Dynamicpunch on Dusknoir is retarded.... So is Gravity.... like omg I will call that an epic fail.
Couldnt agree more....
My Friend Codes.... You got to ask me for them...
NOW AN XBOX 360 OWNER!
RETURNING CALL OF DUTY PLAYER (Wii)
Gravity Grounds flying types and I read on Smog that it also raises accuracy or somthin
Here read the Gravity set
Dynamic Punch then has 82% accuracy and Gravity makes it worth setting Spikes or Toxic Spikes
Last edited by tyrannochu; 12-31-2009 at 11:47 PM.
OK I suppose I ought to have reread your team first
Oh, and you can't build a team around a lead. You build the lead around a team. If you want an effective lead, you need to build the rest of your team first. =)
... A definite no on Steelix in OU, though. Towering defense does little when 90% of all special attackers OHKO him, and that he gets plastered by the most common sweeping-oriented types in the game; Ground, Fighting, and (if only because of Infernrape) Fire.
But, uh, if I missed something and you're playing in UU, go for it. >.>;
Correct again; Azelf is by far the most dangerous NP threat in OU, and would be the most dangerous in the game if Darkrai didn't get NP in Platinum. And yes, I'm saying he's superior to Z, since either of them can have a Life Orb or Salac Berry, and Azelf has superior stats; mainly speed. Azelf also has the unpredictability factor on him too, Z is a bit more predictable.
Not to mention Empoleon hits very hard; even slightly harder than Torterra. It's fantastic typing makes it resists quite a few attacks, too. Being both sturdy and powerful, Empoleon is the second best starter, IMO. The best is Chimchar/Infernape (since his offensive type coverage of Fighting and Fire wrecks everything), and if you ask me, the worst is Torterra. They're all very viable starters, though. Neither of them are better than the other by a large margin.
SR is way more common than Spikes, though. Without SR, if you encounter a 'Mence on a pro player's team (or maybe something else, like the aforementioned BellyZard, or even a Moltres), you'll suffer heavy casualties, that's for sure.
No, I'm not bullshitting you people. Dusknoir is one of the most brilliant users of Gravity. It's actually quite devastating when played right, even more so in doubles; just like Trick Room. It takes a dedicated team to use it, but that team can be very deadly, much more than your run of the mill no-specialties offensive team. Building an effective one takes a mastermind of both team creation and metagaming, though... I'm not knowledgable enough to make a good Gravity team. It takes a lot of trial and error too, and I don't have the time for that...
EDIT: STORM'S TEAM IS NOW RATED IN QUOTE!
@CK: actually i don't disagree completely. Piplup is a great poke, and Empoleon is downright dangerous. but for just a plain in-game team, i find Torterra to be superior as his typing and high defenses let him last longer then an Empoleon. in-game of course, cause when EVed properly 'Terra doesn't hold a candle to the penguin
@Storm: do like CK says!
the only real thing i find worth adding is about Dnite. if you have DM, why do you have FB? i'd replace FB with Fpunch if he can learn it. this way the only thing DM drops is DM itself
Fire Blast is to destroy both Skarmory (if D-nite is around mid-late game, which this excellent anti-lead should be) and Metagross. Since both's defenses are far too high, Fire Punch would be inadequate. Since this D-Nite set focuses on Sp. Atk EVs, Fire Punch would definatly have less sting on these two.
And trust me, Fire Blast is important for lead Metagross; if it has an Occa Berry, EQ still KOs it. Fire Punch lacks the power to put it into 2HKO range for EQ/another Fire Punch. Also, if 'Gross lacks an Occa, Fire Blast is very likely to OHKO. And if 'Gross fails to set up SR or even explode, all the while D-nite took no damage, I think Fire Blast did it's job. :P Fire Punch generally shines on DD sets.
It's been awhile, but...
Torterra has only 37 more defense than Empoleon, while Empoleon has 36 more Sp. Def than Torterra. Torterra has only 22 more HP than Empoleon as well; Torterra beats Empoleon by a very small margin, in terms of defensive stats.
Onto typing, Torterra has a measly 2 resistances; Rock and Ground, which he can already handle with good physical defense and grass. His single immunity is electric, which Ground moves already handle without even a resist needed.
Meanwhile, Empoleon has a whopping 11 resists in the form of Normal, Water, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, and Steel. He also gets one immunity out of poison. Not only does sheer number let him absorb many more attacks than Torterra; mainly attacks neither of them could withstand, and ably fight back. Not to mention Water and Ice are formidable gyms that Empoleon can help fight back against with ease. Psychic and Bug are also in the Elite Four, as well as Fire, which while he is nuetral to, still dominates with water attacks.
Torterra on the other hand, stops the electric gym's electric attacks; but I know for fact Electivire and Luxray have Ice attacks in the form of Ice Punch and Ice Fang (they did a number on my Garchomp once, actually...), making him effectively a nuetral use in every gym. He's very useful against Bertha (one or two of her pokemon have, you guessed it, Ice Fang) in the E4, but that's about it.
Point being, Empoleon has almost equal defenses, but much better typing to survive longer, meaning less healing items, and ofcourse, easier battles. He also has better use in general for a good amount of story line-required battles.
Which leads me to believe Empoleon is better in-game.