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  1. #21
    ssb4life mushroomedmario's Avatar
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    imo, i don't really care about fsa's.......smashballs are just items....do people say "the beam sword and baseball bat are basically the same, however one's more unbalanced"

    Quote Originally Posted by Extra Life Mushroom

    Also Pikachu,diddy,and sonic all have the same FSA.
    i'd say diddy has the same fsa as yoshi, but i'm sure all the fsa's have a different feel to them

    Quote Originally Posted by Extra Life Mushroom
    I personally like them seeing as how diverse they are, and since they're in the game why not use them? I mean plenty of the items are just as strong if not stronger so why all the hatred of FSA?
    agreed(again)
    Last edited by mushroomedmario; 02-04-2008 at 10:01 AM.


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  3. #22
    Just That Great Extra Life Mushroom's Avatar
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    I'm sure they do, but the common traits of those three final smashes are too numerous to be coincidental.

    they all three are VERY hard to control due to speed and lose flight controls. all three (except maybe diddy) do damage to enemies when you so much as touch them..(I think diddy's does as well ,but I think the bulk of the damage from his comes from the guns and the barrels crashing the stage at the end..none of the youtube gamers have figured that out yet...go figure)


    Also Pokemon trainer's final smash seems to be broken; by that I mean if you took point blank damage from all 3 moves:hydro pump,solar beam, and fire blast you are screwed. But the solar beam seems to launch you into the air and drive you backwards. So the other two moves will miss you entirely since you're being juggled by the beam until the move is over r you can manage an air recovery to avoid the rest of it.
    I can only see this move really being effective again st heavy characters since they likely won't get launched as high.
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  4. #23
    WiiChat Member spiff-ssbb's Avatar
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    these are all good posts... but does noone else dislike the idea of cinematics interupting play?
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  5. #24
    Just That Great Extra Life Mushroom's Avatar
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    I do. But I wonder if there will e much of a disruption in multi player games. I was under the impression the sky would go black, the animation would follow (most likely with a little lag) and then the game would play as normal again.

    I don't think the camera zooms in on the FSA unless your in a 1-2 player match,any mer than that I think it stays panned out.
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  6. #25
    WiiChat Member spiff-ssbb's Avatar
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    Quote Originally Posted by Extra Life Mushroom
    I do. But I wonder if there will e much of a disruption in multi player games. I was under the impression the sky would go black, the animation would follow (most likely with a little lag) and then the game would play as normal again.

    I don't think the camera zooms in on the FSA unless your in a 1-2 player match,any mer than that I think it stays panned out.
    i think your right. but i saw a vid where Metaknight used his and the sky went black and he killed one character...but another character was off the map and because the sky went black he lost his place and fell to his death.. this may have been user error though... recovering blind cant be all that complicated with mario lol
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  7. #26
    WiiChat Member Skorp's Avatar
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    FSAs remind me of the hammer in the N64 smash bros (didn't really play the gamecube one). You use it for the first week when you have the game, then turn if off because people bitch about it all the time for the first week.

  8. #27
    WiiChat Member Lugia's Avatar
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    luckily the smash ball is never going to be a part of serious play because to some chars it is so unbalanced. id rather have easy kills with poor aim then just do a bunch of damage with no guaranteed kill.

    spiff the only thing that would piss me off about the cinematics during them is possibly the camera angles.

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  9. #28
    WiiChat Member spiff-ssbb's Avatar
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    Quote Originally Posted by Lugia
    luckily the smash ball is never going to be a part of serious play because to some chars it is so unbalanced. id rather have easy kills with poor aim then just do a bunch of damage with no guaranteed kill.

    spiff the only thing that would piss me off about the cinematics during them is possibly the camera angles.
    i dont mind the camera angles as much as the fact that it pauses the game so you can watch a character fly off the screen or something... i unno... seems like a fun thing to have in the game for the odd game but i dont think it deserved the attention nintendo gave it... so much work for an item
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  10. #29
    WiiChat Member Lugia's Avatar
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    id have to say thats part of the flaw of the item. the fact that its an item rather then something you build up to. theres definately going to be times where a person is just going to have to burn it off because everyones either no where near you or already dead. i just had the greatest idea! they should of made it something that instead of only giving you a final smash you could throw it like some super fireball since nearly every other item is throwable and that way you arent attached to some of the crappy final smashes chars do get.
    Last edited by Lugia; 02-04-2008 at 01:17 PM.

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  11. #30
    WiiChat Member spiff-ssbb's Avatar
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    i dunno about throwing it away cuz even though their useless as far as i know all characters are invincible during their FSA...correct me if i'm wrong though. i think if they wanted to make them moves then they should have been something characters could build up to...like with consecutive kos or something...and make them all evenly useful..then i'd have more respect for their place in the game
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