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Thread: What's your pokemon team?

  1. #2001
    ♦ goddamnitt sakurai ♦ Neosquid's Avatar
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    With both Spikes and Stealth Rock, you're going to be racking up a lot of damage, meaning a cleaner would be nice. And of course Sharpedo is the best cleaner in the UU tier....

    I'd say scrap Togekiss or Meinshao for it.

    Also, I notice that your team lacks a good counter to Electric types, mostly Raikou and Zapdos. You could scrap Togekiss for Snorlax, who's a beastly special tank that's not weak to Electric attacks. Also, whirlwind would be great for ranking up that entry hazard damage. As well as getting rid of Subs.




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  3. #2002
    The Scrubbiest of Hunters Splash_King's Avatar
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    I have a valid comment on a UU team. ... For once. needz moar rapid spin

    Namely in fear of stacked hazards. Regenerator won't save ya from bad poisoning via TSpikes. A Poison type, if one can be fit into the team (Toxicroak over Mienshao? iunno lawl), would suffice as well since it's not like you have to fear Rocks to Spikes terribly. Not 'less they're both together with the latter at three layers.

    From what I hear, stall is much more viable the lower down ya go in tiers, so just somethin' t' keep in mind.
    Last edited by Splash_King; 10-07-2012 at 08:31 AM.

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  4. #2003
    DATSU NUGU RockerJ's Avatar
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    Froslass (F) @ Leftovers
    Trait: Cursed Body
    EVs: 248 HP / 84 SAtk / 176 Spd
    Timid Nature (+Spd, -Atk)
    - Spikes
    - Taunt
    - Thunderbolt
    - Ice Beam


    Milotic (M) @ Leftovers
    Trait: Marvel Scale
    EVs: 248 HP / 252 Def / 8 Spd
    Bold Nature (+Def, -Atk)
    - Scald
    - Recover
    - Dragon Tail
    - Toxic


    Mienshao (F) @ Life Orb
    Trait: Regenerator
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Hi Jump Kick
    - U-turn
    - Fake Out
    - Hidden Power [Ice]


    Houndoom (M) @ Life Orb
    Trait: Flash Fire
    EVs: 252 Atk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Nasty Plot
    - Flamethrower
    - Dark Pulse
    - Hidden Power [Grass]


    Bronzong @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature (+Def, -Spd)
    - Stealth Rock
    - Gyro Ball
    - Toxic
    - Earthquake


    Claydol @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 96 SAtk / 160 SDef
    Calm Nature (+SDef, -Atk)
    - Rapid Spin
    - Psychic
    - Toxic
    - Stone Edge


    Some changes. Decided to keep Mienshao over Sharpedo. I don't know how I'd counter dark otherwise.


    The Silence Bridge Guru

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  5. #2004
    The Scrubbiest of Hunters Splash_King's Avatar
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    Holy pokeballs, you've got three Pokes with Toxic... How 'bout Hypnosis on either Milotic or Bronzong for Arceus' sake?

    The Vermilion City Guru
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  6. #2005
    DATSU NUGU RockerJ's Avatar
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    Good idea! I couldn't think of a move to replace it. So I said screw it. Putting it on Milotic.


    The Silence Bridge Guru

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  7. #2006
    The Scrubbiest of Hunters Splash_King's Avatar
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    I just realized the Genesect from the event is only lv. Slappin' that onto my team just 'cause I can. Havin' two slow-growth legendaries will ensure my 5-man team is pretty much never overleveled, as well as prevent the two from gettin' unobedient due to said slow leveling. 'Sides, the more legendary Pokes, the merrier. Usin' a Giratina in one'a my HG/SS playthroughs was pretty interestin', and he was plenty stronger than these two.

    That aside, I've made my Battle Dome team. Ain't too much different, but is specifically designed for the Dome's gimmick of only two Pokes per battle.



    Latios @ Soul Dew, Modest

    252 Sp.A/Spe, 6 Sp.D


    Moveset:

    Ice Beam
    Thunderbolt
    Surf
    Psychic


    Oh look, another Latios. Who would'a thunk it. In a 2v2 singles environment, Calm Mind is irrelevant besides increasing Latios' longevity against opposing Special Attackers it can't OHKO. Thus, it's been replaced, alongside D-Claw, for more coverage. Psychic STAB ruins Fighting types without me needing to elect Heracross onto the team over Metagross, and is not bad neutral STAB regardless. Surf takes care of the Fire types the other team mates cannot, as well as Rock types (ohai Aggron). BoltBeam not only provides excellent neutral coverage, but more importantly rounds out super effective coverage without needin' to rely on a Hidden Power.

