Of course the game changed, an entire new generation is waiting to be played man. And that's all the more fun, eh?
I'll be waiting for this new team of yours. Make it good.
Lol i forgot ive been away from the game awhile so obviously the game has changed lol well ill be back with a different team lol nice to see u to CK!
Rebooted team. To hell with using only Gen 5 pokes... Gotta mix it up.
Flying Gem or Leftovers or Fighting Gem
- Shadow Claw
- Brave Bird
Why Braviary? Cuz hes the first Normal/Flying type bird poke that ive actually liked since Pidgeot. He is kinda bulky, and the following moveset is to cater to his exceptionally high attack. Brave Bird STAB is going to hurt alot with 123 base attack, most likely going with Fighting gem to amp up Superpower to take out the strongest Steel types (if my calculations are correct, Braviary using Superpower with the Fighting Gem boost along with Sheer Force ability OHKO's every steel type in OU, bar Physically Defensive Bronzong, but OHKO's all, if not most variations of even Metagross (assuming my calculations are correct) Thrash at 120 Base power plus Braviary's STAB and Sheer Force, Kinda frightening.... I know its a risk bc of it continuing for 2-3 turns with Confusion afterwords, this is kind of a "going out with a bang" move. Who doesnt wanna go around rampaging with 120 plus STAB x 1.3??? (and my Arcanine shouldve cleared out most the steel types in the fray by the time this thing comes out anyways. Anyways, This thing is meant for stopping power and because I feel like playing favorites this generation. I guess I could just call it a STAB coverage sweeper.
- Wild Charge or Grass Knot (dont see much point in having both, prolly will go with the latter)
Cant talk me outta my favorite poke. Love my Arcanine. Relaxed nature so I dont have to put any of his glorious all- around stats down. Leftovers to recover his bulk, bc this dog can take a hit or two. Extremespeed is the death of many picked off by the legendary dog. Overheat can tae down most anything, with Crunch being to aleviate me of the many new Psychics/Ghosts that run amok in this new Generation, and Grass Knot to pick off the waters, grounds, and rocks of the new Gen. Particularly tho, it is for Swampert, bc I know damn well he will still find his way into OU.
- Stone Edge
- Hone Claws
Ok. Trying to set him up as a sweeper. Hone Claws till Salac activates, which will be after one or two hits. Then sweep away, with EQ and Crunch as STAB and Stone Edge with increased Accuracy from Hone Claws, upped attack, and Moxie after every poke it takes down, if I can pull off two Hone Claws with Salac activating, could lead very easily to a full team sweep until a priority move comes out.
Grass Gem? Not sure for item.
- Power Whip
- Iron Head
- Stealth Rock
I like Ferrothorn, neat poke, seems like a better version of Forretress to me. Arcanine covers the fire weakness, even benefits from it. SR obvious for set up with defenses and resistances like this, and I was thinking Grass Gem for a one hit wonder with Power Whip, but not quite sure yet...
- Ice Beam
- Dragon Pulse
- Signal Beam
My typical Kingdra. Good all around, hard hitting with LO and good STAB, this thing has ruined many peoples days in battles.
Leftovers or Light Clay
- Leaf Storm
- Light Screen
- Dragon Tail
CK, I owe you on this one with the Leaf Storm + Contrary combo. Unbelievable. Anyways, for some reason, Serperior can take hits like a champ. Basically, set up screen for whatever ur facing, start Leaf Storming and watch the power grow. Dragon Tail is on there in case I run into any unfriendly pokes resistant to my Leaf Storm to force a switch instead of losing my stat boosts.
So there it is. Open to constructive criticism. This is a rough prototype.
Well, that's every poke's individual analysis done. Time for the team analysis!
... Damn, it feels good to be doing this again.
From a typing perspective, you're doing pretty good, really. You've got plenty of resists, and aren't going triple on any weakness; EXCEPT Ice. With Arcanine your only resist to it, Water types going Water/Ice for coverage could really give this team trouble. At least you have some nice Water resists though, which means Rain Dance teams aren't going to straight-up wreck you. And let me tell ya, they're a legitimate threat in BW OU. Dangerous.
However, the worst flaw in this team, is being powerless against fighting types. You have two weaknesses to fighting. A common priority move in Mach Punch, and common power-moves like Close Combat mean your main sweeper and your only wall are just moments away from getting owned. My Terrakion could just rampage through this team with Banded Close Combat, and there'd be nothing you could do, since none of your pokemon outspeed it. Arcanine would die just to prevent it from destroying your entire team via intimidate, and then you'd be open to being swept by it yet again. Not having fighting resists is a death wish in BW OU, but also having weaknesses to it at the same time is suicide. You need something that a stop-all to every fighting type, simply put. This is the team's only glaring weak point that could be spotted off the bat via Team Preview, but it sure as hell is a terrible weakness, and one that's easy to take advantage of.
