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Thread: What's your pokemon team?

  1. #651
    Not Here Shadow*91's Avatar
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    i need help now. i've been avoiding the Battle Fronteir cause i wanted to raise some strong pokes first, but now i think i'm ready. i just need item help and possible moveset help.

    →Infernape
    Thunderpunch
    Flame Wheel
    Close Combat
    ???(Rock Climb currently)

    →Metagross
    Meteor Mash
    Psychic
    Earthquake
    ???(currently Agility)

    →Latios with Soul Dew
    Dragon Claw
    Draco Meteor
    ???(currently Psychic)
    ???(currently Dragon Dance)

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  3. #652
    Legendary Super Saiyan The Storm's Avatar
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    Heres my new team. I tried to make it much more balanced with plenty of support.

    Drapion @ Leftovers
    Hasty
    Sniper
    -Crunch
    -Cross Poison
    -Ice Fang
    -Toxic Spikes

    Dusknoir @ Leftovers
    Adamant
    Pressure
    -Ice Punch
    -Thunderpunch
    -Earthquake
    -Pain Split

    Ursaring @ Toxic Orb
    Adamant
    Guts
    -Earthquake
    -Avalanche
    -Stone Edge
    -Facade

    Froslass @ Life Orb
    Hasty
    Snow Cloak
    -Ice Beam
    -Ice Shard
    -Thunder Wave
    -Destiny Bond

    Lucario @ Life Orb
    Naughty
    Steadfast
    -Extremespeed
    -Close Combat
    -Ice Punch
    -Swords Dance

    Bastiodon @ Leftovers
    Careful
    Sturdy
    -Curse
    -Rest
    -Sleep Talk
    -Iron Head

    Ok, so my idea is to lead with Drapion and set up with Toxic Spikes, then he can hold his own with the listed moves and Nature, Hasty in case the opponent OHKO's him, he'll still be able to set up Toxic Spikes. Dusknoir comes in throwing a bone in, taking advantage of his movepool and good atttack instead of worrying about wearing them down with status. That would be expected, besides, the Toxic Spikes should do their job unless the switch in a poison, which would simply pull their team out of order.

    Ursaring with Guts + Facade is scary, Toxic rb doing the job. He's not meant to last long, especially with his lack of speed. The poison will sap his health, but his strength with a Facade at base 140 to use at whim is very scary, plus Guts boost.

    Froslass @ Life Orb to pump his STAB moves; Thunder Wave used to cripple anything Toxic Spikes dont hit or if they are removed, and Hasty Nature to ensure she can get off Destiny Bond before death.

    Lucario + Attack Nature + Swords Dance + Any attack = Scary for opponent.
    Extremespeed to outhit his faster yet fragile foes. I decided to opt for a wide range of attack, possible Sweep, but that is doused with my using of Life Orb.

    Bastiodon being the all around "Great Wall". Was thinking Metal Burst, possibly will use, but the Curse adds to his already overwhelming defense, while pumping attack for Iron Head can even make Bastiodon scary. Plus Rest and Sleep Talk is his only recovery set while allowing options for his moves open.

    Review anyone?
    Quote Originally Posted by Splash_King View Post


    EVERY TIME ALTARIA IS MENTIONED YOU SHOW UP WTF IS THIS BULLSHITragetext

  4. #653
    The Scrubbiest of Hunters Splash_King's Avatar
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    Quote Originally Posted by Shadow*91 View Post
    i need help now. i've been avoiding the Battle Fronteir cause i wanted to raise some strong pokes first, but now i think i'm ready. i just need item help and possible moveset help.

    →Infernape
    Thunderpunch
    Flame Wheel
    Close Combat
    ???(Rock Climb currently)

    →Metagross
    Meteor Mash
    Psychic
    Earthquake
    ???(currently Agility)

    →Latios with Soul Dew
    Dragon Claw
    Draco Meteor
    ???(currently Psychic)
    ???(currently Dragon Dance)
    Before I say anything; are your pokes EV trained? If they aren't you're instantly screwed... just saying.

    Quote Originally Posted by The Storm View Post
    Heres my new team. I tried to make it much more balanced with plenty of support.

    Drapion @ Leftovers
    Hasty
    Sniper
    -Crunch
    -Cross Poison
    -Ice Fang
    -Toxic Spikes

    Dusknoir @ Leftovers
    Adamant
    Pressure
    -Ice Punch
    -Thunderpunch
    -Earthquake
    -Pain Split

    Ursaring @ Toxic Orb
    Adamant
    Guts
    -Earthquake
    -Avalanche
    -Stone Edge
    -Facade

    Froslass @ Life Orb
    Hasty
    Snow Cloak
    -Ice Beam
    -Ice Shard
    -Thunder Wave
    -Destiny Bond

    Lucario @ Life Orb
    Naughty
    Steadfast
    -Extremespeed
    -Close Combat
    -Ice Punch
    -Swords Dance

    Bastiodon @ Leftovers
    Careful
    Sturdy
    -Curse
    -Rest
    -Sleep Talk
    -Iron Head

    Ok, so my idea is to lead with Drapion and set up with Toxic Spikes, then he can hold his own with the listed moves and Nature, Hasty in case the opponent OHKO's him, he'll still be able to set up Toxic Spikes. Dusknoir comes in throwing a bone in, taking advantage of his movepool and good atttack instead of worrying about wearing them down with status. That would be expected, besides, the Toxic Spikes should do their job unless the switch in a poison, which would simply pull their team out of order.

    Ursaring with Guts + Facade is scary, Toxic rb doing the job. He's not meant to last long, especially with his lack of speed. The poison will sap his health, but his strength with a Facade at base 140 to use at whim is very scary, plus Guts boost.

