And that's why y'all should list every 'mon's ability. :P Held item as well while we're on that subject.
Thank you for the advice, I greatly appreciate it. Sorry for the late response.
For Typhlosion, if I'm going to teach it Fire Blast+Sunny Day+Solar Beam, am I better off replacing him with my Charizard with those 3 moves + Roost, since both have identical stats?
So far my SoulSilver team right now:
Typhlosion (Could be potentially replaced with Charizard)
-Shadow Claw (To be replaced with Sunny Day)
-Rollout (To be replaced with Eruption)
-Earthquake (To be replaced with Stone Edge)
-Fly (To be replaced with Dragon Dance)
-Thunderpunch (To be replaced with Earthquake)
-Dragon Claw (To be replaced with Outrage)
I may or may not teach it Roost instead of Dragon Dance.
One of two possible combinations:
I think typing is more important than the move of choice. Charizard over Typhlosion gives ya an extra Electric weak Poke, but another immunity to Ground and a additional Fighting resist. A beneficial trade indeed. Although, Charizard ain't the bulkiest Poke and your entire team doesn't really benefit from Sunny Day, so tryin' to keep 'em alive isn't necessarily the biggest priority. Air Slash would be useful so that Charizard can switch in and decimate opposin' Fighting types... so long as they don't have a Rock-type attack.
On that note, Dragonite is bulkier and has better typin', so it would prefer t' have Roost. Better yet, givin' it Roost over Fire Blast (all Fire Blast does that Earthquake doesn't is hit Skarmory and Bronzong anyways) lets Dragonite Dragon Dance up on a Pokemon that can't do too much damage to it, Roost off that damage, then either pummel it into the ground with it's bolstered attack or keep on dancing 'til it's an unstoppable force. So that means D-nite can either immediately do high damage with Outrage, or DD up for a finishing sweep. This moveset will let it hit for high damage instantly, hit even harder after DDing a few times, and even heal itself and sponge attacks like a champ the entire game. Versatile yet powerful. What a shame it doesn't have Multiscale that gen.
snorlax dont learn slack off lol. T'is what I was complainin' about.
In that case:
-Eruption (Typhlosion Only)
-Air Slash (Charizard Only)
Either Snorlax set works, really. Personally I'd recommend the ResTalk set for your team, as the rest'a your team is very offense-oriented. The only way it'l be easily removed is by Physical Fighting-type attacks, which the entire rest'a your team besides Lapras resists (unless ya use Typhlosion over Charizard), meanin' the ResTalk set's bulk has good synergy with your team. Snorlax and Dragonite together both have especially good synergy, as Thick Fat resists Dragonite's Ice weakness, whereas Dragonite resists Fighting. Since both Pokes will have a healing move, they'l be able t' continually work together most'a the match.
CurseLax without Rest is certainly good, but I feel it won't help your team as much as ResTalk Snorlax will.
Well, I think that charizard should be dropped.It's type match up at advantage and disadvantages are just a bit out of balance.Disadvantages takes the lead by a sour 4x weakness and the fact that an advantage is neutalied by common sence in the area of grass type attacks.This out weights it's advantage of 0x to ground and 0.5x to fighting.Also, I would change Eruption for Extrasensory ( egg move ) as you'll try to get sunny day in asap and will most likly take a hit. Which of coure will lower the power of it's second fire type attack.
Last edited by HAK; 05-26-2013 at 11:01 AM.
Typhlosion ain't gonna take STAB Rock-type attacks any time soon regardless, hence my recommendation of Charizard. That extra weakness t' Rock moves is rather irrelevant.
Extrasensory is only useful t' hit Fighting-types, but Typhlosion doesn't get STAB on the move, meaning it really won't be KOing. Charizard however does get STAB on Air Slash, and better yet has a Fighting-type resist Typhlosion doesn't. Extrasensory is a poor move choice, 'specially in comparison t' Charizard's Flying STAB.
Fire, compared to flying fire, they have 3 advantages and 3 disadvantages. One from flying will be 1/r damage from grass. No one would attack a fire type with grass.