oh lol k
In that case, thank me for spurrin' Nick to take this thread from... elsewhere, 'n posting it here.
Trying to motivate myself to play: Hat Fortress 2, S.T.A.L.K.E.R: Shadow of Chernobyl, and Embodiment of Scarlet Devil.
Mumkhar has joined the party!
Needs moar unpredictable events.
Considerin' all the games don't end once the main plot does, a branching story would be relatively easy to create. I ain't suggestin' we make Pokemon all Elder Scrolls-ish (... though, that'd likely be grand ), but multiple different paths to take through and after the story, sort'a like quest lines, only makes sense. Battling obviously is the main story, yet nothin' 'sides beatin' gyms, owning the evil team every game has and becoming Champion has any accompanying plot. There's no special stories to accompany completin' the Pokedex. Contests have no plot to 'em, makin' the minigames undesirable to anyone who don't care for it.
I've said it before and I'll say it again; linearity is one hell of an obstacle Game Freak's gonna have t' break to make Pokemon's plot anythin' truly grand.
People say there should be games with all the regions. Thats crap. It would be better if they just did something where it would connect to your other game and send through more difficulty or something. Let's say you beat Heartgold with Typhlosion, Steelix, Scizor, Pidgeot, Victereebell, and Lanturn. Then you want to play Black or something. It connects with that game, and gives you you pokes, and just does some fancy computer code and adjusts the levels of the Trainers, and you keep the Heartgold sprite.
Or, they could just make more dual games, because Hoenn adventures happen at the same time Kanto does, and same with Johto and Sinnoh, so they should remake a Hoenn/Sinnoh game.
Last edited by Splash_King; 01-06-2013 at 10:18 PM.