but gameplay and controls are interwined with each other, plus the footstool jump, that's a difference to the controls itself....Originally Posted by CyanRussel
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but gameplay and controls are interwined with each other, plus the footstool jump, that's a difference to the controls itself....Originally Posted by CyanRussel
the mario that's roomed with mush
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Yes but regardless of the controls being the same, it's the changes in the gameplay that are actually going to make the difference.Originally Posted by CyanRussel
It is good that the controls are similar but we really don't know if that is going to mean anything yet.
Right, and i'm sure that there are a lot more new techniques like that to come.but gameplay and controls are interwined with each other, plus the footstool jump, that's a difference to the controls itself....
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Thats easy...all you got to do his jump on top of that other character when coming back.....(press y or x on the GC controller...bam a footstool jump, they've already said how to do it on the site)Originally Posted by mushroomedmario
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You know what, your right on the part where you said we "dont know if the controls on SSBB are going to mean anything yet"Originally Posted by Prez
But yet, we still know that it will be the same.......i mean, why change the controls of what made the game great?
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Originally Posted by CyanRussel
mario's move sets(both a and b) are different, so that might change my skill/i might have to switch mains again...
the mario that's roomed with mush
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^They already announced that you could assign any action to any button, in the names update.
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I dont use mario.....i use FoxOriginally Posted by mushroomedmario
@ LIK
Im turning my controls to the original controls of melee
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I agree on that. It would be moronic to change the controls too much. What I was trying to get at is the fact that even though the controls should remain the same, it's what the controls are doing that counts.Originally Posted by CyanRussel
They could make Link run 2.4% slower in Brawl and it would drastically change gameplay from Melee.
They could make Luigi have a little more friction this time, and it would make a huge difference from Melee.
They could make Marth's range 1.5% smaller and all of the sudden the mass amount of Marth pros will find themselves useless.
They could make Fox's up+b slightly shorter, like Falco's, and people would stop using him.
That is what I mean by tiny changes. Any tiny thing counts. And I think we can assume that there will be many little things such as these, being altered..
But obviously, I may be a little out of place here. And I apologize for that. I know that not everyone plays on the same level and most of you guys are just in it for the fun. You guys could probably care less about the technical aspects.
Last edited by Prez; 09-29-2007 at 10:20 PM.
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Originally Posted by CyanRussel
yeah but if they changed mario's....how do you know they won't change fox's.....
i mean maybe his b-sideways move is a wand now.....
the mario that's roomed with mush
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Ohhhh, now i see what your saying....but i have to say, your wrong about Fox's Up+b move.....have you seen the trailer of him using it....its longer than the one on Melee!!Originally Posted by Prez
(Plus to add to Fox Up+b moves, its hurts alot more, on melee when he charged up fire would hit the opponent close enough to it, but on SSBB, when the fox is charging up, it not only burns you up from the charging point, when fox finishes charging and flys up to the air, people get combo all the way up in flames)
Last edited by CyanRussel; 09-29-2007 at 10:23 PM.
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I was kind of just making up examples. I know those changes won't happen exactly how i stated. But you got my point.Originally Posted by CyanRussel
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