b= attack like wario's b
Appearance: Like I would like to see a 3D pacman instead of a flat one.Dont need another game and watch. The costume colors would be its normal yellow in the old game, other ones would be Ms.Pacman,a french pacman:Like have one if those black hats on its head,and a little tooth pic hanging from his mouth,an evil one with horns coming out of his head with sharp teeth.Sorta like the devil.But since it would be boring to have a character without hands and arm, i would give him them.
AA:Another punch but a hook like a fighter.
AAA: He would do like a a charge with his head.(head butt)
ugh...its so hard making one for him since you can virtually can take nothing from the game.I guess...one thing
His final smash:Everyone would turn all blue,easily to be knocked of but pacman would be opening and closing his mouth repeatitly. He would be untouchable for the time given.Like 17seconds. Sadly, he would be limited to one high jump, to make it easier to dodge, not an unstopable finisher.
I need help with the rest which is a lot.
b= attack like wario's b
"I'm not afraid to take a stand
Everybody come take my hand
We'll walk this road together, through the storm
Whatever weather, cold or warm
Just let you know that, you're not alone
Holla if you feel that you've been down the same road"
Pretty good start, DG. ... I can't think of shit though, as you said, Pacman really does have nothing to base attacks off of. .-. You could probably give him some type of rolling attack for his Dash, ala Kirby from Melee.
For sake of mention... Up B is:
amy can use piko piko hammer and maybe she can throw her hammer at her opponents i like amy rose a lot but i am sad because she not in ssbb i wish amy rose was in ssbb i love to use her hammer. >=)
Crash Bandicoot would be awesome!!
he could have standard punching & kicking for his "A" moveset
all his spinning and slamming for his "B" moveset
and his final smash could be him wearing his tiki mask (cant remember the name lol) and charge at everyone on the stage,instantly killing them (like super sonic but w/o the flying)
Brawl: 0774 8380 4472
Pokemon Diamond: 0001 1949 6812
Pokemon Soul Silver: 1935 2865 1253
Ive heard rumors... but all of them just say its SE's fault.
I've been working on this for a while... It's finally done and I'm ready to show it. Please, everyone, tell me what you think.
RIDLEYPROS: Long Reach, Moderately powerful A Attacks, Multiple Jumps, Fast in Air, EXCELLENT air game, can float slowly in air when wings are outstretched (after jump)
CONS: Moderately slow ground attacks, slow on ground, no Up B recovery (Side B can be used for decent horizontal gain), Falls like a rock when wings are not outstretched, weak B attacks
Neutral A: Ridley does a single claw swipe.
Neutral A Combo: 2 swipes with claws. Average speed, average damage, but long reach. Enemy recovers quickly.
<-or-> Tilt A: A quick bite attack. Fast, good damage, and knocks enemies back. Best used as a follow-up to the A combo.
Dash A: A lunge with wings outstretched. Very powerful, but extremely slow and leaves Ridley vulnerable to attacks from the rear. Only useful when opponents are distracted.
\/ Tilt A Ridley slaps the ground in front of him with his tail. Slow, but moderately strong and knocks straight up in the air.
^ Tilt A: Ridley snaps upwards with his jaws. Slow, but hits twice. Hard to hit people on ground with (will hit if they're right next to him) but has decent vertical range. Keeps opponents in the air.
<- or -> Smash A: Ridley opens his mouth and issues a short range explosion of flame. Slow, but strong, and has a 25% chance of dealing extra fire damage. This and Ridley's lunge are his only two ground attacks used primarily for K.O.s.
\/ Smash A: Ridley spins around with claws outstretched, hitting on both sides. Slow with moderately high damage and knocks foes away diagonally through the air. Intersperse with ^ Smash A to keep opponents on their toes.
^ Smash A:Ridley does a somersault and kicks his legs and tail out, hitting on both sides and above. Average speed and damage, but knocks opponents straight up high. Primarily used to initiate air game.
