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Thread: The One Character That Would've Made Brawl Perfect

  1. #371
    SANITY IS FOR THE WEAK CG_Reaper's Avatar
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    it works

    Made by Shadow*91

  2. #372
    Legendary Super Saiyan The Storm's Avatar
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    Quote Originally Posted by kingslayer View Post
    Ya sorry... but I was watching Chuck online. Also, I had already made an account on this forum. The account was deleted, or something, so I made this one.

    Emerl (Taunts: Down = He bursts his arms outwards and shatters his aura if he has one, Side = His eyes change color and you hear "copied" in the background, and Up = He short circuits and looks evil for a second)

    B: Emerl surrounds himself with an aura. The next attack that he is hit by is copied and can be repeated by pressing B. Emerl can "delete" the move by doing the down taunt, this allows him to learn a new movie.

    Much much better, kind of like Kirby action Yeah?

    Side B: Summons a Chao (Cream's ability) which shoots out to attack an enemy. The Chao is slow moving but has a range of half the screen (Spear Pillar as reference). Upon hitting it does 8% damage and stuns the player for 0.5 seconds (the Chao vanishes in a puff of smoke after the stun is over).

    Hmmm...interesting...only one thing. Up the stun time to 1.3 seconds. CK will thank you for it.

    Down B: Uses Shadow's "Chaos Control" ability. Emerl teleports himself a short distance from where he was standing. The ability has a 1 second recovery time. If he teleports onto another character, the character is then teleported to where Emerl came from and receives 12% damage.

    Oooohh, cool ability. possibly lessen the damage, maybe 8%? other than that, great trick. Cant beleive i didnt think of it...[facepalm/]

    Up B: His arms shoot out (his version of Chaos' attacks) with a cable-like cord for longer reach. The arms can be extended up to 3 times by hitting Up B two more times. The first hit does 4%, if successful the second does 6%, and the third does 8%. If you extend fully, you are "stunned" (not sure on word) until you hit the ground or you are hit by another character.

    Very cool originality in this set Kingslayer, i like it. I assume he can grab ledges with this? Nice with the damage too. Yes, stunned is the right word. Very, very original.

    A: Punches. Does one, more powerful, punch which results into a 3-hit combo if the button is rapidly pressed. Single (non-charged) punch does 4%, a 3-hit combo does a total of 14%. If charged, Emerl does one single powerful punch which does 22%. Emerl takes 2 seconds to fully charge his A Smash attack.

    Very nice. and good penalty for his 22% punch.

    Side A: Swings with Amy's hammer ability. If it hits (non-charged) it does 8% damage. If charged, Emerl extends his arms out with the hammer for another character range (like Pikachu's electric spin) which does 26% damage and has high launching capabilities. Charge time is 3.2 seconds.

    Whoa! 26% damage! cool. Again, good penalties. If theyre frozen, this move will pretty much screw them.

    Down A: Uses Rogue's downward kick ability, similar to Sheik's. If it hits, the attack does 12% damage.

    Pretty cool. No objections here.

    Up A: Uses the ability he copied from tails, flight. He uses his arm as a helicopter to simulate Tail's flight ability. If he hits someone while going upwards, he does 4% damage and can continue to hit them by following up. This moves weakness is in the fact that he's completely vulnerable from the sides and bottom while in flight.

    Good move, very original; i dont think theres another "A" move that provides flight.

    Final Smash: Copies the Final Smash of the nearest player near him / her (gender unknown) and uses it.

    That would be interesting to see in a match.

    Side info: Espio can run about as fast as Sonic.
    Espio (Taunts: Down = Stands still and renders his skin to match the environment leaving him invisible, Side = He throws a smoke bomb and when it clears he's in his ninja outfit, and Up = He swings his tongue around and then gives a thumbs up / smile)

    B: Shoots out a shuriken which does 3% damage and stuns for 0.2 seconds. If the B button is held the shuriken charges and explodes on contact doing 7% damage and stunning for 0.75 seconds. The charge time is 1.5 seconds.

    Very cool here. Perhaps increase the stun time a bit? .75 uncharged, 1.3 charged?