    Obviously this Latios is even more offensive than my Battle Tower Latios. It aims to OHKO everything it possibly can and thanks to Soul Dew, easily best opposing special attackers. If need be, Latios can even break Ice types one on one. If there's somethin' Latios can't beat, the rest of the team sure as shit endeavors to back up my Eon.



    Metagross @ Choice Band, Adamant

    252 HP, 236 Atk, 12 Def, 8 Spe


    Moveset:

    Meteor Mash
    Earthquake
    Explosion
    Rock Slide


    The very same set as in the Battle Tower. But hey, it's that good. I originally planned to put a CB on Hera over the fact that bein' locked into both Steel and Ground moves is just... bad, but Metagross won't be doin' most of the fighting anyways. Whether it's exploding on a Kingdra or mashing the entire team with the raw power of STAB Meteor Mash and a Choice Band, it really doesn't matter if it's locked into a move. ... Well, except for Earthquake. If Latios is felled and their second Poke is a Flyin' type, I'll die a little inside. Hopefully it won't come t' that... ... ...



    Heracross @ Salac Berry, Guts, Adamant

    252 Atk/Spe, 6 HP


    Moveset:

    Megahorn
    Brick Break
    Rock Slide
    Sleep Talk


    "Salac Berry, but no Reversal, Endure, or Swarm? lolwut" is what one might think. Think again then. Heracross is solely utility to stop nasty threats the rest of my team doesn't want to deal with. Bug types are just a pain; for example, Latios ain't gonna stay in on a Pinsir, and Metagross doesn't wanna take two STAB moves from one either. What if somethin' loves to use T-wave, but Latios can't OHKO it? Guts boosted Megahorn. Sleep-inducing moves? Sleep talk, good sir. What if Heracross simply can't beat out a faster threat? Salac Berry might just save the day.

    Since the EVs ain't bulky, Leftovers is unlikely to impact the outcome of a match. Metagross already as a Choice Band, and while Brightpowder is haxtastic it's unlikely to help in that one scenario I really need it. A timely Salac on the other hand might save the day. Hera pummels dangerous foes thanks to key resistances and a bloody 120 STAB move. It counters status with raw strength. It might get a burst of speed to just barely clinch out a win. Salac aside, it's not half as sluggish as Swampert either. Sure, it won't kill opposing Metagross as well as Swampert did, but it'l kill threats such as Tyranitar all the easier. Just like that Ground/Water type, it's on the team solely because; plus a bit more thinkin' in terms of synergy. When the rare times I do use it come, hopefully this beetle comes through for me.



    Slappin' Heracross on the team took more thought than Swampert, but I'm not sure if it'l be any more useful regardless. Puttin' this team to the test right this moment; let's see if I can't get gold symbol #2 on my first shot once more.
    Last edited by Splash_King; 10-08-2012 at 11:12 AM.

    The Vermilion City Guru
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  8. #2007
    Legendary Super Saiyan The Storm's Avatar
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    Just finished my first play through of black 2. Thoroughly enjoyed it. Just restarted the game to take my time through it now. Lol
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  9. #2008
    ♦ goddamnitt sakurai ♦ Neosquid's Avatar
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    Fine, CK.
    I beat White 2 today! It was a really fun game in my opinion, better than the original Black/White.

    My end team was:

    Samurott (Tidell)
    ~Torrent
    -Megahorn
    -Surf
    -Ice Beam
    -Aqua Jet

    Flareon (Brenbren)
    ~Flash Fire
    -Dig
    -Will o wisp
    -Toxic
    -Flamethrower

    Reuniclus (Blobert)
    ~Magic Guard
    -Psychic
    -Hidden Power (Fighting) (60 or 70 Power)
    -Shadow Ball
    -Recover

    Ditto (Metamold)
    ~Imposter
    -Transform

    Seviper (Vampray)
    ~Shed Skin
    -Toxic
    -Venoshock
    -Glare
    -Crunch

    Eelektross (Thunter)
    ~Levitate
    -Drain Punch
    -Thunderbolt
    -Crunch
    -Thunder Wave

    Pretty slow team, but it was a fairly easy playthrough. Also, Imposter Ditto is a blast.




