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Thread: What's your pokemon team?

  1. #561
    The Scrubbiest of Hunters Splash_King's Avatar
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    Quote Originally Posted by WuddlePook View Post
    Just touching up on what CK said, you have a glaring weakness in synergy. I can almost guarantee you that if you open with any of the pairs of Pokemon you listed, you will be at a huge disadvantage off the start.

    There are various double intimidating leads (Mainly Gyarados/Salamence) leads that will shut you down relatively fast. Your Pokemon overall just seem to be more 'solo' than 'double' if you get what I mean. As a pair, they don't necessarily pose an exponential threat. If you opened with any of the listed pairs, the obvious threat is singled out and your left with dead weight and a foiled plan. An example would be your Tyranitar/Torterra. It doesn't take a rocket scientist to figure out which one to hit. You can go straight after Tyranitar, and most of Torterra's attacks won't be significant enough to put pressure on the opponent, especially with no buffers and such.

    Closing up, revise revise revise your team. Your opening will really either make the game or break the game for you. If you have an ineffective opening duo, your just asking to lose. Almost every decent doubles player make sure they have the solid opening that will kick off the match as much into their favor, whether it's for Trick Rooming, using Follow Me, etc. You need to work on it whether it's heavy offense, use of mind games, and so on.
    Word. Everything here said is 100% correct. You know your doubles well. You play doubles, Wuddle?

    Also, putting Skarmory is like putting a "kick me in the balls" sign on your back, so to speak (hahah, classic). Walls are not meant for doubles unless it's an enitre stall team, which in itself is extremely risky. Tanks are good to have though, walls aren't.

    The Vermilion City Guru
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  3. #562
    V(^.^)v WuddlePook's Avatar
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    Yeah, I play doubles when I can sometimes. Hard finding a doubles battle though. Most likely will revamp my doubles team in the near future as it's mainly a funny (But effective) opening and a bunch of dirty tricks afterwords. I've read quite a few different leads, and there's quite a bit interesting combination's I've never thought of.
    ===

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    I took the one less traveled by,
    And that has made all the difference.
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  4. #563
    The Scrubbiest of Hunters Splash_King's Avatar
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    Well, when it comes to doubles, the possibilities are endless and unexpected. There must be an unthinkable number of doubles leads and team types I don't know about, I rarely get a (good) doubles match as well. If you know of any place (besides Smogon) where I could read some in depth stuff about doubles, I'd be thrilled if you could supply a link.

    The Vermilion City Guru
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  5. #564
    V(^.^)v WuddlePook's Avatar
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    I would be thrilled if I could supply myself a link. But I have no such source to even supply a bit of nutrition to your thirst.

    Enough of that, it's all about looking at other people's sets and manipulating it around. I have a few ideas that I want to consider tinkering with, and a few I want to emulate as well. At least that's what I do - Which is why doubles is more interesting to me (Not as playable, but interesting). There's no clear-cut guide on what to use, so really once you fish something good off of Smogon, dissect it apart and change it into something that works. That's how I've got my current lead for doubles - which has it's flaws - gives me awesome results regardless.
    ===

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  6. #565
    Harder Core than You. Strype McClaine's Avatar
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    Back when we used to play doubles I went for a double intimdate/double EQ Lead, which I found let me live the Explosion Leads ALOT....

    If I only had a dollar for every time I ever saw A gengar/exploder lead, I'd be able to have paid for dinner...

    As an interesting example in doubles, one of the Japanese 4 man teams that went to last years showdown

    Uxie @
    Sunny Day/Trick Room/U-turn/Solar Beam

    Smeagle (Lv.1) @ Focus Sash
    Fake Out/ (Strype: Not sure but most likely, Spore, Endeavor, and Some other Move)

    Marowak @ Thick Club
    Rock Slide/Protect/ (Most Likely Fire Punch, and Earthquake)

    Sunflora @ Life Orb
    Leaf Storm/Solar Beam/Protect/
    As said, doubles is a fairly complex game, with subtle interaction and can include many different miniature synergies

    Jolly male weavile @ Expert Belt
    IV: 28/31/27/27/29/31 (actually bred and EV trained him the day before)
    EV: 252 attack/speed, 6 HP
    - Fake Out
    - Ice Shard
    - Brick Break
    - Night Slash

    Relaxed Bronzong @ Chesto Berry
    IV=31/31/31/12/31/0 (stefywefy215's)
    EV=252hp/152atk/8def/98spdef
    - Trick Room
    - Gyro Ball
    - Earthquake
    - Explosion

    Modest Male Togekiss @ King's Rock
    IV=29/1/25/31/26/31 (Marker's)
    252 sp.atk/speed, 6 HP
    - Nasty Plot
    - Aura Sphere
    - Air Slash
    - Thunder Wave

    Hasty Male Gengar @ Focus Sash
    IV=31/31/22/31/31/31 (venom_prince91's)
    - Shadow Ball
    - Thunderbolt
    - Counter
    - Explosion
    A US team from the 4 man, pokemon showdown
    Last edited by Strype McClaine; 03-13-2009 at 12:39 AM.



