Whoa-ho, WMBQ gettin' all competitive on us. Welcome back to the fray.
By the way, shit isn't censored. :P
As for synergy, I'm only worried about one thing; Rocks/hazards in general, and opposing weather teams. Two of your sweepers use a slot for Morning Sun, and you have no direct enemy-weather-counter. Rain teams are especially threatening to you both by changing the weather, and your only real "answer" being without it's Chlorophyll. I can't see you dominating a single rain team if they play right, even if you play better. You'd have to outplay almost all of their moves until their Politoed is down, otherwise your disadvantage is so severe, there's simply no way you'd win.
Aside from that, your team's cool though. Keep the sun up, and I can see it going a long way. For not having proper wi-fi access and not being immersed in 5th Gen OU's metagame just as everyone else, this team came out well, IMO. Most weather teams need to be hyper-offensive, or have walls that capitalize on their weather to make them nigh-unbreakable. You fall into neither of those categories really, but I can still see this team succeeding.
Until another weather team shows up. Just remember to take ALL my advice and theorymon with a grain of salt, bro. I only know a thing or two about Ubers weather from experience, and 4th gen Sandstorm, which was hardly a weather-dedicated team regardless. But trust me when I say, I'll be getting some Drought experience for myself soon enough, though. :P Maybe I'll have better advice for ya at that time.