I fully got the reference.
I fully got the reference.
3DS FC: 1478-4144-3572
Trying to motivate myself to play: Project X Zone, Etrian Odyssey IV.
AUGH! Kill it, kill it with Fire Blast!
Mew is alright even though it's pink. Despite the laughably simplistic design and lack of interestin' lore (outside of bein' the ancestor to most-all Pokes), it just seeems like it's design is done right. Simple (Bibarel) can be quite effective when done properly after all. I like it slightly. Also, the mysterious connection t' Ditto especially intrigues me.
Pokemon of the Week #13 (12/late/2012)
Drifblim, the Blimp Pokemon (but it's a hot air balloon, not a blimp...). They carry people and Pokémon, but the wind can catch them, so there can't be a fixed destination. It can generate and release gas within its body, allowing it to control the altitude of its drift. It's drowsy in daytime. At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
I'm not particularly a fan of Drifblim. It's concept isn't bad and nor is it's design (I'd say it's above average even; it pulls off what it's goin' for well IMO), I'm simply indifferent to it. I much prefer the Ghost types that're more... Ghastly (BA-DUM PSSH). 'Course, all of 'em can't be cut from the same cloth.
Competitively, Drifblim started out UU and never proceed t' leave the tier. Though Flying is almost-never good for typing, it gives Drifblim the Ground immunity other Levitating Ghost types have as well as one of it's two good abilities to use. Alongside those three lovely immunities it's movepool has plenty of tool (namely Baton Pass) and humongous base HP: but that's where the good news ends. It's defenses are certainly befitting for a hot air balloon, makin' that HP good for nothin' but "bulky" substitutes. On top of that, outside an Explosion or bein' allowed way too many Calm Minds, it's damage output will leave ya wanting more bang for ya Pokedollar. It's incredibly unique and has a very useful role to play on some teams, but come the higher tiers and it simply can't hold it's own. Against anythin' besides stall or a Pokemon locked into a move it's immune to, Drifblim won't even be able to aid it's team mates very effectively either.
This is all true for both generations as it didn't really change in the generation shift; except the fact it actually lost quite a bit of viability. Far better weather starters (permanent or temporary) can be used in it's stead. The metagames are all full'a much harder hittin' Pokemon than there used t' be, so it's balloon-thin defenses hold it back even further. Worst of all, Explosion no longer cuts the foe's defense, so it's pearl harbor imitations ain't particularly frightening in Gen 5. It got Acrobatics as compensation, but hardly compensation indeed. It can still provide useful Baton Pass support, but it in itself is even more of a liability. The Ghost type is incredibly useful on essentially every team, so unless Drifblim's particular Baton Pass niche of super-ChestoRest or Stockpile is needed, odds are it won't be of much use to the team overall. And let me tell ya, those movesets usually ain't needed.
Drifblim is pretty cool in my opinion, of course, a lot of that thinking is due to me using it in Pearl.
I think Drifblim is a great Pokemon in NU. Unburden is a fantastic ability in my opinion, and whether it's running Chesto Rest + Calm Mind or Acrobatics + Flying Gem, it does its job and it does it well. I haven't tried the Acrobatics set, but my Chesto Rest set has devastated opposing teams.
I forgot that it learned Baton Pass (I've failed myself ;_; ), I should give it to mine.
n u r u kitten me serebii?
Didn't even realize the weekened passed... Uh, who's turn is it t' make an article?