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Thread: Hoenn Confirmed (Omega Ruby and Alpha Sapphire)

  1. #101
    Greil Mercenary Tragonight's Avatar
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    Quote Originally Posted by Splash_King View Post
    Swift SwimOrge probably doesn't need to abuse Water Spout to make it worth your mega slot (... assuming it takes one up). Obviously a sweeper @ Water Spout would require Protect, but think how MMewtwo X functions: yes it can spam super-powerful, Uber-wreckin' Low Kicks. It can also be a Physical wall @ Bulk Up and Drain Punch.
    Right now, Kyogre can't do that. Yes, it can be bulky, but it loses Leftovers if it opts to Mega Evolution. And without direct recovery, even insane bulk can be taken down over time. If it happens, I think an Ability like Swift Swim will be doing what it does best: doubling Kyogre's Speed.

    Quote Originally Posted by Splash_King View Post
    Kyogre only "needs" to Protect once in Singles, Blaziken is required to do it repeatedly if it switches out.
    Not necessarily. Mega Blaziken sits at a comfortable base 100 Speed, beating non-Scarf Genesect (lol genesect versus blaziken), unboosted Xerneas or Yveltal, and creeping Palkia. It can instantly challenge all of the base 90's straightaway. A single Protect never hurt anyone either. Anything faster than Blaziken is highly likely to be an all-out attacker. (Let's not talk about CM Mega Mewtwo Y.) Obviously Blaziken shouldn't use Protect in the face of Wish Chansey, it doesn't need to do it if it knows it can outspeed already.



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  2. #102
    The Scrubbiest of Hunters Splash_King's Avatar
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    Quote Originally Posted by Tragonight View Post
    Right now, Kyogre can't do that. Yes, it can be bulky, but it loses Leftovers if it opts to Mega Evolution. And without direct recovery, even insane bulk can be taken down over time.
    ResTalk.

    Quote Originally Posted by Tragonight View Post
    Not necessarily.
    Against offensive threats it can't outspeed, bar a super-risky prediction-prediction, it most assuredly does.

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  3. #103
    Greil Mercenary Tragonight's Avatar
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    Quote Originally Posted by Splash_King View Post
    ResTalk.
    Kyogre used Rest!

    Kyogre used Sleep Talk!
    Kyogre used Rest!
    But it failed!

    And repeat. ResTalk has never been reliable for me, and I stopped using it as soon as I started.

    Quote Originally Posted by Splash_King View Post
    Against offensive threats it can't outspeed, bar a super-risky prediction-prediction, it most assuredly does.
    Is Nasty Plot / Agility Deoxys-Attack is a thing? Where is the downside in using Protect on Mega Blaziken? Where's the heavy prediction?



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  4. #104
    ♦ whata buncha jokers ♦ Neosquid's Avatar
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    Quote Originally Posted by Splash_King View Post
    LOL
    ...what? It's a bit weak, but it's not in Aerial Ace territory.




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  5. #105
    The Scrubbiest of Hunters Splash_King's Avatar
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    Fire Pawnch ain't no Falcon Pawnch, Nick. It's right down there with Fire Fang as bein' a lukewarm Fire-type move.

    Quote Originally Posted by Tragonight View Post
    Is Nasty Plot / Agility Deoxys-Attack is a thing? Where is the downside in using Protect on Mega Blaziken? Where's the heavy prediction?
    Agility Deoxys-A? Probably not. NP? Maybe. But any not-so-defensive Deoxys is terribadly vulnerable to priority, boost sweepin' ain't its specialty.

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  6. #106
    ♦ whata buncha jokers ♦ Neosquid's Avatar
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    http://www.pokemonrubysapphire.com/e...n/mega-sableye

    Sableye has concentrated all of the energy from its Mega Evolution into the red jewel on its chest, which increases in size and detaches from its body. This enlarged jewel boasts incredible hardness, and it is said that no attack can even make a scratch on it!

    When Sableye Mega Evolves, its Defense and Sp. Attack stats both get big boosts. Its Speed stat does decrease slightly, perhaps because of the weight of its huge jewel. Thanks to its Magic Bounce Ability, any moves that affect only stats or status conditions will be bounced back at its attacker.
    FUCK

    I mean Magic Bounce is great and all but...it's not Prankster. >//<

    As much as I lament the loss of my favorite ability in the game, it's not like Mega Sableye won't be good. On the contrary...assuming massive defense increase, and a significant sp. defense increase (it will probably go up, just not as much as defense or sp. attack), it will probably make a good Calm Minder. Can't be statused, phased (without Dragon Tail), or Taunted. And mono dark has good neutral coverage. Like regular Sableye, it can also use Recover, Will-o-wisp, and Taunt...not that it will have room (or as much need) more Taunt, I'd imagine. Will-o-wisp and especially Recover will still be very useful of course. And it still gets Prankster on turn 1, as if it were a reverse Mega Banette.

