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Thread: The One Character That Would've Made Brawl Perfect

  1. #581
    The Grammar Police kingslayer's Avatar
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    Lol... I don't think I've ever made a move-set where I actually watched the shows. I mean... I've seen like 3-4 Darkwing Ducks, maybe 2 Sonic the Hedgehog (old one), and half the episodes of Sonic X. I've watched one Chip & Dale Rescue Rangers... but that was for research XD.

    Edit: Case of the Cola Cult (love Chip's voice XD)

  2. #582
    Dancing Time InugamiGod's Avatar
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    Well I can't post any character move list cause I forgot them at Shadow*91's house and I couldn't swing by to get them yesterday.

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    WiiChat Member bobszhi's Avatar
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    1. Shadow
    2. Megaman
    3. Zero
    4. Dry Bones
    5. moogle

  4. #584
    The Grammar Police kingslayer's Avatar
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    Try to give a little bit more of an explanation as to why you think those characters would make Brawl perfect.

    Personally, I think Shadow would be too much of a clone of Sonic. I would of preferred having Shadow instead of Sonic... or maybe Shadow could be a costume of Sonic with different graphics (rocket boots mainly).

    Megaman might be interesting, but it would probably just be like Samus.

    No clue who Zero is.

    Dry Bones just isn't the right type of character for SSBB... would be like adding a Goomba (though Dry Bones is awesome).

    Moogle... from Final Fantasy? Aren't those like doll things... not really a character, more of a species.


    Member of The CKingz.

  5. #585
    WiiChat Member bobszhi's Avatar
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    Have u played he game shadow the hedghog? He uses guns and chaos control and kicks ass! He could have guns to use and some sonic abilities too.
    Megamn prob would be like samus but would give a cool character to a huge fan base.
    Zero is like megaman sort of like Falco is to fox.
    Dry bones is sort ofnlike squirtle with no water. What's wrong with a goomba?
    Moogles are like tech smart guys. They could shoot gears or run machines for theirnfinal smash.

  6. #586
    [I am a title] Envek's Avatar
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    zero is awesome! magaman zero 1-4 or was it1-5?o_0
    CoD:WaW is dead to me.
    Getting cod MW reflex soon.
    Brawl, occasionally.

  7. #587
    The Scrubbiest of Hunters Splash_King's Avatar
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    Quote Originally Posted by kingslayer View Post
    No clue who Zero is.
    ... You're kidding, right? Zero, from the Megaman Zero games?! He'd be nothing like a Samus clone, he has many more weapons than a lame buster. Swords, chains, a spiked rod (lol), even an offensive shield. Not to mention a stereotypical megaman buster, with improvements.

    I'll attempt posting my Zero moveset once more... I have to post it in pieces though, so I'll edit it in piece by piece at a time.

    Zero moveset

    Up B: Chain Rod Recover/Rising Slash

    Side B: Shield Boomerang/Triple Rod Combo

    B: Z-Buster/Z-Sabre/Shield Boomerang

    Down B: Counter/Shield Boomerang
    His Up B is obviously one of two things - a rising slash with the Z Sabre, or an upwards jumping slash-throw with the chain rod. The chain rod however, can be used as a tether recovery if he's in range. If not, he leeps up with a weak hit, and then sends a spinning attack to combo into the previous hit.

    So basically if you hit the enemy as they grab the ledge with your first hit, you'll still get the ledge. The chain Rod recovery would probably go straight up, since the tether will go a large distance horizontal/slightly diagonal for the tether.

    The Rising Slash attack would be pretty simple. Very similar to Marth's Up B, but probably along the lines of Roy's from Melee - multiple cuts are induced in one firm slashing motion upwards, the last hit giving knockback. It'd have a bit more left/right angle than Roy's and Marth's, though. Just less speed and damage.

    His side B has a lot of potent combination. Number one is the Triple Rod Combo. Yes, it could be similar to Roy's/Marth's. Basically each hit he does adds another link to the Triple Rod, extending reach and power. The 4th hit will have the knockback without adding a link and ofcourse, the direction you want to hit them in.

    Another one is the infamous Shield Boomerang. When he whips it out, it'l do very minor damage to anyone infront and turn them around like Pit's shield.

    Once it's fully charged, it can deflect an actual attack once - if it does, Zero launches his boomerang immediatly. If it's not charged it simply goes straight or slightly up and down, it can't be controlled easily. If it is fully charged though, you gain more control, and if an opponent is close by it homes in on them. It would also do more damage, ofcourse - a full charged hit would have the speed of throwing one of Link's bombs at full speed.