Neutral A Air: Ridley does a spin in the air similar to Meta-Knight's n-air, but slower and stronger. Can be used to K.O. off the top of the stage fairly easily at high % (100% and up).
<- or -> A Air: Ridley swipes down with both claws. Fast, strong, and deals fire damage if claw tips connect (like C. Falcon's lightning knee). Meteor Smash if sweet spot connects, but may leave Ridley vulnerable to counterattacks.
^ A Air: Ridley boosts up and swipes with claws upwards. Moderately fast with average damage, but grants slight vertical boost (Think Meta-Knight's u-air). Used to rack up damage and keep Ridley and opponents in the air.
\/ A Air: Ridley dives down with his tail outstretched to strike opponents below (a la Super Metroid). Average speed and moderately weak, but hits multiple times if it connects. The final blow sends foes spinning diagonally downwards in the direction Ridley faces. USed as a finishing blow to an air combo, and can K.O. if close enough to the edge.
Neutral B- Fireball: Ridley shoots a fireball straight forward (or diagonally downward if he's in the air). You can charge up the shot for increased strength, size, and distance. Strong, but slow and easily avoidable.
<- or -> B- Feral Dash: Ridley dashes forward. If he makes contact with an opponent, he blows through them with fire, sending them up in the air. Fast with decent damage, and hitting opponents when this attack is used in the air increases the duration of the lunge. Used for horizontal recovery and is arguably the best of Ridley's B moves.
^ B-Phazon Plasma: Ridley points his head in the air and lets loose a stream of concentrated Phazon. If you continue to hold B, you can then control the direction which Ridley spews Phazon with <- and ->. Moderately short range with average damage, but can hit repeatedly and can be hard to escape if it ensnares an opponent. The longer Ridley uses this attack, the shorter and shorter the stream will get. If it gets too short, Ridley will have to wait about 10 seconds for it to recharge back to full power. Ridley is immobile while he uses this attack.
\/ B-Tail Drill: Similar to his d-air, Ridley flies low across the ground, dragging his tail along the stage. Foes that get caught in this will continue to receive damage until the attack ends. Can be difficult to avoid, but leaves Ridley open if it misses.
Jumps: Ridley can jump up to four times in a row, each jump slightly shorter than the previous. If he holds jump on any of these, he glides like Meta-Knight, Pit or Charizard. After jumping once, Ridley's wings become outstretched and he falls much slower than normal. This can be cancelled by pressing \/.
FINAL SMASH:META RIDLEY
When Ridley uses a Smash Ball, he is consumed in a ball of electrical light and emerges as the ferocious Meta-Ridley, who immediately takes to the sky. Meta Ridley is invincible in this form, but says at the top of the screen. You can move Meta Ridley back and forth with <- and ->, and fire fireballs (fast with average damage) with A and plasma (slow with strong damage) with B. This form lasts for approximately 15 second, at which point Ridley returns to normal. (Think of it like Diddy Kong's Final Smash except with more options, but harder to aim.)
Up Taunt: Ridley takes out the Metroid hatchling from behind him and examines it for a second, then puts it away while growling.
Side Taunt: Ridley points his head upward and roars his classic Super Metroid roar while fully outstretching his wings and arms. A truly terrifying sight.
Down Taunt: Ridley angrily growls "Saaaamuuss..." while hunched over as his eyes glow yellow.
Block: Ridley shields himself with his wings while the usual blocking orb appears around him.
Dodges: Ridley dashes around or away from the opponent like a feral beast on all fours.
Zero Mission Ridley (brown with redder eyes)
Meta-Ridley- Silvery with yellower wings
Ridley X- Sickly purple with orange eyes
Dark Ridley- Dark grey with vibrantly red eyes and brown wings
Phew... I worked a while on that...
Last edited by GigaRidley; 07-07-2010 at 02:06 PM.
Ummm...I read as much as I could. I guess it sounds pretty good, just please space between each attack.