My Platinum team, right after beating the Elite Four:
Toxic, Thunder Punch, Curse, and Will-O-Wisp.
Calm Mind, Grass Knot, Recover, and Psychic.
Item: Mind Plate
Air Slash, Metronome, Roost, and Aura Sphere.
Item: Razor Claw
Tri Attack, Signal Beam, Discharge, and Magnet Rise.
Item: Zap Plate
Empoleon (to be changed)
Drill Peck, Flash Cannon, Bubblebeam, and Surf.
Item: Wave Incense
Luxray (to be changed)
Crunch, Swagger, Thunder Fang, and Return.
What could be changed to make this team better?
@Storm- Bad, but don't get discouraged.
Really you should try some basic OU teams before trying anything advanced or creating your own team.
Something like this:
Your ground weaknesses are countered by 2 flyers (and Gengar)
Your fire waeknesses are countered by your respective walls as well as Kingdra (and Infernape to a much lesser extent)
You'll feel a need to keep Gengar alive, however, since he is your only real fighting counter if something happens to Gliscore.
If this is somethhng anyone would like to roll with, I will give you appropriate movesets and perhaps edits.
I know a lot of people foolishly hate using legendaries, which is why Heatran/Azelf/Cresselia arent here...
Last edited by Fox; 05-04-2009 at 12:21 AM.
I live by Occam's Razor. Cliffnotes please.
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Pokemon gen4: I can swap my SECs to play but... chances are I already imported my pokes to gen 5 and honestly the loss of items is infuriating.
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I don't play your games.
I play mine.
this is my Battle Fronteir team I recently started using that currently has not failed.
Bullet Punch (considering ditching for Iron Head)
Scizor is better off with Bullet Punch; fast sweepers could pick him off without it. If you have technician, Bullet Punch also gets 90 BP (STAB factored in), which is quite impressive for a priority move, no? Only Arceus' E-speed and Absol's Sucker Punch are stronger priority moves, I believe.
For Garchomp, you should really give it Outrage instead of Draco Meteor. Garchomp just doesn't hit hard enough to pull off a split EV mixed sweeper strategy. If you want a physical hitter with Draco Meteor on the side, Salamence is much better a choice; it'l do much more damage.
Thanks to EQ STAB, Garchomp is better than Salamence at pure physical attacking, though.
TTar's fine, though. Your team's a bit slow, but it's very bulky, so as long as you don't get buldozered over by a single sweeper (it shouldn't happen, bar any status/critical hits), you'll be stringing multiple victories.
My 'Chomp and Scizor are very fast. and my Garchomp has a good enough Sp.A that i safely run a good Draco Meteor, so no worries
Scizor is anything but fast. :P That doesn't matter though, since his priority move Bullet Punch eliminates any speed issues. Ofcourse, bulky pokes like Water types that resist Steel give him trouble; especially if they're special attackers like Empoleon, which resists all of Scizor's moves but Brick Break.
Speaking of that, Scizor should really have Brick Break over Night Slash, I really should of mentioned that before. Landshark and TTar already have Crunch, so a Dark move isn't necesarry; Brick Break is better anyways.
Also, 'Chomp might be fast, but not speedy fast like a Starmie or Sceptile. So no, your team isn't fast. :P