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  1. #101
    ghirahype <(θ)> Neosquid's Avatar
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    Yeah, but how would they be chosen? Would it be random each time, or should there be a different Smash Ball for each? Maybe it could depend on what button you press?

    If you insist, Ill post yet another stage. Im getting the idea that Im getting a little carried away with this.....

    Wigglytuffs Guild
    The place from the second Mystery Dungeon game. It was a very.....strange place, but I liked it a lot. The characters there were awkward too. But lets get on with this, yeah? The stage is somewhat similar to the Spear Pillar. There are two halves. The top one is above ground, and the bottom one is underground in the main room. On the top section, there are two totem poles that act as walls, along with a single platform. In the middle of the top section there is that footprint thing do you know what Im talking about? that when attacked, it will spin around allowing you to drop to the bottom half. Also on the bottom half there will be many character appearances, such as Wigglytuff and Chatot, but none of them will attack or affect the battle. Heres what it looks like:

    _-------------_
    l-l----____---l-l
    l-l____s____l-l

    ___________
    l---------------l
    l---------------l

    The S represents the spin platform. There are no hazards on this stage, only obstacles.

    Like it?
    Last edited by Neosquid; 02-16-2009 at 04:12 PM.

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  3. #102
    Banned elopez994's Avatar
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    Very nice picture. I see what you are getting at, and I have to say that it's not a bad idea.

  4. #103
    ghirahype <(θ)> Neosquid's Avatar
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    I improved the picture a bit, by the way. Yeah, I think its one of my best works.

    Who here agrees we need more things for Stage Builder? The one in Brawl was good, but could use a lot more things, such as water and breakable blocks. More backgrounds too.

    Heres some object ideas:

    Breakable Block
    Bumper
    Water
    Item Block
    Warp Pipe
    Bomb Block
    Spin Block
    Fire Shooter
    Electricity Shooters
    Water Shooter
    Lava
    Acid
    Cannon
    Enemys (Goombas, Koopas, Ockoroks, etc)
    Wind Blower
    Laser Shooter

    Backgrounds:

    Desert
    Arctic
    City
    Ocean
    Underwater
    8-bit
    Volcano Land

    If you guys can suggest anything else....

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  5. #104
    Banned elopez994's Avatar
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    I agree. Stage builder is kind of bland, very boring.

  6. #105
    ghirahype <(θ)> Neosquid's Avatar
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    Its not boring, but it is kinda bland. They missed a lot of good things that should have been in.

    What about this: a sidescrolling stage builder. Wouldent that be cool? It would be hard, but possible.

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  7. #106
    The Scrubbiest of Hunters Splash_King's Avatar
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    Wow Nick, a stage with obstacles? That's really original. The spin platform is very unique, and that's the second stage with walls. My only complaint is that the walls shouldn't exist down there. I honestly can't remember if the totem poles go under ground(I believe they don't), but you're basically boxed in at the bottom of the stage since you need to hit the spin platform to get back up. Otherwise it's just a stalemate until a wall breaks. So get rid of the walls below and it's a perfect stage, yeah? Just for the sake of the stage being more fair to fighters without Star KO moves(Sonic, Diddy, etc.).

    And ofcourse, I entirely agree with all those stage builder parts you said. Stage builder was really lackluster from what it could of accomplished.. Every piece will obviously help build some crazy-fun stage, yeah? Last time you posted those(before the apocolypse), I agreed anyways.

    The Vermilion City Guru
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  8. #107
    ghirahype <(θ)> Neosquid's Avatar
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    I dont think the walls will be to big of a problem. BTW, the totem poles are on top of ground. The walls on the bottom are just...well....rock walls.

    Hrmm.....this group isnt as lively as I expected.....stupid apocalypse.

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  9. #108
    The Scrubbiest of Hunters Splash_King's Avatar
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    Well, the guild didn't have any breakable walls, it was just a round area, hence why it's a grounded stage. The breakable walls on the bottom just don't fit, and as I said, can make the stage almost neverending and sort of luck based. I'd really love the stage if the walls weren't on the bottom half, but with them the stage is just.. camper heaven. Bleh. It's ironic how such a small feature can ruin an entire stage, IMO.

    The Vermilion City Guru
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  10. #109
    ghirahype <(θ)> Neosquid's Avatar
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    The bottom half is an underground cave area, and the walls act as the walls of the cave. But I suppose I can get rid of them.....

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  11. #110
    ghirahype <(θ)> Neosquid's Avatar
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    I hate having to double-post to revive this place......

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