nothnx ill catch one
Gonna go after them Gold symbols by how the facilities are ordered on my Frontier Pass, so I'll be tacklin' the Battle Dome next. My team won't be much different from this one, albeit a Poke better suited for synergy than Swampert and possibly no choice band on Metagross. Maybe a different Steel type entirely. Either way, I'm developin' the team now.
But Sharpedo and Sableye aren't in the Unova Dex. ._.
♦ The Fuchsia City Guru ♦
Don't think I've ever asked, so... Did ya play RSE at all competitively, Storm? Just outta curiosity.
Thinkin' on it, the team doesn't really have Gyara/Mence DD issues actually. Gyara has to come in on Swampert to pose any threat, and -1 full Atk investment Rock Slide still does nasty damage. Explosion Metagross takes care'a it even when switchin' in said Steel type anyways. 'Mence can't set up on any Poke. Clear Body allows Rock Slide to threaten 'Mence without needin' to Explode, Latios OHKOs 'n outspeeds and Swampert has dat iyce baem. Once they set up they'd be a threat, but settin' up is the nigh-impossible part for 'em.
Swampert really is a fantastic utility Poke back in Gen 3 that just-plain works when splashed on a team. Bloody Water types man.
dp dont care lol **** da polize rulez
Decided on my in-game team, which ain't at all different from what I mentioned yesterday. I'll be usin' Emboar as my starter since I've used the other two starters already. Obviously I'm gonna use a ****in' Lucario since it's my favorite god damn 'mon. First time it's usable in-game without tradin' and such, so there's no reason I wouldn't. Been torn between Keldeo and Azumarill, but I decided on Keldeo since it's been impossible t' use a legendary in-game 'till the end game. I'll save Azumarill for my playthrough of the other version. Lastly, I'll raise a Sandslash 'cause I like it. It's been nigh-unusable in games previous, but now it learns moves that're actually better than utter shit via level up. Now that it's usable, I'm gonna damn-well use it.
mai teem is so bad lol
Those qualms aside, you've got answers to most everything offensive as far as I can tell. Smart playin' will lead this team to victory since it's the best of generic goodstuff, and there's also some synergy in there to boot. Of course, I said ya got answers to offensive. This team ain't much for wall breakin'. You lack raw power in your offensive Pokes in exchange for a variety of tools. That ain't a bad trade, it's simply the matter of fact that it's a trade. Stall teams that can stave off a D-Nite sweep will manhandle ya since you don't have a spinner, though Nidoking removing opposing TSpikes is at least somethin'.
If Gengar or SkarmEgg is removed from the equation, hyper offense with a proper mixed attacker is very dangerous to the team; 'specially if ya lose one or both halves of the latter core. No hyper offense team battles with Rocks and a mighty fast Scarfer, and both'a those factors threaten the team if the proper wall isn't there to soak up the hits. Cautious play, patience and proper foresight are really key in beatin' an offensive team that has the tools t' take out your walls since they'l likely have 'mons to easily take out everythin' else. Sweep before your walls are gone, or be swept.
Overall, smart play is absolutely necessary (WHO WOULD'A THUNK'IT?) if your team doesn't outright have a good match-up since you can't muscle through an opponent that ain't highly D-nite prone 'till late-game. Ya need to use your wits to scout as much info as possible before sacrificing anythin'. The team holds each other together very well, but begins to fall apart on the first KO. An improper sacrifice may heavily shift momentum in the foe's favor. Abusing Wish as much as possible and avoiding gettin' your Pokes KO'd is definitely important towards this team winnin'.
So yeah, I'd say this team is pretty damn good. It's solid and doesn't have any gigantic or easy to exploit weakness, just as any successful balanced team should be. Minus a few problem Pokes anyways, but no team in Gen 5 can cover every single threat, so what can ya do. This balanced team certainly is... uh, balanced. Well done bro. Makin' better teams than what these jokers are doin' lately, that's for sure. ¬_¬
Froslass (F) @ Leftovers
Trait: Cursed Body
EVs: 248 HP / 84 SAtk / 176 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
Slowbro (M) @ Leftovers
EVs: 248 HP / 244 Def / 16 SAtk
Bold Nature (+Def, -Atk)
- Slack Off
- Thunder Wave
Mienshao (F) @ Life Orb
EVs: 252 Atk / 4 SAtk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Fake Out
- Hidden Power [Ice]
Houndoom (M) @ Life Orb
Trait: Flash Fire
EVs: 252 Atk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Dark Pulse
- Hidden Power [Grass]
Bronzong @ Leftovers
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Gyro Ball
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 56 Def / 200 SDef
Calm Nature (+SDef, -Atk)
- Body Slam
- Air Slash
- Aura Sphere
Just a UU team I threw together. Thoughts on who to switch?