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Thread: Pokemon X/Y

  1. #2031
    PK Rockin' Avatar Mr. MR's Avatar
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    Quote Originally Posted by Splash_King View Post
    ... If a team already has a Spiker.
    If that Spiker can set up 5 Spikes before he dies





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  2. #2032
    ♦ whata buncha jokers ♦ Neosquid's Avatar
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    *three

    The utility of Spikes > HP Ground, even if your team already has a Spiker. Hydro Pump's neutral power is 165. HP Ground's SE power is 180. Is that really worth it?




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  3. #2033
    The Scrubbiest of Hunters Splash_King's Avatar
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    If you're running Surf, maybe.

    And even with Hydro Pump, ya don't know if that 15 extra BP might allow a specific OHKO or somethin'.

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

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  4. #2034
    ♦ whata buncha jokers ♦ Neosquid's Avatar
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    I'm not saying it's useless, certainly no. It would be useful to attack grounded electric types while making yourself immune to their STABs, but situations like that seem kinda rare. Setting up a layer of Spikes on them is also useful, but Spikes would serve more use way more often than HP Ground, methinks. Also, HP Ground means no HP Fire, which is probably the best HP to use.




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  5. #2035
    The Scrubbiest of Hunters Splash_King's Avatar
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    Think 'bout the bigger picture. Spikes serve almost no purpose in 3v3 or Doubles/Triples (... do Spikes do damage when an opponent rotates in a Rotation Battle?). Spikes can break sashes, but you want Rocks for that. Otherwise Flying-types/Levitators keep their sash. Not that Alakazam cares either way. T'is what I'm wondering most about; in metagames outside standard OU, does HP Ground have enough merit to be used over Spikes?

    That aside, what's HP Fire used for?

    The Vermilion City Guru
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  6. #2036
    PK Rockin' Avatar Mr. MR's Avatar
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    Other spikers





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  7. #2037
    The Scrubbiest of Hunters Splash_King's Avatar
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    oyealol

    Sure is nice havin' permarain gone.

    The Vermilion City Guru
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  8. #2038
    ♦ whata buncha jokers ♦ Neosquid's Avatar
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    I think I just figured out why Dedenne lacks Dazzling Gleam...

    http://www.serebii.net/itemdex/keeberry.shtml

    It gets Natural Gift via breeding. 100 BP 1-time use Fairy move that, when used, boosts your defense (if I'm understanding the page correctly) and restores some amount of HP. That's sort of cool? It's...fun, I suppose.

    252+ Atk Mega Heracross Rock Blast (5 hits) vs. +1 4 HP / 0 Def Dedenne: 210-250 (76 - 90.5%) -- guaranteed 2HKO

    Yeah, "fun" seems like the most accurate word to describe it. It can't even use the attack again to 2HKO, at least a lot of the time.

    252 SpA Dedenne Natural Gift [Fairy, 100 BP] vs. 252 HP / 4 SpD Mega Heracross: 228-270 (62.6 - 74.1%) -- guaranteed 2HKO
    252 SpA Dedenne Thunderbolt vs. 252 HP / 4 SpD Mega Heracross: 102-121 (28 - 33.2%) -- guaranteed 4HKO

    Edit: Nevermind, forgot Natural Gift is physical, derp. It doesn't even get what would have been an awful, but at least cute, gimmick. Poor Dedenne.

    Quote Originally Posted by Mr. MR View Post
    Other spikers
    And Scizor. Off the top of my head.
    Last edited by Neosquid; 01-27-2014 at 10:29 PM.




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  9. #2039
    The Scrubbiest of Hunters Splash_King's Avatar
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    Scizor with no Sp.D investment get destroyed by Hydro Pump anyways. Though it might not be an OHKO with 252 HP. nick moar calcs plz /lazy

    The Vermilion City Guru
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  10. #2040
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    252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 4 SpD Scizor: 239-282 (69.4 - 81.9%) -- guaranteed 2HKO
    252 SpA Life Orb Greninja Hidden Power Fire vs. 252 HP / 4 SpD Scizor: 525-619 (152.6 - 179.9%) -- guaranteed OHKO

    This is what I've been using, by the way:
    http://pokemonshowdown.com/damagecalc/




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