Jesus F*** you guys can raise the EV's pretty well, i got an Serperior lvl 64 and it only has got:
Attack 143
Defense 138
Sp.Atk 143
Sp.Def 131
Speed 172
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Jesus F*** you guys can raise the EV's pretty well, i got an Serperior lvl 64 and it only has got:
Attack 143
Defense 138
Sp.Atk 143
Sp.Def 131
Speed 172
Wii Number: 8214-5096-6984-2520
Mario Kart Wii: 2279-8731-0183
Golden Eye 007: 1332-6887-3546
Super Smash Bros Brawl: 4126-9181-1741
Pokemon Platinum: 0089-6782-0691
Pokemon Mystery Dungeon Explorers of Sky: 2108-3182-9566
Pokemon Black: 1893-8247-2685
Pokemon Black 2: 2538-1487-7008
Add me then reply me your Wii Number/FC code

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Gotta rate mine too. >:/
♦ If I do not know you, I will not play online with you ♦
♦ The Fuchsia City Guru ♦
Originally Posted by RockerJ
Originally Posted by Missingno
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I am re-playing through SoulSilver with this team:
-Jon Anderson the Typhlosion
-Syd Barrett the Slowking
-Robert Fripp the Machamp
-Don McLean the Tyranitar
-Michael Jackson the Electivire
-Tony Banks the Piloswine
So far, I have only beat the first gym and have acquired only Slowpoke and Quilava. I am also using Paul Simon the Geodude and Adele Adkins the Mareep as temporary team members until I reach the Safari Zone. For once, I did not plan my movesets ahead of time.

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I demand a youtube poop with countless Electibuzz dancing to Beat It.
Once I'm to do my second playthrough of BW2, I've been thinkin' of rockin' a full-team of six Eeveelutions since... Well, Eeveelutions are boss. Also, their movepools are usable in-game since they learn moves literally twice as fast due to BW2's movepool updates. No longer does Leafeon have t' wait 'till level 71 for physical STAB better than Razor Leaf.
I'll probably leave out Umbreon since it's a defensive Poke... I'd use it if I wasn't gonna use a full-team, but not bein' overleveled means it'l just be borin' to use in battle.
inb4 "y so srs 'bout in-game 'mons?"
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Here's my UU team on Pokemon showdown.
Snorlax
-Leftovers
-Thick Fat
-200 HP, 128 defense, 180 sp. defense
-Adamant
~Rest
~Sleep Talk
~Body Slam
~Whirlwind
Snorlax, the tank from hell. It takes hits like a boss and retaliates with Body Slam. It can also rack up entry hazard damage with Whirlwind, as well as phase out Substitutes and set up Pokemon. When it's taken a beating, it can use Rest to heal off the damage, and use Sleep Talk to cause some more chaos. Because of its bulk and Sleep Talk, it makes a great sleep absorber.
Roserade
-Black Sludge
-Natural Cure
-252 HP, 120 defense, 136 Sp. defense
-Calm
~Spikes
~Rest
~Giga Drain
~Aromatherapy
Roserade, the supporter. It tries to set up Spikes best it can, and its decent bulk helps. I often lead with it, and if there's something it can't handle, like Victini, I switch to Swampert to set up Stealth Rock. Rest is a great move due to Natural Cure, so the sleep condition is gone when it switches out. Aromatherapy clears the team of status, which is pretty useful if let's say, Sableye is poisoned.
Heracross
-Choice Scarf
-Moxie
-252 Attack, 252 Speed
-Jolly
~Close Combat
~Megahorn
~Earthquake
~Stone Edge
Heracross, the fast hard hitter that sadly gets locked into moves due to Choice Scarf. It hits very hard due to those two powerful STAB moves, and when it gets a kill, Moxie boosts it's already sky high attack. Sadly, it often is forced to switch out after killing something, either due to Close Combat's defense drops or them sending in a good counter, such as Gligar.
Sableye
-Leftovers
-Prankster
-252 HP, 120 Defense, 132 Sp. Defense
-Careful
~Will o wisp
~Toxic
~Taunt
~Recover
Sableye, the troll. With Prankster, it almost always strikes first, allowing it to cripple foes with either Will o wisp or Toxic. I use both for two reasons. Will o wisp mainly because it cripples physical attackers, and Toxic because it cripples walls and Fire-types. If it's facing a set up Pokemon or something similar, it can simply use Taunt to force them to attack, and heal off any damage with Recover. It's also a good spinblocker. However, this Sableye has severe trouble with Guts Pokemon, Shed Skin Scrafty, etc.
Swampert
-Leftovers
-Torrent
-32 HP, 224 Defense, 252 Sp. Defense
-Careful
~Stealth Rock
~Earthquake
~Waterfall
~Roar
Swampert, another tank. I just noticed that it had a Calm nature (+ Sp. defense, -attack) which explains why it wasn't hitting as hard. Derp. Regardless of that, it still manages to hit fairly hard while taking hits and setting up rocks. Roar works like Snorlax's Whirlwind, racking up entry hazard damage and phazing out threats.
Sharpedo
-Life Orb
-Speed Boost
-252 Attack, 252 Speed
-Adamant
~Waterfall
~Crunch
~Earthquake
~Protect
And last but certainly not least, Sharpedo, the janitor. It cleans up the mess near the end of the battle with speed boost and high attack. Its frail defenses make it hard to get in, but this fish has saved me numerous times at the end of battle, so it can definitely do its job well. One problem is that it really can't be hit by Intimidate or Will o wisp due to reliance on physical attacks, which has made me consider putting Hydro Pump on this set.
Last edited by Neosquid; 09-28-2012 at 06:26 PM.
♦ If I do not know you, I will not play online with you ♦
♦ The Fuchsia City Guru ♦
Originally Posted by RockerJ
Originally Posted by Missingno

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