LoginRegister
Nintendo Wii / Wii U Forum
+ Reply to Thread
Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 46 of 46
Like Tree4Likes

Thread: Pokemon History

  1. #41
    God-Slaying Vanguard Tragonight's Avatar
    Member #
    89907
    Join Date
    Aug 2012
    Location
    Tellius
    Posts
    3,628
    Friends
    166
    Wii Friend Code: $post[field5]
    9000-0000-0000-0001
    Quote Originally Posted by Splash_King View Post
    One move or ability makes a Pokemon notably different only in competitive play, bro. We're discussing how the single player can improve. We all know (... or should know) that competitive battlin' in the Pogeymanz is bloody 'Karplike.

    With that said, sparsely distributed variety means moot if it's indeed not common (few Pokes have game-changing abilities like Wonder Guard or Adaptability), not necessarily even beneficial in gameplay (ohai Kecleon's ability), or downright unneeded. My Challenge thread is a testament to this: people can beat the entire story of a game with a ****in' unevolved Rattata. If that can be done, clearly there's no need for further Pokemon variety in terms of battling ability. The game needs more difficulty. Pokemon's uniqueness come from design, not ability in battle.

    Regarding this, Game Freak makes the games easy so any scrub can play 'n win (it is a child's game, after all...) with any Pokemon, even if they're pathetically weak. And that's where the problem stems from. The game is designed t' be so easy, a full team of the weakest Pokemon can still succeed. This design flaw was meant t' make it so you can use any Pokemon, yet because of this any Pokemon above moderate strength makes the story a laughing stock whenever it's not at a type disadvantage. It's less fun t' use strong Pokes as a result (ohai every starter not named Chikorita).

    This lack of difficulty outs anyone with a taste for potently strong Pokemon. Hell, the amount'a people this lack of difficulty puts off likely is more than the low difficulty attracts. This is one'a the many reasons why competitive battling is so damn popular: Pokemon fans gets tired of this shit difficulty and when they realize there's somethin' of insane difficulty right 'round the corner, they're eager just t' see what all the hubbub's about.

    I'm not sayin' a very notable upping of the difficulty will suddenly have everyone of every age playin' Pokemon, but this'l at least satisfy the old fans greatly and perhaps bring in players who abandoned it long ago. For anyone not obsessed with the Pocket Monsters themselves; a feeling that's slowly faded across every generation since RSE, no doubt; the gameplay needs to be more interesting. A grand new level of difficulty is just what Pokemon needs t' usher in some truly great RPGs, t'is an important step I'd say is quite fundamental to the growth'a the series' audience. An unnecessary one based on points I'd previously discussed in another thread (that whole popularity begets popularity junk), but unnecessary doesn't often mean not good. I'd greatly prefer a Pokemon game with a masterwork plot than highly ramped up difficulty, but the latter is still a good start.

    Game Freak acknowledging the existence of competitive battling outside'a VGC would be nice too...
    Holy ****, look at this giant wall of text.



    3DS FC: 1461-6308-5932

    Spoiler Alert!

  2. #42
    The Scrubbiest of Hunters Splash_King's Avatar
    WiiChat Moderator
    Member #
    55490
    Join Date
    Jan 2009
    Location
    Lostlorn Forest
    Posts
    16,246
    Friends
    123
    Wii Friend Code: $post[field5]
    0129-0129-0129-0129
    Holy ****, look at this wholly needless post.

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

    Spoiler Alert!

  3. #43
    PK Rockin' Avatar Mr. MR's Avatar
    Member #
    82844
    Join Date
    Jun 2011
    Location
    シオンタウン
    Posts
    5,982
    Friends
    71
    Wii Friend Code: $post[field5]
    3547-0534-1512-4583
    Quote Originally Posted by Mr. MR View Post
    what I see
    Who be stealing my thunda?





    Spoiler Alert!

  4. #44
    God-Slaying Vanguard Tragonight's Avatar
    Member #
    89907
    Join Date
    Aug 2012
    Location
    Tellius
    Posts
    3,628
    Friends
    166
    Wii Friend Code: $post[field5]
    9000-0000-0000-0001
    Quote Originally Posted by Mr. MR View Post
    Who be stealing my thunda?
    The Eldest Fishing Guru



    3DS FC: 1461-6308-5932

    Spoiler Alert!