    Its presence on the field also means that entry hazards absolutely cannot be set up. Well, regular Sableye can boast similarly, but prediction with Taunt can be tricky. Better than Espeon and Xatu, that's for sure.

    Here's roughly the stats I hope it gets:

    50/75/75/65/65/50 --> 50/75/145/95/85/30

    I'd rather it get a larger special defense boost and a smaller special attack boost, but alas, the site's wording doesn't make it sound like that...

    Erm, also....

    Weight: 354.9 lbs.
    holy shit

    that's some sexy artwork btw
    Last edited by Neosquid; 06-19-2014 at 11:56 PM.




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  7. #107
    Greil Mercenary Tragonight's Avatar
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    turn 1 prankster and magic bounce is so troll lol



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  8. #108
    ♦ whata buncha jokers ♦ Neosquid's Avatar
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    Quote Originally Posted by Tragonight View Post
    turn 1 prankster and magic bounce is so troll lol
    that's pretty great yeah

    technically one doesn't have to mega evolve it right away, ones I've used have been able to put in work even when burned or (regular) poisoned, which is similar to not holding lefties. I see Mega Sableye forgoing Taunt and often Knock Off or Foul Play. The best set might be Recover/Will-o-wisp/Calm Mind/Dark Pulse but I'm not positive. Metal Burst and Snarl are also moves I can see it making use of.




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  9. #109
    Greil Mercenary Tragonight's Avatar
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    It loses priority Will-O-Wisp and Recover, the things that made it so good. :/ And yeah, Mega Sableye seems like one of those Megas you don't want to Mega Evolve right away, like DD Charizard X and Gyarados. I can only see Magic Bounce being useful for discouraging entry hazards (like Mega Absol leads) and/or Toxic stalling. It needs something more unique, or just-plain better.



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  10. #110
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    Prankster come back, any kind of fool could see
    There was something in everything about you
    Prankster come back, you can blame it all on me
    I was wrong and I just can't live without you


    Quote Originally Posted by Tragonight View Post
    It loses priority Will-O-Wisp and Recover, the things that made it so good. :/ And yeah, Mega Sableye seems like one of those Megas you don't want to Mega Evolve right away, like DD Charizard X and Gyarados. I can only see Magic Bounce being useful for discouraging entry hazards (like Mega Absol leads) and/or Toxic stalling. It needs something more unique, or just-plain better.
    It plays quite differently than regular Sableye, yep. Both regular and mega Sableye have their uses. Assuming it gets stats similar to what I posted, I still think mega Sableye will be quite good. It really helps prevent hazards, it might be able to sweep with Calm Mind, it switches into fighting-types easier, etc. I may add that regular Sableye's Prankster could help with a Calm Mind sweep. Set up some priority Calm Minds against an offensive Pokemon, and mega evolve while recovering off the damage.

    252+ SpA Zapdos Thunderbolt vs. +1 252 HP / 0 SpD Sableye: 150-177 (49.3 - 58.2%) -- 97.7% chance to 2HKO
    252+ SpA Zapdos Thunderbolt vs. +2 252 HP / 0 SpD Sableye: 112-133 (36.8 - 43.7%) -- guaranteed 3HKO
    252+ SpA Zapdos Thunderbolt vs. +2 252 HP / 0 SpD Mega Sableye (hypothetical): 91-108 (29.9 - 35.5%) -- 23.8% chance to 3HKO

    Non Life Orb offensive Zapdos may not be the strongest example of a special attacker, but it's not the weakest either.

    Though...

    252+ SpA Zapdos Thunderbolt vs. 252 HP / 0 SpD Mega Sableye (hypothetical) on a critical hit: 271-319 (89.1 - 104.9%) -- 31.3% chance to OHKO

    Critical hits are going to be the bane of it's existence...perhaps the superior spread is one that invests more in special defense.

    By the way, 50/85 are the stats I used for the hypothetical mega Sableye. It's probably going to get at least a +20 boost. I hope it's more, of course. Looking at the site, it's actually possible that its special defense will be raised more than its special attack, or at least the same amount. For example, with mega Absol, the site only mentions attack and speed increases -- despite the fact that its special attack got much more of a boost than its physical attack.

    Edit: 252+ Atk Huge Power burned Azumarill Play Rough vs. 252 HP / 252+ Def Mega Sableye (hypothetical): 100-118 (32.8 - 38.8%) -- 99.2% chance to 3HKO

    Woah. That's cool. Makes Shadow Ball seem a tad more viable to hit it harder

    0 SpA Mega Sableye (hypothetical) Shadow Ball vs. 252 HP / 4 SpD Azumarill: 100-118 (24.7 - 29.2%) -- 99.2% chance to 3HKO after burn damage

    But not really, since it can only possibly beat weakened ones and has no chance of outspeeding after mega evolving. Along with the fact that Azu would probably just Belly Drum first turn anyway. And of course it loses to Choice Band versions.
    Last edited by Neosquid; 06-20-2014 at 02:45 PM.




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