As for the team's overall strength, your BST crammed together would be poor, no doubt. Never does this mean your team is garbage, but it's a problem. You don't have a defensive pokemon besides Ferrothorn, you don't have any speed demons to be an emergency stop to a sweep or to sweep with, and your offensive stats, aside from Braviary and (offensive) Serperior, are alright. But if offensive stats are the only stats to be your strong point, you need more speed to back it up, IMO. So, this team is good. The problem, is that it'd be good in UU, IMO. Good synergy, nice typing and all, but aside from Ferrothorn (and if any of these are also banned in UU), I feel like Gen 5 OU is just gonna ravage this team. Skill can never entirely close the gap between stat superiority, and vice versa.
Yo i could of sworn water gun was an attack.
Ferrothorn, Krookodile and Kingdra are the only two im willing to change on this team. The others I like faaaar too much. Sheer Force gets nulled if a move doesnt haver an ability that would effect the opponent??? Wtf... Thats a rip, my friend... Completely.... Ugh... Whats the point of it then... Oh well. Ill work out a different moveset for my feathery friend then.
This variant of Arcanine has always worked well for me before with picking things up mid to late game, or just putting enough of a dent into something for one of my sweepers to set up. Hes always come through for me before, and im not willing to let him go that easily. And yea, ill go with the Wild Charge over Grass knot, which will make him mostly Physical instead of Special anywas save for Overheat.
Serperior im keeping as is. I wanna see how well this will or will not work, and yes CK I will let u know how it goes glad to spark your interest lol.
Ferrothorn I might keep and change how you suggested... Not sure yet.... Gotta rethink this one.
If Sheer Force canceled all the effects of any moves, we'd be ****ing doomed, lol. No LO recoil on all moves means with this ability, that's a boost comparable to a choice band, with the freedom to change moves. And moves like Superpower would simply be broken; a huge boost without any drawback on a 120 BP move? ****ing hell, lol.
Braviary doesn't resist fighting, and without significant defensive investment, it's not going to weather too many fighting moves. It can force switches on slower fighters, but slower pokemon means more powerful hits for Braviary to deal with, so it's in no way a counter. "OHKO the opposition" can never be considered a definite counter if they can just switch out. So yeah, you'll definitely need a good wall or bulky supporter/attacker to handle them fightin' types, IMO.
I'm going to create a team, but need suggestions. Here it is:
Dragonite (Dragon, flying)
Tyranitar (Rock, dark)
Weavile (Ice, dark)
This is my current idea, but please come with suggestions (with reasons!), also with moveset and nature if you can. I don't have Pokemon Black or White yet, but you can give me suggestions from those games too, 'cause I'm going to buy it
- Crobat -
EV's: 128 Spd, 130 SpAtk, 252 Def
- Heat Wave
- Giga Drain
- Sludge Bomb
- Nasty Plot
This is my favorite variant I have created of a Lead Crobat. Fast, and surprising with Special attack. Infiltrator means Crobat bypasses Barrier, Reflect, Light Screen, and Safeguard, which means no more problems will WallZong's. The only priority move Crobat need to fear is Ice Shard, which ive calculated the proper EV's into defense that this variant of Crobat can survive one, sometimes two, from an Adamant Natured Mamoswine. Mamo is the strongest user of Ice Shard, and this bat can take it and, more importantly dish back a OHKO in the form of either Heat Wave OR Giga Drain. Though Giga Drain is often shunned on those without a STAB boost for it, ive dumped the neccessary EV's into SpAtk that, with a single Nasty Plot boost, allows this bat to OHKO every Rock and Ground type that get sent out to stop him. Sludge Bomb is for STAB on Psychics and others still opposing a threat to my bat. Also, He has plenty of Speed, but if my calculations are right, with the EV's I have invested into speed and the boost from Salac Berry, this bat will outspeed all base 100 and lower Choice Scarf Users. My version of Crobat redefines the phrase, "Bat Outta Hell."
- Gyarados -
EV's: 252 Def, 120 SpDef, 140 HP
- Thunder Wave
- Dragon Tail
A strange version of Gyarados? No, I dont think so. Im gonna call this a Phase-Dos. Waterfall and Bounce for STAB, why not? T-Wave on the obvious switch that willl come when I bring this bad boy out against a physical sweeper, banded or not. Either T-Wave or Dragon Tail on the switch, really piss them off dealing some damage and forcing them to switch out whatever "counter" counter they may have for this. The EV spread combined with Intimidate has made this Gyarados a very formidable, if not obvious, wall. Leftovers for this wall are essential, keep him alive as long as possible to put a stop to sweepers and to phase them out via T-Wave or Dragon Tail.
- Serperior -
EV's: 252 SpAtk, 252 HP, 6 Spd
- Leaf Storm
- Light Screen
- Dragon Tail
Same Reason for the Serp as before.
