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Thread: The One Character That Would've Made Brawl Perfect

  1. #451
    Not Here Shadow*91's Avatar
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    true but his big moves would be super godly unfair. and powering them down would be such a waste.

    EDIT: i forgot to say this.

    his A moves would be kicks and sword swings. he would be CF speed and power as well.

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  3. #452
    Dancing Time InugamiGod's Avatar
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    Alright need to work on the move sets for the characters and you can ask Shadow I have a lot of work to do though i'll work on Vizard Ichigo's details first and make my own Sasuke move set.

  4. #453
    Not Here Shadow*91's Avatar
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    heres a moveset for a difficult character: Pain, the Akatsuki Leader.
    Spoiler Alert!


    ↑B=Body Toss: A Pain body comes out and throws the current body up at an angle.

    does no damage and can be used 5 times before a fall state activates. each throw doesn't go very far though.

    ↓B= Chakra Spike: Pain pulls out a black spike and stabs directly in front of himself.

    does little damage and knockback but reverses directional controls for a few seconds.

    B=Body switch: Current body jumps out and the next jumps in.

    goes in the 1-6 order. small super armor during the switch.

    →B=Body Special Ability: The current body uses its ability. changes depending on the current body in use.

    Body 1: summons out a rhino that charges forward. Rhino does little damage and good knockback. cannot be spammed cause theres a 2 second delay between each rhino summon.

    Body 2: Dashes forward and grabs the enemy. If he grabs one then a demon head appears behind him and swallows the enemy. head then vanishes and the enemy lies on the ground. move works like a grab. goes as far and does as much as Ganons →B.

    Body 3: Fires a rocket from his head. imagine Samus's super missle

    Body 4: Uses Shinra Tensei(Divine propulsion) to blast foes away. move does no damage but has great knockback. reaches the full distance of FD. has a 5 second recharge time(just like in the manga)

    Body 5: dashes forward attacking any enemy in his path. no knockback and does 5% damage. any damage dealt is restores Pain's health by an equal amount.(ex: hit three to inflict 5% each and gain 15%)

    Body 6: Creates a barrier around himself and absorbs all projectile damage. Physical attacks break through.


    Final Smash= Sinra Tensei Devastation: when activated all bodies jump out. body 4(Which is his main body) claims "I will show you True Pain!" the other 5 crouch down giving body 4 all their power. Body 4 then shoots a massive beam across the stage. he then drops down and says "I can see peace." before 5 bodies jumping out, returning you to the body you were currently using.

    the beam is Zero Laser size but does no damage. it just shoves the enemies off screen. if hes facing the right then it goes right and vice versa(facing the left shoots it to the left)

    ↑Taunt: quickly switch bodies. faster than B but without super armor
    ←→ taunt: all 6 bodies come out and body 4 says "Bear witness to the 6 Paths of Pain." the bodies then jump back.
    ↓taunt: quickly switch bodies but no super armor.

  5. #454
    The Grammar Police kingslayer's Avatar
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    Body 4... the healing is way too powerful of a move without any disadvantage to it. Think if you were at 80% and just spammed that... completely offsets the whole game. You should make it where it can't be spammed, at least. How about you give him a 1 second pause after it (like he turns a different color showing the energy he just gathered), so it's possible to get some damage back on him. Also, you could just make it have a recovery time.

  6. #455
    Krunch Member Krunch's Avatar
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    King K Rool, at least as a boss

  7. #456
    Legendary Super Saiyan The Storm's Avatar
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    I already made a King K Rool set. Ill repost it for you.

    King K Rool; DK 64 (I had to!)

    B: K Rool Kannon: KKR (King K Rool) takes out a small hand cannon and shoots small cannonballs forward. The cannonball plops out of the cannon and rolls across the stage (kinda like Pikachu Thundershock yea?) deals 5% damage to whatever target it hits. No charge needed, two second interval between shots if attempted to fire repeatedly. No knockback, 1/2 second stun.

    Side B: K Rool Vakuum: KKR takes out his signature K Rool vak, and sucks up everything in front of him. Whatever is sucked up, KKR can then fire, dealing 13% damage to the projectile and sending it the length of Zamus' Gun Attack (Reg B) (example: if he shoots a bomb, the bomb explodes as soon as it is shot, damaging K Rool as well) If K Rool sucks up a player, he gains 1% damage every second the player is inside the Vak. Escapable, rapidly buttonmash.

    Down B: K Rool KlapTrap: KKR places an invisible claw trap on the groun, this dissappears as soon as it is laid. Takes 1.3 (CK rofl) seconds to set up trap fully and make it ready to work. Deals 10% damage and stuns the opponent for 3 seconds. Only 2 KlapTraps can be on the field at a time (like Diddy's banana rule)

    Up B: K Rool Kopter: KKR takes a small propeller above his head, spins it, then takes off diagonally vertical. Able to steer. Chargeable, 2.5 seconds to fully charge. If Kopter blade hits anything, traps them in the circular movement, dealing 3% damage every hit. Hits from start to finish # 5. Cannot be used consecutively (while falling after already being used) distance equal to Diddy's rocket packs, charged and uncharged.

    Final Smash: K Rool Krusher: KKR's giant alligator robot island from DK 64 comes on screen as a robot, able to drag itself across screen on wheels and fire rockets out of mouth and fingers, via B button. K Rool Krusher also has jets used to jump with, also deals 7% damage when running into you. Rockets deal 25% each from fingers, x 2, and 35% when fired from the mouth. Same amount of time allowed for Fox's Landmaster. Kind of a super landmaster.
    Last edited by The Storm; 03-13-2009 at 07:21 PM.
    Quote Originally Posted by Splash_King View Post


    EVERY TIME ALTARIA IS MENTIONED YOU SHOW UP WTF IS THIS BULLSHITragetext

  8. #457
    SANITY IS FOR THE WEAK CG_Reaper's Avatar
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    Veiwtiful joe.i wanna see a move set for veiwtiful joe cause he is the bomb diggity.

    Made by Shadow*91

  9. #458
    SANITY IS FOR THE WEAK CG_Reaper's Avatar
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    Veiwtiful joe.i wanna see a move set for veiwtiful joe cause he is the bomb diggity.

    Made by Shadow*91

  10. #459
    Banned yyy4yyy's Avatar
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    they should have made dialga or pikala if that there name find a discuusion about them on this link

    http://pokechat.omgforum.net/forum.htm

  11. #460
    Not Here Shadow*91's Avatar
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    Quote Originally Posted by kingslayer View Post
    Body 4... the healing is way too powerful of a move without any disadvantage to it. Think if you were at 80% and just spammed that... completely offsets the whole game. You should make it where it can't be spammed, at least. How about you give him a 1 second pause after it (like he turns a different color showing the energy he just gathered), so it's possible to get some damage back on him. Also, you could just make it have a recovery time.
    its body 5 that heals and 5% each isn't much in a 1v1. group fight yeah but not much

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