I think glitches are cheap and those who exploit them have little skill, relying on a programing over site to win matches is rather low.
I don't care if it takes time an practice to learn. It was never really meant as part of normal game play and should therefore be outlawed in professional matches.
if you have to rely on glitches to win a match then I have no respect for you as a gamer. Technique is a style of gaming..each player should have or develop their own unique playing style and techniques.
"Advance Techniques" are nothing more than as I said programming over sites that weren't thought important enough to address during the testing/debugging phase.
I mean Sakurai and Co. were too involved in balancing everything else in the game to make sure there was absolutely no hiccups in the coding what so ever. Anyone who calls themselves a true professional Smash player shouldn't degrade themselves to exploiting game flaws to win, they should at least have enough skill to fight as the game intended and win..That is a mark of true skill.
I hope that these glitches on melee were brought to his attention and rectified before Brawl was programmed. If not then I think there should be two separate leagues in the Brawl online community: Those who exploit glitches, and the legit players who play as the game intended.
I guess I'm one of the few who never bothered with SHFFL or WD since though them cheap and disrespectful tactics in matches.