    Also note, projectiles will bounce off it while it is NOT fully charged, although the single attack deflect will count for a single projectile when it is fully charged. I'd say a non-charged boomerang goes as fast as Toon's non-smash speed Boomerang.

    B has endless possibilities. It could be charging up his Z-Sabre, and hold it like Marth's Shield Breaker - however, it'd be a lot like D3's Down B. You can move with it, but only use that one attack. It'd have much less power than D3's though, but Zero still moves at full speed.

    Another possibility is obviously, the Z-buster. It can be a rapid projectile like Toon's B, but on a straight path with little damage and a bit less range. However, if you hold down B after the first shot, you'll begin charging it. If you fire a half charged+ shot, you shoot 3 bullets. Fully charged, you'll shoot 3 bullets and a larger blast, which has good knockback and passable damage(for a 4th hit), although nothing impressive - only to build on more damage.

    If the Shield Boomerang wasn't selected instead of the Triple Rod, it's definatly usable here.

    Down B is a giveaway, he's a sword fighter - he can use counter effectively. When he's going to counter, he leans forward quickly and holds his blade to his other side, sort of like preparing a batokiri (unsheathing slash)without the sheath. If he gets hit while ready to counter, he dashes forward slightly and simply cuts.

    Not too much knockback, but the range is impressive, and a shockwave behind him pushes enemies away if they somehow get behind before he counters.
    Last edited by Splash_King; 04-08-2009 at 08:05 AM.

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

    Spoiler Alert!

  8. #588
    The Scrubbiest of Hunters Splash_King's Avatar
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    Aside from that, he can use the Slash Wave technique, a very useful move in the MMZ series. Basically he charges as usual, and the longer he charges, the more damage this move does, as well as range. When you release be, he slashes forwards, causing a shockwave of yellow energy as tall as him(he's tall I'd say)to travel forward. It does quite a bit of damage, although the knockback severely decreases the further it goes.

    Again, Shield Boomerang could be used here even.

    For the actual moveset combination, I personally recommend the Chain Rod Recovery(Up B), Triple Rod Combo(Side B), Z-Buster(B), and the Shield Boomerang. No counter attacks were a prominent move in the games after all, although if you were to throw it in I strongly recommend getting rid of Shield Boomerang for it. Many sword users do have a counter move, after all - I think the Shield Boomerang makes Zero's Down B unique though, and it suits him more.

    Also note he uses all his widely known moves: A moves for Z-sabre, B moves use Triple Rod/Chain rod and Z-Buster.

    Sorry for the double post... the rest of the moveset won't fit in one post, damn spam blocker... Anyways, that's the moveset. It's months old, but it's not too bad, right?

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

    Spoiler Alert!

  9. #589
    DATSU NUGU RockerJ's Avatar
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    Quote Originally Posted by kingslayer View Post
    Try to give a little bit more of an explanation as to why you think those characters would make Brawl perfect.

    Personally, I think Shadow would be too much of a clone of Sonic. I would of preferred having Shadow instead of Sonic... or maybe Shadow could be a costume of Sonic with different graphics (rocket boots mainly).

    Megaman might be interesting, but it would probably just be like Samus.

    No clue who Zero is.

    Dry Bones just isn't the right type of character for SSBB... would be like adding a Goomba (though Dry Bones is awesome).

    Moogle... from Final Fantasy? Aren't those like doll things... not really a character, more of a species.
    I made a move setlist for Mog (Moogle from FF III). It's a few pages back =P


    The Silence Bridge Guru

    Quote Originally Posted by Neosquid View Post
    I feel like half of what goes on in this forum involves people arguing about fish.

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    We're gay gangbangers, not metrosexual hipsters.
    Hi yes, hello. I've been trying to get the hang of playing on a set of Donkey Konga bongos. I've got the hang of waveshining into double laser 360 half pipe bananarama, but I'm having a hard time smash attacking. How loud should I be clapping?


  10. #590
    WiiChat Member bobszhi's Avatar
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    Shadow Set list

    ive been thinkin about this for awhile. im gonna put a shadow move set.
    the makers of the next ssb game should use this site for input we're doin half the work!

    b-reload gun (every time you reload the weapon shot gets strongeristol, m16, grenade launcher, gatling gun.)

    side b- shoot gun (weapon used depends on how many times u reloaded.)

    up b-chaos control: teleport (kind of like sheiks up b)

    down b-chaos control: timewarp (paralyzes enemies close to you a.k.a. one or two steps away)

    give me some input on this move set

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