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  1. #1
    New Wii Addict Bumble14's Avatar
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    So no motion controls at all???

    I'm a total SSB noob here- played the N64 game as a rental back in high school and really had fun with it..never played the GC version because I wasn't a huge fan of the Cube. I'm looking forward to this game as it looks great, but is it true there is absolutely no motion control in this game at all?

    I know its a very fast paced game, but I was thinking you could flick the wii mote up to jump, move with the analog on the numchuck, and perhaps performs some punches/combo moves by moving the wii mote side to side. Major bummer if there no motion controls for me as that is what makes the Wii better than any other system out there.

    Can someone confirm that there is no Wii motion- or if there is, what will it entail?

    Thanks.

  2. #2
    Wiichats Idiot Identifier balrogs.pa's Avatar
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    there is probably wiimote + Menu = motion controlled cursor.
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  3. #3
    New Wii Addict Bumble14's Avatar
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    Quote Originally Posted by balrogs.pa
    there is probably wiimote + Menu = motion controlled cursor.
    Wow!!

    So no actual gameplay wii motion though? That's disappointing.

  4. #4
    WiiChat Member NHL-Fan's Avatar
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    Nope, there isn't, and in my opinion its better that way, I would hate this game to be ruined with unresponsive motions that dont always work in such a fast paced game.

  5. #5
    New Wii Addict Bumble14's Avatar
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    Quote Originally Posted by NHL-Fan
    Nope, there isn't, and in my opinion its better that way, I would hate this game to be ruined with unresponsive motions that dont always work in such a fast paced game.
    See I disagree with you- I feel the game would be even more fun to play with some motion control to it. I'd love to see the flick controller up to jump and perhaps a special move by spinning the controller. The rest you can leave to buttons- but some moves that are wii specific would have been nice. Make it like Mario Galaxy or Zelda where the Wii mote motion sensitive material doesn't interfere too much.

    I bought a Wii for the motion control, not to use a generic controller, that's why I own an xbox.

  6. #6
    Wiichats Idiot Identifier balrogs.pa's Avatar
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    Quote Originally Posted by Bumble14
    Wow!!

    So no actual gameplay wii motion though? That's disappointing.
    oh well, mabye in the uh trophy thingi you can use the wiimote!
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  7. #7
    WiiChat Member Bliss's Avatar
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    i agree with NHL-Fan, i wouldnt want this game to be motion sensored either, i think it would ruin it also, gameplay is to fast and ud be killin urself and sweatin like crazy after the first match.

  8. #8
    the best kid! samXcor3's Avatar
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    ok well i am pretty sure you can go to www.smashbros.com and go to like gameplay and controller techniques. im almost positive you can use the nunchuk and shake for smashes in each direction or something. you can toggle it on or off though.
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  9. #9
    WiiChat Member rates1gtc's Avatar
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    I would like to have some motion control from the wii mote as well. How dissapointing, I bet it will still be pretty fun though.
    I never played any of the other smash bros either, so it will be all new for me, but I didn't know there was no motion when I pre ordered the game

  10. #10
    the best kid! samXcor3's Avatar
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    Quote Originally Posted by Bumble14
    See I disagree with you- I feel the game would be even more fun to play with some motion control to it. I'd love to see the flick controller up to jump and perhaps a special move by spinning the controller. The rest you can leave to buttons- but some moves that are wii specific would have been nice. Make it like Mario Galaxy or Zelda where the Wii mote motion sensitive material doesn't interfere too much.

    I bought a Wii for the motion control, not to use a generic controller, that's why I own an xbox.
    Imagine playing a fast paced matched, ranked online, and you mess up because the game cant register your moves fast enough. That my friend is why there is no motion control.
    Strikers FC:025884-970933
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    thanks to idjut for the sig!

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