
Originally Posted by
LevesqueIsKing
Good to see someone else has done their homework.
A wall cling is simply the fact that now, in Brawl, when you run off the edge of a stage, you automatically grab the edge. In melee, you would just fall, forcing us to have to SH or SHFFL to Edge Hog, but that is no more. Now, to edge hog, all we'll have to do is run off the side. On the other side of things, if you want to jump off the side to intercept someone, you will HAVE to jump, because you cannot just run off anymore.
Ink Dropping is more complicated. In melee, when you failed to do a DD, your character would kind of 'skid out' and take a while to turn around. This was meant as punishment for not dashing correctly. In Brawl, Sakurai has taken that one step further. Instead of just taking longer to turn around, your character actually falls down, as if they slipped on a banana peel or something. This causes no harm to the hardcore, that is, unless we find there is a way to CANCEL an ink drop. I don't fully understand why a cancelled ink drop would play such a large role, but they seem to be making a big deal out of it over at Smash World Forums. Perhaps someone could enlighten me?