Because thats my theme. While they all may share a common weakness, they dont have many, and most are walls. Plus, I have Umbreon to counter any Dark threats.
Why are they all ghosts?....or....ghost-like things? But yeah, it seems like a good moveset.
♦ The Fuchsia City Guru ♦
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Just beat the E4 in my FireRed ;D
When my Butterfree was at Lv 55, it needed 9,001 experience points to get to the next level.
Anyways, the winning team was as follows:
Butterfree Lv 55
Charizard Lv 56
Zapdos Lv 57
Omastar Lv 56
Primeape Lv 55
Dugtrio Lv 55
Primeape and Dugtrio weren't even used, and Butterfree was only used once. Charizard was used a bit, but the whole E4 was almost completley destroyed by Omastar and Zapdos.
Even if things get heavy, we'll all float on alright
IT'S OVER NINE THOUUUUSSAAAAAANNNNDDDD!!!!!!
... Switch out Spiritomb or Dusknoir for something, period. Having a clone on your team is a really bad idea, trust me. Spiritomb is probably worse to keep, since you're not directing EVs and his Sucker Punch/Pursuit is very weak, while Dusknoir can hit hard and defend himself at the same time. I highly recommend taking Spiritomb out, and if not, Dusknoir.
Banette is... bleh. Useless. It's attack is it's only good stat, and even then, it's semi-average. It can't sweep, it can't support, it can't tank, it... can't do anything. If you want something that can use Sucker Punch effectively, go with a Swords Dancing Absol, and since it's a dark type, it helps your ghost-filled team as well. Get rid of Banette ASAP, or atleast get a better ghost like Mismagius. Lagging Tail tricking just isn't good enough IMO.
Ah yes, Froslass, my absolute favorite Ghost type, and one of my favorite ice types. Too bad it's useless on teams like this... It's speed is suprisingly low for being non EVd even, making it easy to hit with a relatively slow moving poke. Since it's sp. atk isn't maxed, and other pokes are generally quite bulky with the random defenses/HP EVs, SubPetaya is a very bad strategy for non-EV teams, trust me. Froslass isn't that good of a choice, considering how flimsy your team already is, but if you're bent on using it, don't use a SubPetaya set. Use something like a Choice Specs set.
Umbreon is very useful for this team. He can stall with toxic, which is rather easy against non-EV'd pokes (unless they have stat up moves), he can protect-wish to recover HP, or support the team by switching out for wish to heal a team mate. He also has key resistances to help your ghosts, which is a great plus - however, there's something wrong with your moveset.
Pursuit. Umbreon's attack is pathetic, even with STAB and an enemy switching out (120 BP), he can barely even tap an opponent. I would personally recommend putting Yawn on Umbreon. That way he can phase an enemy. Because from there two things can happen. One, you yawn someone on the switch, meaning they attack, you wish, and they fall asleep. On the switch, you use toxic to infect the next pokemon coming in, while you recover from wish.
Or, when you yawn on the switch, you wish as they switch again, and you can protect for the recovery, or switch out to heal another team member. Useful, right? Yawn is great for psuedo-hazing, and while double status with Toxic may not seem smart, it's not a bad idea if you employ it right. So in short, I recommend replacing Pursuit with Yawn.
Gengar doesn't learn Ice Beam. :P Hidden Power Ice only. I know, it'd kick ass if he did learn it... too bad. Since Gengar has a focus sash, I highly recommend he be your lead instead of Dusknoir, otherwise that sash may fall on the switch/due to Stealth Rock/Sandstream/Hail (?!). I would personally recommend explosion, considering you have a crappy Quiet nature which lowers speed. He's way too slow now, so it's hard to get off destiny bond.
Also, since you can't have Ice Beam and I know you won't bother breeding for HP Ice, you said it was a casual team after all, so replace it with Hypnosis. Hypnosis helps Gengar lead even better by giving status, allowing him to disable would-be counters or enemy leads. Then, he can proceed to wallop enemies with other moves.
Also, give Gengar Shadow Ball. Dark Pulse doesn't get STAB, so Gengar would much rather have Shadow Ball. 80 power compared to 120 power AND a possible Sp. def drop is much better than a 30% flinch rate when Gengar is already incredibly slow. So Gengar's moveset should probably be this:
Gengar @ Focus Sash
Now, onto the analysis in general. This is very bad, even for a casual team... The gapping ghost/dark weakness is terrible, and if Umbreon dies, you're screwed. Banette and Froslass are generally inferior, and they die off quickly, leaving you with half a team.
You have very few resistances and immunities (I'm not counting normal/fighting, because no idiot would use that move type when their opponent has a swarm of ghosts), and since you only have one wall, that can lead to trouble.
You also only have offensive pokes for Sp. atk (Banette doesn't really count, he... sucks) , meaning you could easily be walled by a Blissey. ... Blissey stalls this entire team actually, except Dusknoir. Overall, you need a new team. Styling it over a type is good, but you need dual types to patch up your obvious weaknesses, which you aren't doing enough of. Ghosts simply aren't a good team theme. You can go for it, but let's just say my non-EV'd team would rip this team apart.
Yes, I know this is a bad analysis... Sorry man, I'm just not in the mood tonight. No excuse though, I just hope it's not too terrible.
Id rather have you be honest with a review than give me a good one bc you dont want to be crude. I was thinking of changing it anyway, most likely switching out Bannette and Spiritomb like you said for more resistance stuff.
I would think Houndoom possibly as one of the replacements? That way, I could add a resistance for my Ghost theme while adding a fire type coverage along with some physical power. That, and maybe a Honchcrow? It has decent defenses, speed, and good Atk. Btw, question, Honchcrow with Super Luck, Scope Lens, and Night Slash would have what percentage critical hit ratio?
My Ruby team isn't the prettiest... Open to Flying mainly, but many other faults. But here it is:
And... I can't think of it. But any ideas for a better team?
The Silence Bridge Guru
Houndoom is a pretty bad idea, he's very fragile, has a generally bad movepool, and isn't really that strong. Honchkrow is a good choice, but you need to be careful with him. His defenses aren't all that good, he's not all that fast, and he has a SR weakness.
I think you really need a main sweeper, and Absol would be a good poke to use IMO. SD LO Sucker Punch stings pretty badly, especially with STAB. His Sucker Punch is even stronger than Arceus' E-speed, you know.
Also, with Scope Lens, Super Luck, and a high crit ratio move, you have a 33.3 chance to get a critical hit. If you use an item that gives you +2 crit ratio stages (stick, lansat berry, etc.), it's 50%. Or if you use Scope Lens, Super Luck, a hit crit ratio move, AND focus energy, you have 50%.
Houndoom is unstable? But just checking... Houndour would be worse... correct?
The Silence Bridge Guru