I'm just gonna leave this here.
there are 35 playable characters in brawl i want see about twice that much playable characters in SSB 4
there were 13 playable characters in ssb 1, in melee there were 20 playable characters, brawl has 35 playable characters, you see each series has more playable characters then last one, so ssb4 should have more playable characters then brawl,
... MR, don't even start.
Melee is terrible as an example in this (not at all true) pattern of large increases in characters from title to title. This is because clones took up a third of the bloody roster. The Doc, Ganon, Roy/Marth (... which one is the original, anyways?), Pichu, Young Link and Falco were all clones. Melee only introduced seven truly unique new characters. Brawl introduced a mighty seventeen, which is an incredible number for ANY fighting game roster's sequel. You can't add 17 fighters from one game to the next more than once. It just doesn't happen.
Furthermore, Sakurai said himself he may be removing characters due to time constraints, and we shouldn't expect more than a handful of new ones. We might not see so much as a 25% increase in the cast, and obviously not an outright doubling.
Looks like he's playable too? I think he's just a skin, thankfully.
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Wow this is big news for costumes in Smash 4.
That means it's possible to get a Chrom and/or Roy costume over Marth with a voice over and other things. But this could also be considered an Anti-Clone Engine because now they can add Fox and Falco as one character and so on. Not that they would do it but it is a possibility.