  5. #45
    PK Rockin' Avatar Mr. MR's Avatar
    Member #
    82844
    Join Date
    Jun 2011
    Location
    シオンタウン
    Posts
    5,982
    Friends
    71
    Wii Friend Code: $post[field5]
    3547-0534-1512-4583
    Quote Originally Posted by Tragonight View Post
    The Eldest Fishing Guru

    I already posted a comment about the wall of text
    U B THE 1 WHO STEALS TE TUNDA!!!!!





    Spoiler Alert!

  6. #46
    God-Slaying Vanguard Tragonight's Avatar
    Member #
    89907
    Join Date
    Aug 2012
    Location
    Tellius
    Posts
    3,628
    Friends
    166
    Wii Friend Code: $post[field5]
    9000-0000-0000-0001
    Quote Originally Posted by Splash_King View Post
    One move or ability makes a Pokemon notably different only in competitive play, bro. We're discussing how the single player can improve. We all know (... or should know) that competitive battlin' in the Pogeymanz is bloody 'Karplike.

    With that said, sparsely distributed variety means moot if it's indeed not common (few Pokes have game-changing abilities like Wonder Guard or Adaptability), not necessarily even beneficial in gameplay (ohai Kecleon's ability), or downright unneeded. My Challenge thread is a testament to this: people can beat the entire story of a game with a ****in' unevolved Rattata. If that can be done, clearly there's no need for further Pokemon variety in terms of battling ability. The game needs more difficulty. Pokemon's uniqueness come from design, not ability in battle.

    Regarding this, Game Freak makes the games easy so any scrub can play 'n win (it is a child's game, after all...) with any Pokemon, even if they're pathetically weak. And that's where the problem stems from. The game is designed t' be so easy, a full team of the weakest Pokemon can still succeed. This design flaw was meant t' make it so you can use any Pokemon, yet because of this any Pokemon above moderate strength makes the story a laughing stock whenever it's not at a type disadvantage. It's less fun t' use strong Pokes as a result (ohai every starter not named Chikorita).

    This lack of difficulty outs anyone with a taste for potently strong Pokemon. Hell, the amount'a people this lack of difficulty puts off likely is more than the low difficulty attracts. This is one'a the many reasons why competitive battling is so damn popular: Pokemon fans gets tired of this shit difficulty and when they realize there's somethin' of insane difficulty right 'round the corner, they're eager just t' see what all the hubbub's about.

    I'm not sayin' a very notable upping of the difficulty will suddenly have everyone of every age playin' Pokemon, but this'l at least satisfy the old fans greatly and perhaps bring in players who abandoned it long ago. For anyone not obsessed with the Pocket Monsters themselves; a feeling that's slowly faded across every generation since RSE, no doubt; the gameplay needs to be more interesting. A grand new level of difficulty is just what Pokemon needs t' usher in some truly great RPGs, t'is an important step I'd say is quite fundamental to the growth'a the series' audience. An unnecessary one based on points I'd previously discussed in another thread (that whole popularity begets popularity junk), but unnecessary doesn't often mean not good. I'd greatly prefer a Pokemon game with a masterwork plot than highly ramped up difficulty, but the latter is still a good start.

    Game Freak acknowledging the existence of competitive battling outside'a VGC would be nice too...
    Not this ​wall of text.



    3DS FC: 1461-6308-5932

    Spoiler Alert!

+ Reply to Thread
Page 5 of 5 FirstFirst ... 3 4 5

Ads

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Similar Threads

  1. Replies: 21
    Last Post: 04-14-2012, 11:05 PM
  2. Me and my Wii - Another sad history
    By rqk in forum Nintendo Wii Chat
    Replies: 13
    Last Post: 10-12-2007, 05:29 PM
  3. Your Gaming History
    By christicehurst in forum Retro Consoles
    Replies: 72
    Last Post: 01-16-2007, 12:11 PM
  4. How to view the history
    By Kamikaze in forum Nintendo Wii Online
    Replies: 8
    Last Post: 12-22-2006, 03:23 PM
  5. Family History
    By DRMARIO in forum The Lounge
    Replies: 13
    Last Post: 10-10-2006, 01:49 PM