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I didn't intend to twist your words, i misunderstood.
bottom line, growing up on those classic open world, walk in peoples houses and take their stuff, exciting battle system RPG's, pokemon fits exactly into that class, which to me is an era of RPGs that were the best. So to me, its one of the few quality RPGs', and its managed to stick around forever and continually add good things to the each installment.

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I'm always gone when the **** hits the ceiling....
Um, well, it's not too late. Maybe.
Pokemon should also have improved gameplay. The combat in particular is very lacking and rather dull than what we find in other games.
Trying to motivate myself to play: Hat Fortress 2, S.T.A.L.K.E.R: Shadow of Chernobyl, and Embodiment of Scarlet Devil.
Spoiler Alert!
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It's not.
Trying to motivate myself to play: Hat Fortress 2, S.T.A.L.K.E.R: Shadow of Chernobyl, and Embodiment of Scarlet Devil.
Spoiler Alert!
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Explain how you think it can be improved.
♦ If I do not know you, I will not play online with you ♦
♦ The Fuchsia City Guru ♦
Originally Posted by RockerJ
Originally Posted by Missingno
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For one, turn based gameplay is slower than most other forms. Attack once, wait while the other makes a move. You must've noticed that while you played the other RPG's you own. With a 3D world, a reworked combat approach would help.
Which brings me diversity. FFVI(as well as other games) for example, had unique character with their own special abilities. Pokemon overall contains the same pool of moves for many of their characters. Having unique gameplay mechanics for certain Pokemon is also great.
Then there's the slow process of building your character. I'm not even sure how that works due to competitiveness, but it's a pain. Having hidden stats to keep track of isn't fun either. Or avoiding battles to prevent earning the wrong stats.
Trying to motivate myself to play: Hat Fortress 2, S.T.A.L.K.E.R: Shadow of Chernobyl, and Embodiment of Scarlet Devil.
Spoiler Alert!
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I think that faster combat would be nice.
I think there's plenty of diversity. There's a fair amount of Pokemon with unique gameplay mechanics, and even for the more normal ones, even they have some unique things they can do. With 600+ Pokemon, not all of them can be completely unique.Which brings me diversity. FFVI(as well as other games) for example, had unique character with their own special abilities. Pokemon overall contains the same pool of moves for many of their characters. Having unique gameplay mechanics for certain Pokemon is also great.
In game you don't need to keep track of that stuff though. It's really only for competitive.Then there's the slow process of building your character. I'm not even sure how that works due to competitiveness, but it's a pain. Having hidden stats to keep track of isn't fun either. Or avoiding battles to prevent earning the wrong stats.
♦ If I do not know you, I will not play online with you ♦
♦ The Fuchsia City Guru ♦
Originally Posted by RockerJ
Originally Posted by Missingno

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needz moar difficulty
There's definitely room t' improve on (casual) Pokemon battling, but in the end I feel the tried 'n true turn-based battling the series is known for shouldn't have this formula changed all-that much. Changes here 'n there to increase depth like the Physical/Special split of Gen 4, the introduction of abilities in Gen 3... Things of that nature I'd have no qualms and encourage Game Freak t' continue introducing. Anythin' bigger might be pushin' it though.
As the ugly squid-shark said, it's quality over quantity when it comes t' this matter... I fear it's too late t' give 649 (soon to be even more) species of Pokes any further uniqueness when it comes to battling capabilities. Not down to every individual Pokemon/Evolution line, anyways. I'm sure there'd be some sort'a interesting mechanics that could be introduced on a wider scale (based on typing, egg groups, etc.), but I ain't got any particular ideas in mind myself.
^ This. If someone competitively battles, they won't use Pokemon raised in-game that were used to go through the story. Their unique stats will be hilariously lower than if they were properly bred for competitive battling and are thus unusable (yes, literally one point in HP or Attack is actually important far more often than you'd think)/the hidden stats will be ****ed up since there's simply no way t' avoid every single battle which would increase the wrong stat.
Raising Pokemon for competitive battling is actually a lot easier in BW2. A shitton of game mechanics were introduced to make the training process amazingly easy; all ya need is a small fortune of Pokedollars and you can have a fully trained Poke in literally a few minutes. Breeding high-quality 'mons is still a right pain in the arse, but still easier than it was in BW1.