    Side B: He does a "Leaf Swirl" attack. This attack entails Espio shooting out a small tornado and turning invisible (invisibility vanishes if he moves or is hit). The tornado does 9% damage and knocks the enemy back slightly.

    Hmmm...thats an interesting ability...But i dont see the point of going invisible unless the other player is completely oblivious to the game...maybe, make him able to move and attack, but instead of invisibility, he camoflauges with the backround, like Halo, you can still knda "see him"., Then, if he gets hit, he becomes visible.

    Down B: Bunkers himself down and starts to charge up. When he fully charges he then charges across the screen (he has a horn... so imagine like Jigglypuff's roll met a rhino). The move does 32% damage and he cannot be knocked back while charging. The attack goes 3/4 a screen (Spear Pillar again (land part... not full screen)) and takes 4 seconds to fully charge (have to have some disadvantages to an ability this good).

    Good lord, 32% damage. Thats pretty intense...but acceptable with the 4 second charge. One thing you need is how much knockback it does. Also, try to compare distance in the Final Destination map for easier purposes. OLtherwise, good.

    Up B: Shoots his tongue out; he is able to use this grab on to ledges. If he hits someone Espio does 7% damage and drags the person downwards. The character is stunned until he/she lands or is hit by another character.

    Ooooh, cool move. I can see how this could be spammed. [rofl] Cool move though.

    A: Slashes with his kunai. This attack does 3% damage and can be rapidly pressed.

    Side A: Shoots out with his tongue, but it has a shorter range than his Up B. His Side A tongue attack, however, is more powerful. This attack does 12% damage, if not charged, and 21% damage if charged. Charge takes 2.5 seconds.

    Down A: Uses his homing attack if in air and if on the ground uses his spin jump. If in air his homing attack sends him (like a homing rocket) to the nearest foe; the disadvantage to this is that it has a very short range. If on the ground his spin jump is sort of like Wario's. His homing attack does 9% damage and his spin jump does 7%. Only his spin jump can be charged and it does 14% with a 1.5 second charge time.

    Up A: Spins around and hits into enemies (called Whirl Attack). Does 2% damage for every 0.25 seconds caught in the Whirl Attack; if charged, the attack does 5% for every 0.25 seconds.

    How many seconds does it last?

    Final Smash: Shurikens swarm across the screen (Espio is reputed to have the biggest shuriken collection known to man). The shurikens will be diversified; from small and harmless, large and dangerous, and special and deadly. The shurikens would be mixed together and would be possible to dodge (not all of them, of course, but possible to stay alive). Their would be five different types of shurikens in the swarm; normal, explosive, super-fast, large (2x normal size), and invisible (Chameleon action... you'd be able to "see" an invisible shuriken by the obvious gap). Small shurikens and explosive shurikens are the same as Espio's B, large shurikens do 5% but have a high launch power, super-fast shurikens do 2% and knock a person the same as a non-charged A attack, and an invisible shuriken does 7% damage but has minimal launch power.

    Very nice. This could be troublesome for any player.

    Okay I edited it (I'm just going to forget Pax).
    Overall, very good, original movesets. The first is completely balanced, but Espio's is a tad on the strong side. Nevertheless, great job. Being your first time, you have impressed me. What do you think CK?
    Quote Originally Posted by Splash_King View Post


    EVERY TIME ALTARIA IS MENTIONED YOU SHOW UP WTF IS THIS BULLSHITragetext

  3. #373
    The Scrubbiest of Hunters Splash_King's Avatar
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    Ya, I agree entirely on everything Storm said for the movesets, you put a lot of effort into them and they look excellent. On par with Storm's even, well done Kingslayer. The best part is that they're very original too.

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

    Spoiler Alert!

  4. #374
    Legendary Super Saiyan The Storm's Avatar
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    Yes they are. Quite impressive.

    *whspers* hey CK, hope he changes to the 1.3 thing
    Quote Originally Posted by Splash_King View Post


    EVERY TIME ALTARIA IS MENTIONED YOU SHOW UP WTF IS THIS BULLSHITragetext

  5. #375
    The Scrubbiest of Hunters Splash_King's Avatar
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    Hey Storm, you asked what characters I might want to see you make, right? How about a Hitmonchan moveset? That could be interesting.

