Went back t' check for that there Leaf Stone at the Pokeathlone's athlete shop; lo' and behold, it's FINALLY for sale. Exeggcute finally
evolves at Lv. 30. Makin' my way down to Goldenrod, I can finally give it a nickname: "Facepalm".
Returning t' Olivine, I surfed across t' Cianwood t' take Chuck's gym by Storm and force 'em to relinquish a Storm Badge. I figured Tlaloc would have a mighty easy time with his unbreakable defenses 'n STAB Extrasensory, but of course, nothin' goes as planned...
Chuck's Primeape opens with the oh-so-annoyin' Double Team. Extrasensory misses. Great
Another Double Team. Another Miss! Joy. ._. This time, it decides t' smack me with Focus Pawnch; what a ****in' surprise, I missed again
. Tlaloc is hit surprisingly hard, knocking it near to half HP. I'm gettin' a tad worried now. Primeape returns t' Double Team spam, whereas Tlaloc keeps ****in' missing. Where's STAB Aerial Ace when ya need it? ;_;
Three ****in' Double Teams later, Tlaloc finally lands a damn hit. This is a ****in' flash back to a crushing defeat I had in Platinum's Battle Tower all those years ago... I was on win 90-somethin' and a Double Team nub dodged every single attack I threw at 'em. Garchomp missed a Fire Fang from the start; just a ****in' 5% chance; and everythin' went down hill from there. It would've been an easy win had I not missed that Fire Fang even once, but no. I lost Garchomp and my other Poke t' bullshit evasion tactics... My Metagross managed t' get the foe down to one last Poke, but was at low HP. Had Garchomp not been unlucky, it would've been a guaranteed win. One Outrage and that Gardevoir would've been toasty, but nope. Oh, that loss still hurts me to this day...
... Reminiscing aside, Chuck then sent out his dreaded Hypnosis-spamming Poliwrath. Dirge was ready t' take any move it'd throw at 'em. Focus Punch wouldn't do much, whereas Yawn would put 'em in a corner. For whatever reason Chuck orders his Poke t' Surf, allowing Dirge t' Yawn 'em. Next turn he counters with Hypnosis; oh look, more bullshit luck. Rather than waste a turn on an Awakening, I switched to Tlaloc and had it smash the Poliwrath with Extrasensory... or that was the plan, but Poliwrath woke up 'n used Hypnosis.
Except it missed.
That's game. Storm Badge get! With a free Fly, I traveled back t' Olivine to Challenge Jasmine. I sent out Dirge against her leading Magnemite, scoffing at the thought of a STAB Thundershock doin' much damage. I immediately
regretted the decision, as unlike in GSC, her Magnemite know Thunderbolt. ._.; Dirge took the hit like a boss thanks to his high Sp.D, countering with Surf. 'Course, my bad luck is consistent, the Magnemite hangin' on with just a sliver. I'm forced t' switch to Facepalm, who immediately gets bashed with Thunder. And paralyzed. Then fully paralyzed the next turn. -_-; I've been ****in' countin', 'n literally every time I get paralyzed, I'm fully paralyzed on the next ****in' turn. EVERY BLOODY TIME! I sure as shit don't deserve t' get ****ed over via luck since it nearly happened at every seemingly impossible during my last SS Challenge, but no... My luck is consistently bad indeed. =/
Speakin' of, her Magnemite lands Supersonic next turn. I've also been countin', and the incredibly inaccurate Supersonic hasn't missed my team once. T'is been used at least 10 ****in' times. whythe****isthishappening2mearceuswhy
Confusion ironically managed t' KO the Magnemite despite Facepalm's confusion, so she sends in her next Steel/Electric type. Deciding to just use a bloody Full Heal, Facepalm is free of status for a whole turn since her bloody Magnemite decides t' use Thunderwave even though I was already paralyzed at the start of the turn... Cheatin' AI is ****in' cheatin'. ._. I decide to just go for Solarbeam, sick of this bullshit, BUT NOPE! Supersonic hits again. Facepalm does attack itself this time, leavin' me thoroughly disgruntled at this point. First Double Team, now Parafusion? Utter bullshit. Another Full Heal bites the dust.
THIS TIME, I use Sleep Powder, THEN Solarbeam, as Facepalm just barely outspeeds the Magnemite. It doesn't wake up in time, allowin' Facepalm t' fire it's laser and obliterate the stupid thing. Good riddance. Finally, the actual threat of Jasmine's team appears: a Lv. 35 Steelix. I decide to go for a Sleep Powder and Leech Seed combo just in case Solarbeam wouldn't KO. There's no way Tlaloc could lose a stall war against Steelix; I've got more items, after all; so when the Leech Seed hit, victory was assured.
Steelix does unfortunately wake up the turn Facepalm begins a-chargin' it's laser, smackin' it hard with a wood-crushing Iron Tail. Amazingly, thanks t' that Defense-increasing Bold nature, Facepalm barely takes the hit and counters back with it's own potent move. T' my surprise Steelix was actually felled by the blast, endin' the battle with a bang. Mineral Badge get!
... With that said, I like that HGSS makes the Johto gyms noticeably difficult. Falkner had his Roost-abusing Pidgeotto, Bugsy always had his Scyther; which now has the incredibly powerful U-turn for good STAB, Whitney's always had Miltank, Morty's Gengar now has Special STAB making it a ****in' monster, Chuck abuses the more accurate (and powerful) Focus Punch instead'a Dynamic Punch, and Jasmine is a parafusion-abusing bitch. I forget whether or not Pryce is particularly difficult, but I know for a fact Clair's Kingdra is deadlier than it used t' be. Point bein', any difficulty in a Pokemon game is a welcome thing. Anyways, I saved after obtainin' my sixth badge. The team is as follows.
Tlaloc (Bronzong), Lv. 35 @ Quick Claw
Dirge (Slowking), Lv. 29 @ Shell Bell
Facepalm (Exeggutor), Lv. 31 @ Miracle Seed