
Originally Posted by
Espmaster_
Oh. Sorry, somehow I remember it being 20 PP. And lol you rated everyone's team besides mine, and all you did was laugh at them.
So here it is for the third time:
Pokemon: Salamence
Item: Yache Berry
Nature: Adamant
Ability: Intimidate
Moves:
Dragon Claw
Earthquake
Crunch
Stone Edge
Crunch on Mence isn't very useful, except for a MixMence set, which this clearly isn't. Yache Berry doesn't really fit on sets, except the DD sweeper, either. It's not a bad idea to drop Crunch for DD. Then you're set.
Pokemon: Zapdos
Item: Choice Specs
Nature: Modest
Ability: Pressure
Moves:
Thunderbolt
Signal Beam
Ancientpower
Heat Wave
You don't want Signal Beam or Ancient Power since they have limited power and especially coverage, but rather, U-turn. It may not hit hard, but Zapdos can be easy to counter if you choice the wrong move; scouting for counters can really end up in your favor. Not to mention, if you can get HP Ice or HP Grass for either Dragons or Swampert, U-turn will help you learn if you'll want to take a stab at using HP on the switch, next time Zapdos is in.
If you can't get your hands on a good HP, though, Signal Beam is your last choice, even if it is useless. Ofcourse, if you want to play some serious mind games, you can slap on Thunderwave to fool the opponent into thinking it doesn't have Specs, or Roost if you want to one turn a recover, and switch; however, this is very risky; if they predict this, they can switch in a stat-up sweeper like TTar, DD up, and murder you.
Pokemon: Regirock
Item: Leftovers
Nature: Impish
Ability: Clear Body
Moves:
Hammer Arm
Earthquake
Curse
Rock Slide
Curse Regirock is not a physical wall to underestimate, but... it's pathetic special defense really lets it down if it doesn't have sandstream to back it up. I don't recommend adding a TTar either, since it defeats the purpose of Blissey's leftovers with Sandstorm's turn damage, and Salamence will be taking massive damage if stealth rock gets out. ... Not to mention you'll kill your own Shedinja. You'll want another set, IMO.
Pokemon: Blissey
Item: Leftovers
Nature: Bold
Ability: Natural Cure
Moves:
Calm Mind
Charm
Softboiled
Seismic Toss
Lowering Attack and increasing Sp. Def is a great idea in theory, which is psuedo-employed by other pokes, brilliant even. Props to this moveset; it just might be successful. The only issue I have is that a single Ghost type will ruin this set; make sure you have things to kill Mismagius and Gengar with on your other pokes. Also, I highly recommend Lightscreen instead of Calm Mind; it lasts after a switch, helps the team, and is just as effective as CM, maybe even moreso.
Pokemon: Vaporeon
Item: Leftovers
Nature: Timid
Ability: Water Absorb
Moves:
Surf
Acid Armor
Wish
Baton Pass
I assume you'll be using this Vaporeon to Pass defense boosts to a sweeper/Blissey? Great team synergy. Wish will also be a wonderful move for the team in general; especially Salamence and Zapdos, since they'll be hurting from Stealth Rock. However, you don't want a Timid nature; Vaporeon doesn't need any speed. Give it Calm or Bold for a defense boost.
Pokemon: Shedinja
Item: Lum Berry
Nature: Adamant
Ability: Wonder Guard
Moves:
X-Scissor
Sucker Punch
Will-o-wisp
Grudge
Shedinja will die of Stealth Rock, Sandstream, Hail, or some random attack. Definatly don't use it. Not to mention if by some miracle it does survive, it'l probably win the game in some cheap way...