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  1. #11
    WiiChat Member ShadowFox's Avatar
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    I do have a question about the classic controller. The L and R button isn't sensitive like the GC's right? (I don't know the correct term) but like you can push it lightly down and the shield would be big. And what about short jumps does it work like the GC's controller?
    -Quote from Douten

    From the IGN podcast (sorry I don't have a link), the people say that one of the many things from melee that have been removed in brawl, is the varying sizes of shilds depending on how hard one pushes on the button (even with the GameCube controller). Don't know about short jumps though.

  2. #12
    Pikachu CocoSSBB's Avatar
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    The classic controller L and R buttons are like the bumpers on a 360 controller.
    MoHH2 Account name: CocoSnipe

    Games: Super Mario Galaxy, LoZ: Twilight Princess, Warioware, Mario Strikers Charged, Medal of Honor Heroes 2, Wii Sports, Madden 08

    Getting: Super Smash Bros. Brawl, Rock Band (PS2)

  3. #13
    Looking for BRAWLS ki11er4311's Avatar
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    not sure about cameplay but gameplay yea Yes yep si

    COD:W@W ADD!!!
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    & SORRY IF I DONT ALWAYS ACCEPT YOUR INVITE ONLINE


  4. #14
    M'bating to Z Suit Samus Atomheart's Avatar
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    The analog triggers are implemented as digital in the game. So, the triggers in Brawl are either all or nothing. So it doesn't matter how much pressure you use, as they basically function as on or off, if that makes sense, regardless of what function is assigned.

    That's a bummer to GC controller users, but was implemented to level the playing ground for other controller users.

  5. #15
    WiiChat Member Douten's Avatar
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    I see, that's pretty good to hear I suppose. Short jump, I realize, is just how fast you can tap the jump button.
    Thanks.

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