Made by Shadow*91
Ya, I agree entirely on everything Storm said for the movesets, you put a lot of effort into them and they look excellent. On par with Storm's even, well done Kingslayer. The best part is that they're very original too.
Hey Storm, you asked what characters I might want to see you make, right? How about a Hitmonchan moveset? That could be interesting.
Shut up about the 1.3 thing. :P
hey CK, what about my stuff?
Hitmonchan as requested by CK.
B: Focus Punch: Hitmonchan charges a powerful punch, then throws it with explosive force. Same speed and range as Falcon Punch. Has a 4 second charge time. Deals 30% damage plus immense knockback. (i felt we needed another Falcon Punch in the game)
Side B: Mach Punch: Hitmonchan dashes forward at a blinding speed, throwing a weak punch at the end. 4% damage, no knockback, .25 second stun, same range as Ike's fully charged Side B.
Down B: Counter: Hitmonchan blocks his face with his gloves, ready to counter any physical attack for 1.3 (hahaCK) seconds. He can only counter physical attacks, any projectile or magic based attack goes through.
Up B: Rapid Sky Uppercut: Hitmonchan jumps into the air at a 45 degree angle, travelling a small amount more than Mario's uppercut. While travelling, he punches furiously, letting loose a huge uppercut at the end. Any character caught in this attack deals 1% damage per hit, a total of 12 hits fired, and the uppercut at the end deals 7% damage and decent knockback. He is completely defensless during this attack from the bottom.
Final Smash: The "Chan Man's" Rhapsody: Hitmonchan rushes across the ring, not stopping until he hits a target. (note: if he does not run into anything, he could easily run out of the ring) If Hitmonchan runs into a target, the camera zooms in close, and a fast pace drum solo begins, rapidly beating the Snare drum. As the drum makes a hit, Hitmonchan also swings punches. All in all, it is a rapid punch flurry that goes to the beat of the drum. When the solo ends on a cymbal crash, Hitmonchan also throws his final punch, which is a straight forward "superman" punch. Each punch does 2% damage, with a total of 45 punches thrown in rapid, unblockable succession. The final "superman" punch deals an extra 25% damage, for a total of 115% damage dealt, plus immense knockback. If multiple characters are grouped together, the damage is split equally among them.
For those who dont know what the "superman" punch is, its a punch where the attacker rears back, and throws his fist into the opponents chest with their full body weight behind it. Its a KO punch basically.
So its known i plan on editing in his A moves later, which will include Thunderpunch, Fire Punch, Ice Punch, and Mega Punch.
So CK, and others, comments?
Great moveset Shadow, good detail and some originality when put together in a whole. Pretty good, yeah? No complaints from me, it looks pretty balanced.
Sweet, Hitmonchan moveset! The 4 second charge time is rediculous for Focus Punch, how about the same charge as Ganon's Warlock Punch? CHAN MAN PAWNCH! (had to be said)
About his Up B though, it does too much damage. Cut it down to 15%, and I'm fine with it.
His FS is nasty powerful, and.. fitting. 115% is rediculous, but if he can suicide like Marth does, that's fair game. Epic moveset, Storm.
Whats with the 1.3 thing?