Luxray (shinx is the baby form), is pritty damned good for the game, just about all the way through, getting his baby form is a massive blessing. He looses his power after the elite four due to his depressing move pool (his best moves are all aprox 65 power, but he has a great attk stat...you have to breed to get the elemental bites, however, Spark, Bite/Crunch, roar, charge, is a great move set in the game. (possibly strength for the HM or return if you feel like wasting a good TM but you can get more of it, instead of charge). One charge doubles the spark's dammage, and boosts his s.def...thats pritty good in game, a few turns of Charge->Spark and his S.def will bring him to near wall statusOriginally Posted by Jafoob
When you get to the cycleing road take the time to find the hidden entrance to the caves below and get a gibble. yes, it turns into the brokenly powerfull garchomp. but, for the main game, its something I wish i had in the begining. I ended up the old playthrough standby of utility golem. Garchomp has no truely depressing stat. They are ALL GOOD...its strong, its fast, its mean.
Rapidash is good, but not as good as you would hope. It is the only other fire type, in the game, but you dont realy need it.
Honchcrow...meh, up to you on that one. I got alot of ingame mileage out of noctowl. Since it was my put things to sleep dude, and it had the fly hm, so thats fairly utility