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Thread: What's your pokemon team?

  1. #2221
    The Scrubbiest of Hunters Splash_King's Avatar
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    My recommendation is you use whatever Fire-type is ya favorite. :P

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    HAK
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    Fire type wise, flareon maybe.
    Also for those of you that are making teams, check out this thread http://www.wiichat.com/forum/pokemon...ournament.html
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    The Scrubbiest of Hunters Splash_King's Avatar
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    Recommending Flareon? Over Charizard? You're mad. Madder still if you'd suggest it over the plethora of better Fire-types like Heatran or Arcanine.

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  4. #2224
    HAK
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    ... In my opinion, anything with a 4x weakness shouldn't EVER be used in competetive play. Then your just askin to be one poke down.
    Arcanine is a good choice to, but the others are poor.
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  5. #2225
    ♦ monado buster ♦ Neosquid's Avatar
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    Quote Originally Posted by HAK View Post
    ... In my opinion, anything with a 4x weakness shouldn't EVER be used in competetive play. Then your just askin to be one poke down.
    Arcanine is a good choice to, but the others are poor.
    I'm not the type to say this usually, but your opinion is basically wrong. A x4 weakness is unfortunate, and can prevent certain Pokemon from doing certain things, but evidence shows that a lot of Pokemon with a x4 weakness can preform great. Scizor, Tyranitar, Heatran, Toxicroak, Heracross, Gastrodon, Volcarona, Salamence, and many more are great Pokemon capable of being very useful despite having a x4 weakness. Some of the frail ones couldn't care less about the extra vulnerability, cause many of them are going to get OHKO'd by a move even if they were x2 weak to it.
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    HAK
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    But the thing with that is. I ALWAYS have each other my team equiped with an attack to kill ( faint ) 4x weakness, so that's why I think they shouldn't be used.
    Also I never said anything about them not being useful.
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    ♦ monado buster ♦ Neosquid's Avatar
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    If they're useful, why shouldn't they be used?




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    WiiChat Member Espmaster_'s Avatar
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    *Ignores ongoing argument* Over the summer I plan on grabbing another copy of HeartGold (I lost my old one) and using this team, for the same purpose of beating up my friends:
    Houndoom: Flash Fire
    -Flamethrower
    -Dark Pulse
    -Protect
    -Will-o-wisp

    Mamoswine: (My friends are probably not going to ever use Hail or Attract, so it doesn't matter)
    -Earthquake
    -Stone Edge
    -Avalanche
    -Ice Shard

    Electivire: Motor Drive
    -Thunderpunch
    -Earthquake
    -Fire Punch
    -Ice Punch

    Slowking: Own Tempo
    -Slack Off (Slowpoke, lv. 39)
    -Psychic
    -Surf
    -Grass Knot

    Heracross: Guts
    -Megahorn
    -Close Combat
    -Night Slash
    -Stone Edge

    Skarmory: Keen Eye
    -Drill Peck
    -Roost
    -Stealth Rock
    -Steel Wing
    Yeah, yeah, I know, Mamoswine has two Ice type attacks, blah blah blah. Other than that, any criticisms?

    Also, here's a revision of the last two teams I posted:
    Spoiler Alert!
    Last edited by Espmaster_; 05-29-2013 at 07:30 PM.

  9. #2229
    HAK
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    Quote Originally Posted by Neosquid View Post
    If they're useful, why shouldn't they be used?
    Not to be used against me, cuz i'll smash'em!

    Well, I don't see much good use of electivire. Use Machamp instead, his ability will see more use with this move set : Stone Edge / Dynamic Punch / Fire Punch / Earthquake.
    Last edited by HAK; 05-30-2013 at 04:22 PM.
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  10. #2230
    The Scrubbiest of Hunters Splash_King's Avatar
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    Quote Originally Posted by Neosquid View Post
    If they're useful, why shouldn't they be used?
    yesz.jpeg

    'Specially since those weaknesses can be circumvented. Does a Poke that Scizor threatens possibly carry HP Fire? Switch it out. Run it on a Rain team. Give Heatran an Air Balloon. Throw Garchomp a Yache Berry. Let D-nite abuse Roost/Multiscale stalling against non-STAB Ice Beams.

    Furthermore, many Pokes with a 4x weakness won't stay in on a 'mon with a move t' exploit said weakness even if it was just 2x. Does TTar wanna take a STAB Close Combat, even if it was only 2x weak? Obviously not. If 4x weaknesses are so terribly effective at murderin' a Poke's competitive viability, why does Rayquaza Outrage-ously romp around Ubers (ba-dum-pssh)? Gyarados has been OU since Gen 4 despite it's 4x weakness and even makes for a surprisingly effective (albeit lackin' unreliable recovery) tank.

