As far as I know, I don't think any of the items are banned at the tournament. Once I finish planning a team together, I'll be sure to post it as well. So far all I've planned out is:
252 Spd/252 Atk/4HP (Jolly)
Leftovers? Life Orb? Balloon?
I'm still trying to decide between Ferrothorn, Blissey or Forretress as my defensive wall. (Although I think there's a good chance I'll run Esp's Ferrothorn with Protect instead of Stealth Rock)
Last edited by Redreavus; 11-21-2013 at 01:49 AM.
Yes, my team isn't well thought out, the only reason I did that is because of the fact that this tournament is unofficial and I'm not sure if everyone there will be playing on a competitive level, to the point where I'm not sure many will be using SR even. I could be wrong, though.
So I'll save that Modest Flash Fire Houndour I spent all day breeding for a dedicated sun team or something later, and stick a spinner on my team in it's place. Since it should resist Fighting and Fire, maybe Tentacruel? Or perhaps Starmie would be a better choice?
And obviously Lucario will probably be getting the Mega Evo. slot now, and I'll use it as the "hole-puncher" you suggested.
Ya never answered my question 'bout the EV spread... but I just remembered it's the standard spread for Smogon's BW OU Bulky DD set. Keep it mind that, in this new metagame, those EVs are no longer valid ('cept against the still omnipresent Rotom-W... which you should run Return precisely for, 'lest you lose your sweeper to 80% accuracy). New threats are everywhere, particularly Mega evolutions; for example, Mega Gyarados and it's removed Flying-type always beats normal Gyarados... 'less normal Gyara acquires a few DDs first, obviously. Other new 'n dangerous threats like Mega Mawile and Aegislash care little 'bout that small investment in HP. So yeah, Stone Edge is a big no IMO. I'd say the choice is between Return and EQ. Return offers the best possible neutral coverage since Bounce isn't available, but EQ is specifically for threats like the two listed above... but leaves you even more vulnerable t' Rotom-W. Do some damage calcs for Florges vs. Rotom-W, as even in an uncompetitive environment, you're gonna find a Rotom-W or two. Some players are most defiitely gonna "netdeck" themselves an OU team with a Rotom-W on it.Gyarados@(Leftovers)
248 Atk,88 HP,4 Def,168 Spe
As for Starmie or Tentacruel, the former ain't gonna sponge any Close Combats, the latter won't enjoy EQs, and both don't help with the Rotom-W issue. But Rapid Spin ain't exactly the most distributed of moves, so... ... ... as for which one t' use, Tentacruel can lay down T-Spikes. Gyarados has less coverage than an offensive set, and Mega Lucario's +2 Bullet Punch is strong but not unstoppable, so those T-Spikes might poison one or two key threats and just barely allow one'a your sweepers to get the job done on somethin' that would've normally stopped your sweep. But Starmie is great too since it naturally hits harder 'n gets Recover, allowin' it to last much longer than Tentacruel. Also means you can focus your Florges' usage of Wish on the rest'a your team, which lets MLucario fire of CCs carelessly 'fore it tries to sweep later on, or for Gyarados to check things with Intimidate in the early-mid game. Or better yet, find the time t' use Aromatherapy if needed.
Any particular reason why Starmie is runnin' T-bolt over other coverage options?
Sorry I never answered your question, I thought that you realized it was the standard for BW Gyarados and you were being rhetorical.
I probably put T-bolt on there for stuff exactly like Rotom-W. I'm leaning towards Starmie for my team since I already have a special wall in Florges and Tentacruel shines especially in the rain, while Starmie works in any weather. Plus it'd involve less effort in breeding and can provide a bit more offensive presense, and the reasons you mentioned. And also, I still don't have a spin-blocker, which may hinder the usefulness of Toxic Spikes very slightly.
T-bolt won't do shit t' Rotom-W with that EV spread. Starmie can't really do anythin' to said Poke. An Orb/Specs Starmie could whittle down a Rotom-W invested in Def rather than Sp.D, but otherwise Rotom-W will force Starmie out every time, takin' minimal damage from a neutral T-bolt... and either way, it'l gain momentum for it's team via Volt Switch multiple times.
... I mean, ya could get creative with Reflect Type to beat certain (or perhaps all) Rotom-W via Recover, but on a bulky Rapid Spinner ya don't have a free moveslot meant for dealin' with a single Poke. If you're usin' Starmie because ya think it can handle Rotom-W, that ain't all-that true. Ain't a 1v1 it can win (without Reflect Type).
'Less Specs Psychic 2HKOs 252/0 Rotom, anyways.
Finally finished putting together my team for the tournament.
176 HP / 60 Atk / 252 SpD / 20 Spe OR 4 HP/ 252 Atk/ 252 Spe
Ferrothorn @Rocky Helmet
252 HP / 48 Def / 208 SpD
Rotom-W @Sitrus Berry
248 HP / 28 SpA / 232 SpD
- Pain Split
- Hydro Pump
- Volt Swtich
Alakazam @Life Orb
4 HP/252 SpA/252 Spe
- Focus Blast
- Dazzling Gleam
- Energy Ball
4 HP/252 SpA/252 Spe
- Shadow Ball
- Sludge Bomb
- Focus Blast
Heracross @Flame Orb
4 HP/252 Atk/252 Spe
- Close Combat
- Rock Slide
- Swords Dance
On my team, I actually am unable to participate in the tournament, so we can take a bit more time to make some more major renovations if you see fit.
I've tested it on PS and decided to replace Galvantula with Espeon and might replace Starmie with Tentacruel. Having a spinner that could actually take hits would be a good idea. The other Pokémon on my team, namely Lucario, Gyarados, Florges and Ferrothorn, are doing remarkably well.
Also, I see your point about Starmie vs. Rotom-W. When fighting Redreavus here, Starmie's Thunderbolt only did about 17% damage against his Rotom-W.