Alright analyzers in training, it's been ages since I've posted a team. So, here ya go, have a blast. Give your comments no matter how trivial or critical, your opinions good or bad, and of course a full review if you have the time. =)
Focusing too hard: Breloom @ Toxic Orb
EVs: 12 HP, 252 Atk, 244 Spe
Yeah, the SubPunch bit. I've been owned by the SubSeeding variety one too many times (just once -_-+), and since that's stall bullshit, I'm using the offensive one. The 12 HP EVs allow maximum Poison Heal percentage, speed and attack to hammer things. Spore is a dick, Seed Bomb for non-flinching STAB to fall back on, Substitute for scouting and obviously to abuse Focus Punch. Ferrothorn can kiss my ass, some grass types can actually throw a (focus) punch.
And yes, this Breloom is indeed female.
THAT AIN'T 'MENCE!: Hydreigon @ Choice Specs
EVs: 252 Sp.A, 252 Spe, 6 Def
I was always lovin' me some 'Mence in Gen 4. But now I've got something faster, with a more accurate movepool and an actually usable STAB. Speaking of STAB, it may not have the neutral coverage of Dragon Pulse, but it's still reliable. Late game should allow at least one non-Draco meteor move to sweep. And since I'll be switching plenty with Specs, Draco Meteor is there to put nasty dents in everything that dares to take it. I'd use this over Latios for this team in specific only for that Dark typing; and Flamethrower, of course.
A weaker splash: Gyarados @ Cell Battery
EVs: 252 Atk, 252 Spe, 6 Def
I've been using offensive Gyara since '06, and nothing much has changed; except it now has Moxie. While it now has less chances to switch in, it's a veritable death machine that gains nigh-unstoppable momentum once it takes your fodder, or outright KOs something. The Cell Battery is a Wacan Berry on sinister steroids; immunity to a single Electric attack, which is 200% better than halving damage, and even a +1 to attack. This could very well get me an extra Dragon Dance as something switches out, and what switches in fails to even scathe this monster. Gyara has gotten scarier every generation, literally. With the two most new important toys it's gained both on this set, it's somethin' threatening.
Panzerkampfwagen, anyone?: Metagross @ Choice Band
EVs: 252 HP, 252 Atk, 6 Spe
This thing hits like a tank (see above). I've been using it since Gen 3, and it's always been a Steel-type monstrosity. A wall, a sweeper, or something to just throw out raw damage like this set, it's dangerous. It's by no means the best Pseudo-legendary IMO, but still a definite threat.
Now, before I get "what, no elemental punch? WTF?" and "not even trick either? N00B!" thrown at me, EQ and STAB are, of course, almost necessary. It's bulk, raw attack power, and band means Bullet Punch will be doing massive damage and bypassing it's piss-poor speed as well, so it can revenge kill and combat deadly threats that could outspeed and OHKO it. So, that leaves one slot.
As you'll see later on, I have nothing on my team that directly combats Fighting types not locked into a fighting move; Metagross takes it neutral with it's massive Defense and good HP, so why not give him his earth-shattering psychic STAB in the form of Zen Headbutt? To take out fighting types is the only reason Zen Headbutt is on there; if this were Gen 4, it would be Ice or Thunder Punch. But, it's not.
Shadow tag is broken: Chandelure @ Choice Scarf
EVs: 252 Sp.A, 252 Spe, 6 Def
If Metagross hits like a tank, this thing's a howitzer; if it had a pair o' Choice Specs, anyways. Regardless, a unique STAB combination, plentiful resistances and immunities, the aforementioned obliterating Special Attack, mix it all together and add in more than enough speed to kill the usual counters and revenge kill with ease, thing is one poke all teams should be prepared for. This thing is the definition of dangerous. Something that plucks the souls from the living, leaving behind empty husks of a being should be, no? Eat your heart out, Gengar. ;D
Trololololololol.~♪: Conkeldurr @ Leftovers
EVs: 252 HP, 252 Atk, 6 Def
A late-game sweeper if necessary, more stopping power added to the team, a sort of status absorber, and another shot of nasty-strong priority. Add in the fact it can double as a really hard hitting tank, and this thing troll is just-plain useful. Lefties, that huge HP, as well as the damage Drain Punch can cause with it's boost in Base Power this gen makes this beast have incredibly staying power. Payback also gives it perfect neutral coverage, or close enough to it; I don't remember if any pokes resisting the combination came out this Gen. >_>;
Yep, that's the team. Bulkier and a tiny bit slower than my usual teams, not as great type coverage offensively and defensively, and a few new pokes and strategies for me. Honestly though, I don't plan on ever giving it much of a shot. It's relegated to the B-list of my team efforts; UNLESS, that is, y'all think you can improve this good team, and make it even ebtter. I expect great things from ya, my students.