But of course. Thanks CK. Ill prolly go with the Pikachu. What do you think about going with Raichu, same moveset as my Pika, but it would have something like...a Shuca Berry?
The problem to remember is that focus sash is crap when an entry hazard is on the field, meaning you'd have to run a rapid spinner if you think you could pull off a Sash-Raichu sweep. Pikachu can instantly attack anyways, so your team should probably run Pikachu over Raichu ... although I highly disrecommend either of them for an OU battle. You'd have to be nuts to use Pikachu/Raichu while facing down something like a Gengar.
My rating, CK......
Last edited by Neosquid; 03-10-2009 at 04:54 PM.
Yes, its in game.
NP Pikachu is tricky. It has a hard time setting up, but my best guess would be:
HP Ice / Grass Knot
I say this because Pikachu can get hit with a tackle by Magikarp and get KO'd (Not really, but you get my point). Your going to want to set up a sub, Nasty Plot, and pray to your deity that it works out. Theoretically you could just swap Sub with the other attack, but as said before it's hard.
Really, though, sweeping with Pikachu in general is hard, moreso the special variations.
Two roads diverged in a wood, and Ió
I took the one less traveled by,
And that has made all the difference.
Pikachu doesn't learn Nasty Plot, Wuddle ... Only Raichu.
You also have two Electric weakness, one of which is 4x (Gyara). Blissey and Torterra should be able to take electric moves, so just be wary of that.
For your attacks, Rock Climb is pretty lackluster a move for Torterra, but if you're not using an HM slave, that's fine. Just make sure you can move tutor him a move like Wood Hammer, the most powerful physical STAB move for grass.
You should also teach Torterra Crunch, it's in general just another good attack move. Also, if you ever have the chance to remove Rock Climb off of Torterra, replace it with Synthesis. A healing move, even if it's effected by weather, is always good in-game.
Gallade is a great pokemon, but don't teach it Swords Dance, that's useless in game. Only teach it that if you're going to use it in a battle against friends. Either way, teach it Close Combat, it needs fighting STAB.
Gallade should also know Night Slash and Psycho Cut, for coverage and STAB, Leaf Blade just isn't very good, and Torterra covers grass. If you take off Swords Dance, teach it Leaf Blade then. Even if it's not that good of a move, it's still powerful ingame.
That Blissey is ... bad. Teach it Softboiled, Sing, Healing Wish, and Light Screen. Blissey can't attack for crap, and if an enemy uses a physical move during the turn Hyper Beam is used (which still does incredibly low damage), Blissey is basically dead. Softboiled is to help it stall, Light Screen supprots the team, Sing gives status and also helps catch wild pokes, and Healing Wish can support a dieing team member if it ever needs help, say, if you're about to battle Cyrus on Spear Pillar without any healing items, and your strongest poke is nearly fainted.
That Drapion isn't too bad. I recommend teaching it Cross Poison, Crunch, Ice Fang, and Thunder/Fire fang, whichever one you want. Since you lack fire moves and electric moves, either move would be beneficial. I personally recommend Thunderfang though, since it pairs with Ice fang for nuetral coverage on everything, meaning Drapion can hit any enemy hard.
Surf is really bad on Gyarados ... too bad it can't be helped. Don't waste Avalanche on Gyarados, give it Ice Fang instead - it learns it by level up. Waterfall is ofcourse, a must, so give it strength in the last slot. You don't have the TM on your team yet, and normal pairs suprisingly well with water moves - only a handful of pokemon (Shedinja, Empoleon, Dialga, and Giratina) resist/are immune to water/normal, Ice fang taking care of the latter two legendaries. Think of Gyarados as your HM slave, while still remaining potent.
Since Drifblim is your HM slave, Shadow Ball being it's only useful move, that moveset is fine. No helpful advice on Drifblim really. And by the way, notice I didn't tell you to use any TMs. Your team will perform fine ingame without TMs, save them for a better team. Speaking of TMs ... Torterra learns Earthquake by level up, so don't use TM 26 on him.