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  10. #2009
    The Scrubbiest of Hunters Splash_King's Avatar
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    In preparation for gettin' them Subway medals, I've been brainstorming ideas for my team since last night (though not actually researchin' at all). After 20 minutes of half-asleep mental strain and herpaderpin', I bring you dis pear this rather simple 'n possibly bad Sandstorm team.




    Tyranitar @ Life Orb/Sitrus Berry, Jolly

    252 Atk/Spe, 6 Sp.D


    Moveset:

    Dragon Dance
    Crunch
    Rock Slide
    Fire Punch/Aqua Tail

    It's DD TTar. I love DD TTar, always have. Against small teams of 3, stat boosting sweeps are oh-so plausible. It's bulky, it sets up sandstorm, and it has the possibility t' sweep my opponent's entire team without needin' to rely on the broken ubers sittin' in reserve. What's not t' love of it? It ain't no CMLatios with a Soul Dew, but it's still a beast.

    I've yet to decide between Sitrus and a Life Orb. An extra 25% HP probably won't get it another DD, but LO won't be givin' it more HP neither. I'm definitely leanin' more towards the latter since Rock Slide isn't as powerful as Stone Miss, and will help it sweep cleaner after just a single DD. But I ain't completely decided, so I wouldn't mind hearin' y'all's opinions on the item choice.

    And on the topic, move choice for the last slot as well. I'm leanin' towards Fire Punch so both Grass and Steel types won't stop it's sweep short if they're on the foe's team. 'Course Ground types are an annoyance for the entire team since there's not a single resist, so I'm highly considerin' Aqua Tail as well. Gimme some advice, yeah?



    Excadrill @ Choice Band, Adamant, Sand Rush

    252 Atk/HP, 6 Spe


    Moveset:

    Earthquake
    Iron Head
    Shadow Claw
    Rock Slide

    It spams ridiculously powerful EQs, is bulky thanks to that gigantic HP investment and it's great resistances, and simply outspeeds (99% of) all Pokes that don't have a Scarf. Only 15 Pokes outta 988 in the Subway have a Scarf. A bit more than half are threatening to Excadrill himself via Super effective STAB, but no issues for the rest of my team to achieve revenge kills on. This is why I threw on those HP EVs; so that it can tank if it doesn't OHKO the foe, or absolutely needs to switch in.

    Since DW abilities are non-existant in the Subway (... hopefully this hasn't changed in BW2), the only thing that could change the weather is a bloody Abomasnow. Snow Warning could very easily result in a loss, but I doubt that I won't be able t' get a 49 streak by the time a team with Abomasnow and other Pokes dangerous to my team will show face by then.



    Garchomp @ Brightpowder, Jolly, Sand Veil

    252 Atk/Spe, 6 Def


    Moveset:

    Outrage
    Earthquake
    Substitute
    Swords Dance

    Haxchomp is a real dick. Sweep with SubSD, or just Outrage outright to clean up the last Poke. 'nuff said


    This team really wasn't made to be a core at all, so if it's got some typing or synergy issues, I'm not surprised nor do I care too much. This team is meant t' be as aggrofaggot as ya can get. If Garchomp isn't switching in to tank/dodge moves, Excadrill or TTar are gonna be attackin' simply 'till they faint. It's a kill or be killed team meant to destroy the foe simply 'fore they destroy us. It's got bulk, speed, weather and stat up moves; I'm curious t' see if it'l be enough to ruin the Subway in Singles.

    I won't be tacklin' the Subway immediately due to the fact I've yet t' even finish White 2, so any reviews or the simplest of advice is sorely appreciated. Since the team ain't made nor finalized yet, I'll therefore actually be makin' good use of any good tips y'all might come up with.

    The Vermilion City Guru
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  11. #2010
    She-Hulk for Smash 4 WiiAssasin's Avatar
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    Quick question. Do EV's still not have an easy way of being trackable in-game?
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    Trying to motivate myself to play: Project X Zone, Etrian Odyssey IV.
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