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  7. #566
    Super Mοderator Fox's Avatar
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    I missed a page of analyzing but...
    @Storm: Refering to your posts earlier today when you we're needing a special wall with water/ice resistance, Vaporeon's your best bet seing as water actually heals her and you could use toxic and wish support to help the life orb damage.
    I live by Occam's Razor. Cliffnotes please.
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  8. #567
    The Scrubbiest of Hunters Splash_King's Avatar
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    Trick room is a damn popular Doubles strategy... a strategy I know all too well. Those are some excellent, yet ironically odd ball teams you've listed, Strype.

    Trick room doubles > Trick room singles.

    The Vermilion City Guru
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  9. #568
    Legendary Super Saiyan The Storm's Avatar
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    Ok, I have selected the pokes for my revised team, and here the list. Still deciding on the sets, but here they are for now.

    -Dragonite @ Choice Band?
    Jolly
    Inner Focus
    Possibly Sweeper?
    ~Draco Meteor
    ~Dragon Claw
    ~EQ
    ~Aqua Tail

    -Gliscor @ Focus Sash
    Adamant
    Physical Wall/Pump Support
    ~Swords Dance
    ~EQ
    ~Roost
    ~Baton Pass

    -Umbreon @ Flame Orb/Toxic Orb
    Careful
    Synchronize
    Special Wall/Status Inflicter
    ~Toxic
    ~Wish
    ~Protect
    ~Sunny Day

    -Metagross (Agiligross) @ Life Orb
    Adamant
    Physical Sweep
    ~Agility
    ~Meteor Mash
    ~EQ
    ~Explosion

    -Gengar @ Choice Band?
    Modest
    Specail Sweep
    ~Dark Pulse
    ~Energy Ball
    ~Focus Blast
    ~Destiny Bond

    -Machamp @ Life Orb
    Adamant
    No Guard
    Physical Something
    ~Dynamicpunch
    ~EQ
    ~Ice Punch
    ~Bulk Up/Thunderpunch?

    Only reason for Sunny Day on Umbreon, I didnt know what else to put. Also, it neither harms or helps my team, but might cause a problem for Bulky Water types and such?
    Quote Originally Posted by Splash_King View Post


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  10. #569
    Super Mοderator Fox's Avatar
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    Or accidentally help an oposing Infernape.
    Substitute/Wish/BatonPass/Protect
    Toxic(orYawn)/Wish/Protect/ConfuseRay(orYawn)
    BatonPass/Curse/Substitute/FaintAttack
    Toxic/Substitute/ConfuseRay/Protect

    There are many options for Umbreon, but SunnyDay is a bad idea as well as flame synching when you could use a Weezing with will-o-wisp (or anything w/it)
    Umbreon NEEDS Lefties.
    Also I still think you need a Vaporeon over Umbreon.

    Vaporeon
    Calm @ Leftovers
    188HP/252DEF/68S.ATK
    Wish/BatonPass/Substitute/Surf
    This fits what you need.

    Machamp could use leftovers if you're using bulk up but I'm not sold on it. Tpunch is your better bet.
    Choice SPECS (S.ATK) for Gengar and if you're using specs, Timid nature, but scarf, then keep Modest. Also, Destiny Bond is really for sashed variants.
    EnergyBall/Tbolt/ShadowBall/FocusBlast
    This is good for choiced Gengar.
    Dragonite should not use Aqua Tail when you have better options (also using Vaporeon will fill the water gap).
    If you want something mixed, use a mence, otherwise he's best sticking to supportive/defensive rolls, but if you want an attacker:
    DD
    Outrage
    EQ
    FirePunch/FocusPunch
    Don't use bulk up on Machamp if you use this set.
    Last edited by Fox; 03-14-2009 at 08:42 PM.
    I live by Occam's Razor. Cliffnotes please.
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    I don't play your games.
    I play mine.


  11. #570
    V(^.^)v WuddlePook's Avatar
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    Quote Originally Posted by Smogon - Dragonite Discussion
    Set: Choice Band
    Dragonite (M) @ Choice Band
    Ability: Inner Focus
    EVs: 252 Atk/4 Def/252 Spd
    Adamant nature (+Atk, -SAtk)
    - Outrage
    - Aqua Tail
    - Earthquake / Superpower / Focus Punch
    - Fire Punch

    This set is listed because it can give stall teams an absolute nightmare.
    This set 2HKOs everything in OU. Period.
    Aqua Tail can be used. But basing my opinion to go along with reasons posted, I would personally lean towards using the set listed rather than going out and using a mixed variant with a band on top.
    ===

    Two roads diverged in a wood, and Ió
    I took the one less traveled by,
    And that has made all the difference.
    -Robert Frost

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