not going to change, each system will support the home market.

    The multiple platform games will come from the bigger developers who have world wide support... and Capcom is definitely one of them. They've had too much success on the 360 to not supply the system with more games... look how well Dead Rising and Lost Planet have done, they'd be stupid not to have a multi-system launch.

    This gen you'll find that most big blockbuster games will be on both units, unless they're 1st party titles. But you can continue to expect more Namco, Atlus, Bandai, Konami, Square-Enix, Kojima, SNK, etc on the PS3 (and Wii)... the same way that western developers will have more games on the 360. It's simple logic.

    PS Home... I'm not too excited about this. It looks cool, but I'll wait to see how it'll be implemented and if it'll promote online gaming or just more micro transactions and online annoyances.
    Last edited by Rahnter; 03-23-2007 at 02:52 PM.

  6. #16
    WiiChat Member kidtmnt's Avatar
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    Shiftfallout
    "Ragdoll Kungfu was pretty amazing. Basically Valve came out with Half-life 2 and created a system called steam to distribute user made games built off the HL2 engine. This was PC only. Anyways, RagDoll Kung Fu was pretty much a user made game using the HL2 engine + inbuilt physics system. Its important because this was done not by a major developement group, but a couple guys making a game on their free time. The concept of games being made by the community, much like films, rather than purely big companies says a lot. Anyways, interesting no?"

    Thanks for the background info on Ragdoll Kungfu, very interesting.

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