
Originally Posted by
cjv52490
ok first team trying to follow the rules so dont be to harsh haha, by the way these are in no particular order yet...
1.Chandelure
flash fire
modest
shadow ball
flamethrower
overheat
energy ball
Since you're using a Modest Chandelure, I'd highly recommend giving it a Choice Scarf. This ghastly lantern is seriously dangerous, and when you give it a speed boost, it's an absolute monster. Simple but dangerous, the EVs are just as simple: Max Sp. Atk and Speed.
2.Krookodile
moxie/anger point
adamant
crunch
earthquake
aerial ace
???
You definitely want Intimidate. Krookodile isn't very bulky regardless, so the chances of surviving a critical are next to none, and the chances of a critical are slim period. Intimidate gives it some extra bulk, too.
Instead of Aerial Ace, Krookodile would love to have an Egg move in the form of Fire Fang. Hits more than flying does for super effective, and you never know when that chance of burn or flinch might save you. That extra 5 Base Power might be the difference between a pokemon surviving with 1 HP or not, too.
For it's last move, you could definitely run Stone Edge or Rock Slide, depending on whether you prefer Slide's Accuracy (and like Fire Fang, a flinch chance), or Stone Edge's power. Rock has great type coverage as attacking move types alongside Ground, so with a rock move, Krookodile will hardly encounter a pokemon it can't hit for at least a neutral hit.
For an item, I'd especially recommend a Life Orb or Choice Band if you're gonna use Intimidate. Since Intimidate is going to allow Krookodile to survive longer, the Life Orb recoil won't be as painful, and you'll be switching a lot holding a Choice Band, so Intimidate would come in handy plenty.
Max Attack and Speed EVs.
3.Eelektross
Levitate
adamant
cruch
wild charge
thunderbolt
u-turn maybe
Elektross doesn't really have the stats to run both Special and Physical moves at once, I'd say. Since the move is 3 physical moves already (counting U-turn, 'course), I'd say forsake Thunderbolt and grab Brick Break. Otherwise, a lot of dual-type Ground pokemon will give it serious trouble, since you'll be hitting them with a weak Crunch, or for something like Steelix, you won't be able to hit it hard at all. So Brick Break can help your type coverage, even if it isn't the strongest move. You never know when breaking enemy Reflects and Light Screens could come in handy, too.
Plenty of items you could give it. It's got acceptable type coverage, so you could give it an expert belt for boosts on super-effective moves. Or just like Krookodile, a Choice Band/Life Orb to soup-up your attack power would work.
Max your Atk and Speed. =P
4.Haxorus
rivalry
adamant
dragon claw
outrage
earthquake
???/shadow claw
You do not want Rivalry. Mold Breaker is an awesome ability. With it, Dragon and Ground moves hit everything but Skarmory for neutral damage, since the ability Levitate is negated by Mold Breaker. That means pokemon like Bronzong are powerless to stop Haxorus' sweep of terror. That, and Rivalry will screw you over eventually. I'd rather have an ability that always helps, than one that's a total gamble for something that isn't that much better if you win that gamble, yeah?
Also, instead of Shadow Claw, put on Dragon Dance. Between Dragon Claw and Earthquake, Dragon Dance's 1.5 multiplier to your Speed and Attack lets Haxorus clean up easily, once the opponent's team has been weakened. If you don't think you can get a clean sweep yet, Dragon Dance and fire off a deadly boosted Outrage to do absurd damage. If they don't have a steel type, they're in serious trouble. And if they do have a Steel type and they switch it in when you Dragon Dance, you can blast it asunder with Earthquake. A win-win either way, really.
You could give Haxorus a Life Orb to make it's attacks even more powerful, or a Lum Berry to prevent it from being stopped by a burn or paralysis, or even to cure yourself of confusion from your first Outrage. People've been Lum-Outraging with dragons since Gold, Silver and Crystal, lol. It works.
Max your Speed and Attack EVs. Yep.
5.Mienshao
regenerate
adamant
drain punch
jump kick
aerial ace
rockslide
Mienshao is crazy with his ability to restore it's HP. But you definitely need High Jump Kick instead of normal Jump Kick. Otherwise, you're better just spamming Drain Punch for your fighting move; High Jump Kick's absurd 130 Base Power (and that's before the Same Type Attack Bonus, aka STAB) is just too good to ignore.
Regenerator activates when you use U-turn, so it'd be a really great move to use, namely over Aerial Ace. Alongside U-turn, Fake Out makes this thing utterly obnoxious too, since with Mienshao's great attack, Fake Out actually does some damage. The only problem with Fake Out is if your opponent just switches, you lost an opportunity to do serious damage or switch to the perfect counter to their Mienshao switch in via U-turn. Fake Out's tricky to use properly, that's for sure.
I'd recommend to take off one of the fighting moves, though. You could do some amusing things with that slot for a support move. Mienshao learns Reflect for some reason. And halved physical damage for your entire team, for a whole five turns, is always awesome. Combined with Regenerator, Mienshao will be almost impossible for enemy physical-attacking pokemon to take out. Reflect might help your Haxorus get up an extra Dragon Dance, which is a 99% guaranted doom spelled out for your opponent, lol.
You could use Knock Off, which isn't good for damage, but so many pokemon rely on their items to be good. A wall without leftovers, like Blissey or Bronzong, can really be hurting and might not be able to do their job. Some pokemon can't hit hard enough without their Choice item or a Life Orb, either. And with Regenerator, Mienshao can Knock Off items over and over.
You could do anything for the item, really. Leftovers to be rediculous with recovering HP with this beast, a choice band (works brilliant with spamming U-turn) if your other pokemon won't be using one, even a Black Belt would be acceptable (but inferior of a choice, really) if you want to use High Jump Kick, since a 234 Base Power move is just-plain scary.
For the EVs, Attack and Speed, max them both. If you wanted to use a Choice Scarf, you could invest a lot (but definitely not all) in HP to REALLY abuse Regenerator, but then you're lacking attack power boosts from items. Speed, Power, or some crazy HP regeneration; decisions, decisions...
6.samurott
torrent/shell armor
neutral nature
ice beam
surf
dig
scald
Torrent is the ability to choose. Shell Armor just isn't going to come in handy; Samurott isn't very bulky anyways.
Since Samurott doesn't have the highest attack stats, just like Elektross. Sp. Atk is higher, so you should go with that. Replace Dig and one of your water attacks with Air Slash (egg move) and Grass Knot, I'd say.
For the item, it depends on what EVs you want. I'd recommend focusing on Sp. Atk and HP, then slapping on Leftovers. It's not a fast pokemon, and it's highest stat is HP, so a bulky attacker with leftovers is a pretty standard choice.
so there it is i need a basic review of my choices and help with evs and item selection i have been playing the series for years but never on a competitive level so im still learning thanks for your time