    Shut up about the 1.3 thing. :P

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

    Spoiler Alert!

  6. #376
    Legendary Super Saiyan The Storm's Avatar
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    @ 1.3

    that sounds excellent....ill get to work on it immediately.
    Quote Originally Posted by Splash_King View Post


    EVERY TIME ALTARIA IS MENTIONED YOU SHOW UP WTF IS THIS BULLSHITragetext

  7. #377
    Not Here Shadow*91's Avatar
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    hey CK, what about my stuff?

  8. #378
    Legendary Super Saiyan The Storm's Avatar
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    Hitmonchan as requested by CK.

    B: Focus Punch: Hitmonchan charges a powerful punch, then throws it with explosive force. Same speed and range as Falcon Punch. Has a 4 second charge time. Deals 30% damage plus immense knockback. (i felt we needed another Falcon Punch in the game)

    Side B: Mach Punch: Hitmonchan dashes forward at a blinding speed, throwing a weak punch at the end. 4% damage, no knockback, .25 second stun, same range as Ike's fully charged Side B.

    Down B: Counter: Hitmonchan blocks his face with his gloves, ready to counter any physical attack for 1.3 (hahaCK) seconds. He can only counter physical attacks, any projectile or magic based attack goes through.

    Up B: Rapid Sky Uppercut: Hitmonchan jumps into the air at a 45 degree angle, travelling a small amount more than Mario's uppercut. While travelling, he punches furiously, letting loose a huge uppercut at the end. Any character caught in this attack deals 1% damage per hit, a total of 12 hits fired, and the uppercut at the end deals 7% damage and decent knockback. He is completely defensless during this attack from the bottom.

    Final Smash: The "Chan Man's" Rhapsody: Hitmonchan rushes across the ring, not stopping until he hits a target. (note: if he does not run into anything, he could easily run out of the ring) If Hitmonchan runs into a target, the camera zooms in close, and a fast pace drum solo begins, rapidly beating the Snare drum. As the drum makes a hit, Hitmonchan also swings punches. All in all, it is a rapid punch flurry that goes to the beat of the drum. When the solo ends on a cymbal crash, Hitmonchan also throws his final punch, which is a straight forward "superman" punch. Each punch does 2% damage, with a total of 45 punches thrown in rapid, unblockable succession. The final "superman" punch deals an extra 25% damage, for a total of 115% damage dealt, plus immense knockback. If multiple characters are grouped together, the damage is split equally among them.

    For those who dont know what the "superman" punch is, its a punch where the attacker rears back, and throws his fist into the opponents chest with their full body weight behind it. Its a KO punch basically.

    So its known i plan on editing in his A moves later, which will include Thunderpunch, Fire Punch, Ice Punch, and Mega Punch.

    So CK, and others, comments?
    Quote Originally Posted by Splash_King View Post


    EVERY TIME ALTARIA IS MENTIONED YOU SHOW UP WTF IS THIS BULLSHITragetext

  9. #379
    The Scrubbiest of Hunters Splash_King's Avatar
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    Great moveset Shadow, good detail and some originality when put together in a whole. Pretty good, yeah? No complaints from me, it looks pretty balanced.

    Sweet, Hitmonchan moveset! The 4 second charge time is rediculous for Focus Punch, how about the same charge as Ganon's Warlock Punch? CHAN MAN PAWNCH! (had to be said)

    About his Up B though, it does too much damage. Cut it down to 15%, and I'm fine with it.

    His FS is nasty powerful, and.. fitting. 115% is rediculous, but if he can suicide like Marth does, that's fair game. Epic moveset, Storm.

    Quote Originally Posted by The Storm View Post
    Down B: Counter: Hitmonchan blocks his face with his gloves, ready to counter any physical attack for 1.3 (hahaCK) seconds.
    -.- ... XD

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

    Spoiler Alert!

  10. #380
    Sonic expert Bodine's Avatar
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    Whats with the 1.3 thing?

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