    Quote Originally Posted by HAK View Post
    Not to be used against me, cuz i'll smash'em!
    And then a switch foiled your otherwise brilliant and well-thought out strategy. :P

    Quote Originally Posted by Espmaster_ View Post
    *Ignores ongoing argument* Over the summer I plan on grabbing another copy of HeartGold (I lost my old one) and using this team, for the same purpose of beating up my friends:
    Houndoom: Flash Fire
    -Flamethrower
    -Dark Pulse
    -Protect
    -Will-o-wisp

    Nice t' see Will-o-Wisp on a casual team, Burn is underrated. I see why you're usin' Protect as such, but Houndoom is a very offensive Poke. I recommend ya get a bulkier Fire-type (lol bulky Fire-type) to Protect-stall and better abuse Will-o-Wisp. Arcanine is amazing in that regard since he can Intimidate on the switch and then Will-o-Wisp, completely ruining any Physical attacker without guts. Arcanine has better stats, a better movepool, and a better ability (for this roll in specific too). It's known as the "Legendary" Pokemon for good reason indeed. T'is a shame it's not a 600-BST pseudo-legendary...

    If ya don't want t' switch Pokes, Houndoom and your team overall would appreciate Nasty Plot over Protect, as your team lacks a stat-up sweeper and Houndoom is indeed moar Offensively oriented.


    Mamoswine: (My friends are probably not going to ever use Hail or Attract, so it doesn't matter)
    -Earthquake
    -Stone Edge
    -Avalanche
    -Ice Shard

    Anyone complainin' 'bout usin' a priority STAB move alongside a mainstay STAB move with higher BP is dumb lawl. Moveset is fine.

    Electivire: Motor Drive
    -Thunderpunch
    -Earthquake
    -Fire Punch
    -Ice Punch

    Earthquake and Fire Punch have redundant coverage together. Put Cross Chop over one'a the moves to hammer Normal-types. I personally recommend replacin' Fire Pawnch, as Earthquake hits much harder against Steel-types bar Scizor and Bronzong. Ya've got Houndoom t' manhandle those two anyways.

    Slowking: Own Tempo
    -Slack Off (Slowpoke, lv. 39)
    -Psychic
    -Surf
    -Grass Knot

    derpking <3

    Ice Beam offers better coverage than Grass Knot, as Slowking can easily tango with other Water-types thanks to it's potent STAB Psychic, good bulk and Slack Off t' remove any damage it'l take. You can also use Fire Blast instead'a Grass Knot (yes, it learns Fire Blast lol). Use whichever ya want since both team mates already offer the same coverage. Either **** over Flyin' and Dragon types, or Bug and Steel types. Hittin' non-Heracross Bugs with Fire Blast can be especially useful if ya predict they'l switch in.


    Heracross: Guts
    -Megahorn
    -Close Combat
    -Night Slash
    -Stone Edge

    Speakin' of Heracross... Night Slash is kind'a redundant unless ya want Heracross t' fight Ghost-type (ya don't, you've got Houndoom for a reason), and even then a super-effective 70 BP move won't do much besides KO a paper thin-defensed Gengar. If it doesn't Hypnosis ya first. 'Course, most'a Heracross' moveset is pretty redundant after his two STABs and Stone Edge. You can hit Poison-types which resist both his STABs with Earthquake, although Ground and Fighting-moves are redundant t'gether so that's all it's useful for. Useful indeed though. Instead'a EQ, you could give it Bulk Up. It has good Special Defense so the extra Physical bulk really helps it sweep.

    Skarmory: Keen Eye
    -Drill Peck
    -Roost
    -Stealth Rock
    -Steel Wing

    Skarmory should have Brave Bird instead'a Drill Peck since it has Roost to completely negate the recoil. It doesn't hit hard without a high-BP move, so... yeah. Also, I'd highly recommend Spikes over Steel Wing. All the move does it hit Rock-types for really low damage; they have high Defense whereas Skarmory has mediocre Attack, so yeah. Steel is a terrible attackin' type after all. But with Spikes and Stealth Rock, Roost lettin' ya use Spikes thrice, you can really make switching a painful experience for ya foe. If ya use Arcanine like I suggested, Intimidate will force Physical attackers to switch in and out, so that'd be some good syngery.

    Also, here's a revision of the last two teams I posted:

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

    Spoiler Alert!

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