- Scrafty -
EV's: 252 Atk, 252 HP, 6 Def
- Fake Out
- Drain Punch
- Ice Punch
Scrafty is a beast. Quite difficult to KO... Especially with the EV spread I have given. His Attacks are strong, effective, and if they cannot get the job done, Leichi will make up for it. Fake Out has always been an annoyance, but is far more useful in this gen with the Sturdy abilitiy becoming more and more popular, allowing those usual OHKO Rock/Ground types to make their comeback and smack down those unsuspecting of it. This set cleans up the trash, which is what Scrafty always kind of reminded me of. Hes the Garbage man, and here's here to clean up the endgame.
- Golurk -
EV's: 252 Atk, 252 HP, 6 SpDef
- Stone Edge
Golurk is an aesthetic choice, at best. Hes Ground/Ghost, thats amazing. He makes up as an intercept to my Electric weaknesses on the team in the form of Crobat and Gyarados. No Guard and 252 Atk EV's means hes going to hit... Hard. Rock Gem to boost Stone Edge just in case of any unfriendly Mence or Gyara sweepers trying to wreck my team. He boasts 3 immunities, something I cant rightfully turn down.
- Swampert -
EV's: 252 Atk, 140 Def, 120 SpDef
Swampert.... Just an awesome poke. No special setting for him, just to absorb attacks, stay alive, and weaken the opposing team enough for my other members to pick them off one at a time. Two STABs and Endeavor just for safety reasons, this Pert can absorb some hits. Immunity to electric is another up for my Gyara and Bat.
Overall, I think this team has some good synergy. It works well, and kind of catches the opponent offguard in situations that, in 4th Gen would have been obvious to solve, but now 5th Gen makes it possible to pull the rabbit outta the hat, so to speak.
Ready for review.
Also, if you want some serious advice towards movesets and the like, you'll need to make some movesets of your own first. This thread's for rating teams, getting advice for a team you've already put together, or just posting your team for the sake of it, bragging rights and such. Not to help you build from scratch, step-by-step. So if ya wouldn't mind, could ya make a rough draft of what movesets your teams would have? Then I'd be happy to help ya. =)
You've clearly remedied the previous weakness issues, lol. But with old problems solved, come new ones in tow. You don't have a dragon weakness, but you don't have a single Steel type either. Gyarados can Dragon Tail opponents out only so many times, and Serperior isn't exactly bulky enough to do the same thing against something that's DDing. Any Dragon type can DD up and Outrage you with almost-little worry, or just fire off a Draco Meteor and pummel your pokemon into submission time and again. Ferrothorn prevented this from being problematic; but with it gone, Dragons are waiting to devour your entire team.
Of course, many dragons have a Fire move to handle Ferro, so I wouldn't recommend him as your Steel of choice. Regardless of whether or not you add a Steel back to the team to prevent Dragon clean-sweeps, I'd highly recommend placing it over Swampert. You've got a better bulky Water type in Gyarados, and Golurk has STAB Earthquake, and much higher Atk to abuse it. Swampert also adds just one good resist in Fire, Electric already handled by Serperior and Golurk, and Rock, Steel, and Poison being things a Steel type can handle fine. So in terms of typing, Swampert adds nothing to the team at all, and is the best candidate to be replaced for something else. Namely, a Steel type.
Your only other problem is your massive 3x Ice weakness. I can see why you fear Mamoswine's Ice Shard. However, a recommended Steel helps solve this problem (superficially; Mamo's EQ is something to fear indeed), and there're plenty of better leads than Crobat which aren't weak to Ice, it's easy to patch up. STAB Ice is hardly something to worry about, either. Rocks isn't as common as before, but with Mach Punch and fighting types everywhere, Ice types are still uncommon in OU. Of course, just watch out for sweepers using Ice Beam, and have at least one resist to it, since as of now, you have none.
Also, even for a balanced team, this team is a bit slow. The amount of bulk and power the team has helps off-set this weakness, but if any pokemon with really high speed or a move like Dragon Dance sets up, you're in serious trouble. Without lethal priority or a instant-stop to some of the most popular stat-up sweepers, you'll need to make every move count, and above all, prevent sweepers from setting up. Hyper-offensive teams like my usual ones could potentially pick this team apart. This isn't a fatal flaw like your last team, but just something to play very cautiously around. Dragon Tail Gyarados can't counter every threat you encounter; namely, special threats.
If only there was an ability that was intimidate for Sp. A... =/
Anywho, your team's typing has some good synergy and defensive core capabilities, and some key resistances; just handle your Dragon and Ice problem with a single new pokemon, and this team's definitely a threat in OU. It's a B-team for OU standards, but B-teams can be all the more deadly through surprise factors, and being underestimated in general. This is a much better team than your previous edition, no doubt about that. Nicely done. A good team that could be even better.
I can't wait to crush it. :3