Double Jump: Instead of a second jump, Kazooie flaps her wings, propelling them higher into the air. Max: 3. (Like Pit's double jump)
B: Kazooie Kannon: Kazooie comes out of the backpack and fires blue eggs at the enemy. Same distance and style as G&W. 4% damage per egg.
Side B: Breegul Blaster: Banjo and Kazooie launch themselves forward with force. Much like Ike's forward B, chargeable, and does 5% damage at minimum, 12% maximum. Same distance and speed as Ike.
Down B: Clockwork Kazooie: An egg pops out of Kazooie, revealing a small robot chick. As soon as used, player loses control of Banjo-Kazooie and gains control of the chick. The chick explodes either by running into something, this includes Banjo Kazooie, or by pressing the A or B button. Does 20% damage, low knockback.
Up B: Flying Kazooie: Kazooie spreads her wings and flies high. Same movement, length, and distance as Ikes up B.
Final Smash: Super Breegul Ultra Flying Bomber (Recoome ): Much like Diddy's final smash, Kazooie flaps her wings and flies high with Banjo. Banjo throws grenade eggs made by Kazooie at the ground. Same length of time as Diddy's. Does 10% damage per egg. If fired rapidly from start to finish, maximum number of eggs fired is 15.
Eggg...i got sloppy due to my computer crash....ill prolly edit later...
@ CK: my brother unplugged the power chord. [tard/] I was gonna throw him across the room.
EDIT: so you can get an idea of how it was before, There were at least 4 more lines detailing each move.