Your typing is a mess, it's like a newbie's first competitive team in which he decided would be Sandstorm-ish-but-not-really. All the foes has to do is spam potent Water or Steel (lolmeteormash? dunno) moves. Ya don't have a single Dragon resist, and since your TTar ain't a Pursuiter, even the Latis go to town. If ya don't risk Terrakion (give it X-scissor btw), they'l switch in, Draco Meteor, and switch out with impunity. That, or get in for a revenge kill over and over, always keepin' the pressure on in terms of damage output.
Your team doesn't have a Scarfer, and your fastest Poke pre-setup is a dedicated sweeper. Choice Scarf 'mons will give ya the run around constantly. 'Specially if they have a single move that neutrally hits your team... Which isn't that hard, since ya don't have a single resistance to the following types: Steel, Dragon (nononononono), Grass, and Water. Ya didn't do a thorough job of threat checkin' either; there're non-offensive Pokes that're threats to most, if not all the team for god's sake. Without Sub-Punching TyraniBOAH, Ferrothorn essentially laughs at your entire team. Terrakion and Carracosta are T-waved or smacked hard by Power Whip. It's hazards are a pain in the ass for ya.
I don't see any synergy between team mates either. Unless members of your team simply counter their team mate's counters (clearly not by switch in), there's certainly very little, if none at all. Ya need t' explain yourself, Storm. I really, really don't see how this team wins. It's win conditions are hard to achieve and few in number, it's match-ups with simple goodstuff or opposing weather aren't in your favor. Without a spinner, stall can definitely break ya. Especially since TTar, your only real wall breaker, has an Orb to kill itself with. Balanced teams with the right walls will break your slower offense, and stop your sweeps cold prior to ownin' ya.
Please do explain, in detail, how this team wins... ._.;