You get points for every kill you make (1 point) and if you accidently kill a teammate (happens often) you get -3 (annoying). You can also get mission points for doing stuff that has to do with the objective and some other type points, but most come from kills and mission points. If you win then it multiplies your points by 1.5
Your points are added up and that's what determines when you level up. Now Killzone is alot about grinding because in order to get new badges and weapons you have to rank up.
Here are the following ranks and point (or exp) requirements:
Private...............................0
Corporal.............................30
Sergeant............................100
Sergeant 1st Class...............200
Master Sergeant..................350
Sergeant Major....................550
Lieutenant..........................800
Captain..............................1100
Major.................................1450
Lieutenant Colonel................1850
Colonel...............................2300
General...............................2800
I currently am a Sergeant 1st Class with 255 points. Today my highest scoring game was 28 points and it would have been 42 points if we won. Now, what makes it more of a grindfest is the fact that you cannot jump straight into being a medic, engineer, scout, etc. You have to level up first.
Badges and req are as follow:
Medic - Master Sergeant
Engineer - Lieutenant
Tactician - Major
Assault - Lieutenant Colonel
Saboteur - Colonel
Scout - General
You also gain new guns in between that and apparently you can mix badges (from what I read before the release of KZ2).
But that's not all, their are also Ribbons and Medals that you can earn and when you earn a certain amount it adds more skill to your character. For example:
I have 5 natural born killer ribbons (i forgot what it was for) and after I get 3 more, I will be able to carry an extra grenade. YAY!
I also have 4 corpse counter ribbons and when I get 4 more it will apparently increase the amount of points I get per kill when playing "Body Count" gametype.
So yea, it's kind of RPG-ish, very cool IMO
The only downside to this game is the guns seem pretty inaccurate at longer ranges but I think you have to shoot in burst, problem is you don't die fast enough to use burst efficiently so it's easy for someone to just take cover. Unless of course you get a headshot, then they die fast, but its hard to pull off unless they're just standing there. Most headshots are just luck.
Aiming is hard because of how they made the game, so you gotta get used to it.
Overall it's a damn great game




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