    Froslass @ Life Orb to pump his STAB moves; Thunder Wave used to cripple anything Toxic Spikes dont hit or if they are removed, and Hasty Nature to ensure she can get off Destiny Bond before death.

    Lucario + Attack Nature + Swords Dance + Any attack = Scary for opponent.
    Extremespeed to outhit his faster yet fragile foes. I decided to opt for a wide range of attack, possible Sweep, but that is doused with my using of Life Orb.

    Bastiodon being the all around "Great Wall". Was thinking Metal Burst, possibly will use, but the Curse adds to his already overwhelming defense, while pumping attack for Iron Head can even make Bastiodon scary. Plus Rest and Sleep Talk is his only recovery set while allowing options for his moves open.

    Review anyone?
    Blaaaah, that's the same one from a month ago or so, isn't it... Argh, I'm truly sorry Storm, I'm simply a lazy **** who forgets things... I have no excuse for my stupidity. .-. I'll get to that moveset in a few minutes, promise.

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

    Spoiler Alert!

  5. #654
    Legendary Super Saiyan The Storm's Avatar
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    Thanks CK. And no, the one awhile ago was the crappy Ghost theme team. This one is much more balanced, other than the obvious fighting weakness, which can be countered with a couple pokes on my team.
    Quote Originally Posted by Splash_King View Post


    EVERY TIME ALTARIA IS MENTIONED YOU SHOW UP WTF IS THIS BULLSHITragetext

  6. #655
    Not Here Shadow*91's Avatar
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    'Gross and 'Ape are though i'm not sure of how well i did, first pokes i EV trained. not sure about Latios cause i got it from a friend at level 92. i EV trained the rest though...as well as i could

  7. #656
    The Scrubbiest of Hunters Splash_King's Avatar
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    Quote Originally Posted by Shadow*91 View Post
    'Gross and 'Ape are though i'm not sure of how well i did, first pokes i EV trained. not sure about Latios cause i got it from a friend at level 92. i EV trained the rest though...as well as i could
    Well, Infernape and 'Gross need a specific EV spread for specific sets, as you know. I honestly can't help you unless I know their EVs. ... Latios is probably a lost cause as well.

    Quote Originally Posted by The Storm View Post
    Thanks CK. And no, the one awhile ago was the crappy Ghost theme team. This one is much more balanced, other than the obvious fighting weakness, which can be countered with a couple pokes on my team.
    No, I'm pretty sure I saw that team when scanning over the thread, awhile ago... Eh, whatever. I'll be on it soon; Wiichat's bitching, and I need to handle something.

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

    Spoiler Alert!

  8. #657
    Not Here Shadow*91's Avatar
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    could i still get item and moveset help though? i feel it's still worth trying

  9. #658
    Mk God, Ssbb champ Lastwords?'s Avatar
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    Combos/Movesets.

    Need an opinion if these are good. no specific poke, but i have roles.

    1.Tanker
    Hyonosis & Dream eater
    2.Wall
    Toxic, protect, endure, & recover/wish
    3.Lead/wall (sun team)
    Sunny day, Spikes, Toxic spikes, & moon light/morning sun/synthesis

    Good combos? or no?

    [Novice Breeder]
    Mk fc:0474-1377-6781
    Ssbb fc:2492-6240-2712
    D/P Fc:4769-3150-8316
    Platinum Fc:1934-6693-9691 Any Lastwords?


    ^sig by shadow^

  10. #659
    The Scrubbiest of Hunters Splash_King's Avatar
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    Alright then, don't say I didn't warn you though; before I do the analysis for Storm and your moveset advice, I need to say I can't do it tonight... I've been exhausted today, and I plan on sleeping extremely early for once. Lack of sleep is catching up to me... .-. Sorry, I'll definatly do it tomorrow though; just remember to post here to remind me/let me post without double posting.

    Quote Originally Posted by Lastwords? View Post
    Combos/Movesets.

    Need an opinion if these are good. no specific poke, but i have roles.

    1.Tanker
    Hyonosis & Dream eater
    2.Wall
    Toxic, protect, endure, & recover/wish
    3.Lead/wall (sun team)
    Sunny day, Spikes, Toxic spikes, & moon light/morning sun/synthesis

    Good combos? or no?
    Hypnosis only has 60 accuracy, and Psychic has only 15% less power (STAB factored in). This makes Dream Eater unreliable, and useless in a sleep clause match. That's a no-go strategy.

    Toxic, protect, and recover/wish is a classic toxi-stall set. No endure though, it's pretty pointless; slap on an attack move instead. Can't let something be entirely walled by taunt.

    I have no idea if any pokes that learn spikes/toxic spikes also can make use of sunny day, but... eh. Not recommend. Lead Tyranitar can just kill your sunny day-er, come back in, and get rid of the sunlight permanently. The sun HP restoring moves are also unreliable, they really aren't a good idea; only use them if you have no other HP recovery moves.

    Also, setting up Sunny Day and then Toxic/Spikes takes too long, a lead should be dedicated to one or the other, IMO.
    Last edited by Splash_King; 04-09-2009 at 07:31 PM.

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

    Spoiler Alert!

  11. #660
    Mk God, Ssbb champ Lastwords?'s Avatar
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    Endure & protect...
    can they work no fail back to back... to back?

    Because, use toxic, wish, protect, endure, protect, then wish comes in...

    [Novice Breeder]
    Mk fc:0474-1377-6781
    Ssbb fc:2492-6240-2712
    D/P Fc:4769-3150-8316
    Platinum Fc:1934-6693-9691 Any Lastwords?


    ^sig by shadow^

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