Rather than derp around with a Challenge update, I did somethin' better with my time.
This ruleset is inspired by ol' N Harmonia's release-happy habit as seen in Black and White. Figured basing a Challenge on this would make for a fun ruleset; a challenging one t' boot.
1. After obtaining each badge, you MUST catch an entirely new team of four or more Pokemon. If that many new species can't be caught, catch as many as possible. You must release/permanently box your current team as soon as you catch the first Pokemon for your new team.
2. The first Pokemon encountered when it's time to make a new team MUST be caught and used.
3. If you catch a full team of six, you may NOT catch any more Pokemon until you obtain the next badge.
4. After beating a gym leader, you may NOT catch Pokemon in ANY location you have traveled through prior to arriving at that gym's city for the first time.
5. If you've already caught a Pokemon or any of its (pre)evolve form(s), you may NOT catch it.
6. If you're playing a version which lets you battle Gym Leaders out of order, do NOT defeat them in the wrong order.
7. You may NOT obtain and hatch eggs. You may NOT conduct any trades, in-game or without another game.
8. Pokemon required to be boxed/released may NOT be kept and used as an HM slave. N does not approve of Pokemon slavery.
9. You may NOT use Revives in the middle of a battle. N would never repeatedly send his Pokemon to be knocked out.
10. The Harmonia Challenge may not be combined with the following for a Combined Challenge: Monotype, Scramble, or Single.
The reasoning behind Rule 10 is that, in a Monotype/Harmonia Challenge, the amount of Pokemon you can catch suddenly dwindles. The point of the Harmonia Challenge is to make ya catch and release a lot of Pokemon, the opposite of a Nuzlocke really. Limiting how many Pokes you can catch defeats the purpose of the Challenge. As for Scramble and Single, they simply don't work with the Harmonia Challenge for obvious reasons.
This is the very first rough draft, so the ruleset ain't properly structured, balanced, or in any way finalized... hence why I'm postin' it. I want t' hear any and all suggestions y'all might have for the rules: ones t' add, ones t' remove, ones t' change, anything at all. Furthermore, I'd also like for some Challengers to test this rough draft 'fore I implement it officially. I'll be usin' this prototype ruleset myself as I play through BW1 (as the neutral test) and RBY (to see if it'l work well in retro games). Y'all can help test this ruleset with any version too, but I'd sorely appreciate it if at least one person each played a Generation 2 (GSC or HGSS are fine) and Generation 3 game.
Lastly, anyone who completes the Harmonia Challenge in the prototype stage will receive a place in the Hall of Fame as is standard. Anyone who posts your typical update after at least every other badge, along with feedback in regards to the ruleset, will also be labeled somethin' along the lines of "tester" or some shit like that in their HoF entry (someone suggest somethin' cooler and more appreciative-sounding than "tester" plz). More importantly, you'll also get one of my countless shiny Pokemon as thanks for the helpful bit of extra work ya put in.
Know that I definitely win't moan over you not givin' any useful feedback on the first update or two since, especially in the first one, it's a tad early t' comment anything major... but if all someone posts as feedback is "yep, this is fun, ruleset is great mkay" for the entire Challenge, I ain't gonna be too eager to give ya a shiny. Just a fair warning to anyone who'll be doin' the Challenge prototype and wants that there reward, I'd rather make ya wary now than severely disappoint ya later. 'Cause then I'd feel like a douche.
EDIT: Also edited a shitton of grammar/spelling/bbcode/whatever for the thread's ruleset post, and threw in spoilers as a bonus. A rare moment of common sense dictated to me that not everyone loves scrolling through walls of text like I do.